Just Reduce Rof On Streaks
#1
Posted 23 November 2012 - 12:49 PM
#2
Posted 23 November 2012 - 12:55 PM
Can you imagine the Timberwolf variant that has 4 Streak 6's with current streak values??
#3
Posted 23 November 2012 - 03:42 PM
and if you think about it that is a scary thing. Missiles are the only weapon system that is doing as much damage as they are supposed to. Imagine if your lasers or Gauss rifles were doing double damage right now. I don't think you would be too worried about a couple SSRM-2s
Edited by ThomasMarik, 23 November 2012 - 03:44 PM.
#4
Posted 23 November 2012 - 03:48 PM
#5
Posted 23 November 2012 - 03:49 PM
SRM's dealing 2.5dmg is only a 25% increase in damage over the TT value of 2dmg/short range missile (this has caused much confusion, as many people believe that TT SRMs deal only 1 dmg, each).
I do agree that the StreakSRM2 should have a slightly longer cool-down time than it's non-guided brother, the SRM2, in my opinion.
#6
Posted 23 November 2012 - 03:54 PM
Something like this:
Edited by Bhael Fire, 23 November 2012 - 03:57 PM.
#7
Posted 24 November 2012 - 09:31 AM
If the issue needs to be addressed, then it needs to be addressed in a universal fashion. As a light pilot that used streaks pre-patch I felt they were fine as they were. It wasn't until they were spotlighted in the patch notes that every degenerate with an A1 decided to spam them.
#8
Posted 24 November 2012 - 10:07 AM
#9
Posted 25 November 2012 - 04:17 AM
FrupertApricot, on 23 November 2012 - 12:49 PM, said:
why would anyone use streaks if they had a lower dps, they are low enough as it is. they should do the same amount, but be a bit more expensive.
#10
Posted 25 November 2012 - 05:13 AM
Justin Xang Allard, on 25 November 2012 - 04:17 AM, said:
Be more expensive, wow. Is that really your solution to balancing ingame performance? By increasing rearm costs?
What more, that wouldn't hurt you cause you're a founder with probably a YLW and premium time.
Yes SSRM2s need lowered RoF. Not just that but they need to be changed to 1 missle 1 bodypart damaged. I see people firing 2 missles and damaging 3/4 of my front armor. So instead of doing 2x missle damage, they did 5x.
Even if the damage is spread it's still 5 instead of 2 bodyparts damaged.
This AoE is what's making them OP as bigger swarms of missles don't just hit several bodyparts, they hit almost everything.
#11
Posted 25 November 2012 - 05:24 AM
Edited by TheBountyHunter, 25 November 2012 - 05:25 AM.
#12
Posted 25 November 2012 - 05:32 AM
DeadlyNerd, on 25 November 2012 - 05:13 AM, said:
What more, that wouldn't hurt you cause you're a founder with probably a YLW and premium time.
Yes SSRM2s need lowered RoF. Not just that but they need to be changed to 1 missle 1 bodypart damaged. I see people firing 2 missles and damaging 3/4 of my front armor. So instead of doing 2x missle damage, they did 5x.
Even if the damage is spread it's still 5 instead of 2 bodyparts damaged.
This AoE is what's making them OP as bigger swarms of missles don't just hit several bodyparts, they hit almost everything.
The devs said they would be using economy to balance the game too. I personally dislike it myself, but that's what they said they would do. As a founder, I make 30,000 more on a match, and I assume its a percent, when premium time is out, that's 15,000, hardly "not a problem" amount.
If you get hit by 2 missiles, and take 3/4 of your front armor, that means you have close to 7 armor in the front of your core, which is probably your problem. I suspect you are a light player, as I am, and that's where they are best, well, in this current game, the SSRMs are just amazing against scouts, other mechs can use other tools, and most Streak Cats have a max range of 270, and you can just shut down in a dangerous situation. Cats with 2 LRMs and 4 SSRMs the amazing ones, and it gives me a problem, but I can still engage them beyond their range. Are you only running weapons with max range <270? Then the SteakCat should destroy you, especially with 7 front armor.
#13
Posted 25 November 2012 - 05:42 AM
EDIT: I also clearly stated AoE as in Area of Effect. I don't see why it's so hard to realize that I wasn't talking about values of armor.
Edited by DeadlyNerd, 25 November 2012 - 05:44 AM.
#14
Posted 25 November 2012 - 06:03 AM
#15
Posted 25 November 2012 - 06:14 AM
Also I clearly doubt that damage is spread equally, more like 1 damage at minimum to everything that's affected. We'll never know until HTAL GUI is in.
#16
Posted 25 November 2012 - 06:26 AM
The SSRM do too much damage for a 100% accuracy weapon.
SRM are also a bit too much damage if you ask me. But not as unbalanced as SSRM
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