

Ask The Devs 26!
#141
Posted 25 November 2012 - 08:32 AM
Furthermore, have you entertained the idea of a player's trial mechs defaulting to the basic camo scheme of the faction he/she is a member of, as opposed to the standard olive-drab?
#142
Posted 25 November 2012 - 08:38 AM
I'm interested in buying a Hero mech (just not the Wang) What are the rollout plans for future Hero mechs? Any hints what they might be? When/how often will they be released?
#143
Posted 25 November 2012 - 09:05 AM
Related Query: Have any of the Devs noticed this kind of non-correlation between what you are trying to say and what us Public masses seem to be hearing?
Personal note: Please do not let our misunderstandings censor the flow of information. Knowing what you guys are; thinking / planning / hoping for / frustrated by / might have to delay, puts a lot of us at ease. Keep up the good work. Information is Ammunition
EDIT: Spelloing fix speeling oh wordy tpya thing fix.ya know
Edited by Dustein, 25 November 2012 - 09:07 AM.
#144
Posted 25 November 2012 - 09:35 AM
YogSothoth, on 25 November 2012 - 08:32 AM, said:
Furthermore, have you entertained the idea of a player's trial mechs defaulting to the basic camo scheme of the faction he/she is a member of, as opposed to the standard olive-drab?
I like this!
#145
Posted 25 November 2012 - 09:46 AM
#146
Posted 25 November 2012 - 09:48 AM
#147
Posted 25 November 2012 - 09:51 AM
#148
Posted 25 November 2012 - 10:46 AM
#149
Posted 25 November 2012 - 11:29 AM

"And the meek shall inherit the Earth..."
#150
Posted 25 November 2012 - 11:47 AM
#151
Posted 25 November 2012 - 01:11 PM
1 - Are there plans in place (and possibly a schedule that might be shared) regarding official tournaments? I could easily see exhibition-type matches being a good way to advertise the game, as well as laying the groundwork for eventual e-sport competitions. If so, are there plans for in-game prizes (banners like the Piranha Hunt rewards, MC, etc.)? Eventually cash prizes would of course be necessary for a true e-sport, but for proof-of-concept and exhibition tournaments during Open Beta it should not be necessary.
2 - Is there a timeline for being able to put things like House decals on our mechs? I'd love my enemies to know it's the Federated Suns who just pwned them.
3 - Any thoughts on scaling the amount of damage that it takes to destroy an item to the size of the item? Single crit items would of course die when their sole crit slot took enough damage (10), but for larger items might it not scale to a quarter or a half or whatever of the total crits? Otherwise guns like the AC20 will be at a huge disadvantage. The Gauss I'd expect would have a chance to explode each time it loses a crit (takes whatever lowered damage you set it to and a critical slot gets destroyed), which would keep it as a risky and fragile option even if it has the potential to survive 3 or 4 critical hits.
#152
Posted 25 November 2012 - 03:32 PM
Ultra/20s†
Ultra/2s
† one that can transverse when arm-mounted
#153
Posted 25 November 2012 - 04:28 PM
Do you know doing that you include some mech which was designed for not only shot but finish off their opponent with their own hands like the dragoon thick autocanon or the yen-lo-wang with his left-handed axe ?
#154
Posted 25 November 2012 - 04:32 PM
As a sad dual core user myself, I'm wondering on what PCs are you guys and girls at PGI running the game and how's the framerate?
Oh, and you do have a dual core rig for testing purposes running somewhere, right?
#155
Posted 25 November 2012 - 04:42 PM
#156
Posted 25 November 2012 - 05:10 PM
I've got some friends that can't play because of bad connections due to their location...
#157
Posted 25 November 2012 - 06:00 PM
#158
Posted 25 November 2012 - 06:04 PM
#159
Posted 25 November 2012 - 06:59 PM
When will more Hero Mechs be released?
#160
Posted 25 November 2012 - 07:26 PM
My questions are as follows:
1.
Are there any plans to change the method by which the MechLab, as we currently know it, is used to organize the mechbays of the mechs owned by players?
For a clearer description of what I'm asking, or if you want more specifics, check the thread I made: http://mwomercs.com/...izing-mechbays/
2.
What are the plans, (if any), regarding being able to rename our mechs after they have been purchased, change the name of founder's mechs, and to be able to designate builds which we would like to be saved for quick-selection for our 'Mechs?
For a clearer description of what I'm asking, or if you want more specifics, check the thread I made: http://mwomercs.com/...gnating-builds/
(Also, please note the poll results. If they're anything to go by, (via expanding it to a relative percentage of your total player-base), then a large portion of people are interested in the results second question.)
You are at least going to look at the threads, Quiaff?
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