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[Suggestion] Uac/5 Jamming


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#1 DaZur

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Posted 23 November 2012 - 06:50 AM

I understand and appreciate the recent adjustment to the UAC/5...

That said, I think the probability of jamming on the first shot is a little extreme, I have two potential suggestions to balance between the original iteration and the recent hot-fix:

1.) Randomize the jam percentage (between 5% to 25%). - This would allow the jams to "feel" random. Right now I completely anticipate the first or second double-tap to jam... guaranteed.

2.) Allow the first double tap to go unpunished. - The propensity of the very first double-tap to jam is quite high (I estimate it's over 50%) essentially unfairly punishing the user for using the weapon. User should at the very least be able to get the first shot off before being potentially penalized.

Please understand I am in support of the recent hot-fix but believe it's a little too ridged in it's application.

Thanks.

#2 Knyght

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Posted 23 November 2012 - 08:13 AM

I think you mis-understand randomness.

The jamming percentage chance is currently 25%.

Each time you double-tap, there is a 25% chance of jamming. Every time.

You can't randomise the random factor further. Well, you can, but to what end? If you want to randomise "between 5 and 25%", all you're doing is randomising it to 15% instead of 25%

No, the first double-tap isn't 50%, it's 25%, just like every other time you double-tap. If you let people get away with one double-tap, then that's (marginally, but still) exploitable.

#3 Kharnor

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Posted 23 November 2012 - 08:17 AM

Too bad the UAC5 is now jamming on non double tap's as well. I have had it jam on my first shot fired.

#4 DaZur

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Posted 23 November 2012 - 09:05 AM

View PostKnyght, on 23 November 2012 - 08:13 AM, said:

I think you mis-understand randomness.

The jamming percentage chance is currently 25%.

Each time you double-tap, there is a 25% chance of jamming. Every time.

You can't randomize the random factor further. Well, you can, but to what end? If you want to randomise "between 5 and 25%", all you're doing is randomizing it to 15% instead of 25%

No, the first double-tap isn't 50%, it's 25%, just like every other time you double-tap. If you let people get away with one double-tap, then that's (marginally, but still) exploitable.

LOL! I think you misunderstand... :huh:

A 25% chance of jamming is not random. it's a fixed off-set... Which means there is a constant variable being 1-in-4 chance.

My postulation is that variable be randomized further.. between 1-in-10 to 1-in-4 and all subsequent variables in between. :P

as it stands there is a 1-in-4 chance of your AC jamming on the first shot. That said, there is a (un-substantiated claim) higher probability of that first-shot jamming than not... Which leads me to believe it's not as random as one would think. (Read: weighted probability).

My suggestion creates a wider range of potential variables, thus creating a feeling of randomness while still limiting the min/max of the penalty.

#5 Sprouticus

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Posted 23 November 2012 - 09:28 AM

until I see proof of that with math to back it up Im going to say the 'jams on 1st shot every time' to be a perception bias.

#6 DaZur

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Posted 23 November 2012 - 09:49 AM

View PostSprouticus, on 23 November 2012 - 09:28 AM, said:

until I see proof of that with math to back it up Im going to say the 'jams on 1st shot every time' to be a perception bias.

Never said they jam 100% on first shot... Perception however is that the results appear to favor the likelihood of jamming more than not. :P





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