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Consensus: Lb 10-X Ac As A Primary Weapon


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Poll: Is the LB 10-X AC a good, viable primary weapon? (360 member(s) have cast votes)

Is the LB 10-X AC a good, viable primary weapon

  1. Yes (73 votes [20.28%])

    Percentage of vote: 20.28%

  2. No (287 votes [79.72%])

    Percentage of vote: 79.72%

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#101 Escef

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Posted 14 April 2013 - 01:20 PM

View PostGrey Ghost, on 14 April 2013 - 01:16 PM, said:

I just want to point out that while initially LBX AC's do obsolete normal AC's performance wise (with slug ammo), specialized ammo is eventually made to make them relevant again (ex Armor Piercing, etcetera, which LBX cannot use).

I prefer precision over AP, but both of those are a ways out in the timeline. (Not even sure how precision would work in MWO if they tried to implement it.)

#102 Sephlock

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Posted 14 April 2013 - 01:24 PM

It makes me sad inside, in a manner that words cannot truly describe, to see the "yes" votes.

#103 Sierra19

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Posted 14 April 2013 - 01:26 PM

My CN-9D would like a word with your mech, particularly the leg portions....

#104 Herodes

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Posted 14 April 2013 - 01:26 PM

For me as a bad player it allows to hit targets where I would miss with normal ballistics. Combine that with lasers for a compromise build that is adopted to the player's competence. I do use the LBX in a few 'Mechs with an adequate success.

#105 Sybreed

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Posted 14 April 2013 - 01:31 PM

eh, 6 months later, the weapon still blows. The only mech I own which still uses the LB-X is my CN9-D that goes 110km/h, has 2 SRM 4 + artemis and is basically a walking shotgun that can closes gaps in an instant.

On any other mech, EVEN THE STANDARD AC/10 IS A BETTER CHOICE.

#106 tenderloving

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Posted 14 April 2013 - 01:37 PM

View PostMilkman Luke, on 23 November 2012 - 06:16 PM, said:

In TT, it has the option of firing slug or shot, but that's irrelevant for now.

Basically, the LBX isn't a main weapon for opening up a mech's armor. It's a secondary weapon for quickly critically damaging the interior components of a mech. From what I've seen, it's actually pretty good at that now that critical hits are implemented. Basically, it ENDS fights. It doesn't start them.


So it's only useful for a PORTION of a fight where every other weapon (besides MG) are useful for the ENTIRE fight.

#107 Grey Ghost

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Posted 14 April 2013 - 01:38 PM

View PostEscef, on 14 April 2013 - 01:20 PM, said:

I prefer precision over AP, but both of those are a ways out in the timeline. (Not even sure how precision would work in MWO if they tried to implement it.)

I was just trying to comfort the doomsayers who always come the these threads to cry foul over the AC/10 becoming "obsolete" if the LBX gets buffed (like getting it's Slug ammo). Guess there was no real reason to quote you, sorry.

Edited by Grey Ghost, 14 April 2013 - 01:39 PM.


#108 armyof1

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Posted 14 April 2013 - 01:40 PM

It's just the allure of being able to hit light mechs more often that gives the LBX an illusion of being a good weapon. In reality you'd do just as well if not better with a pair of ML because half of your pellets are missing and the other half hit 2-3 different parts of the mech for little damage, but because the reticle lights up and it sounds cool it makes you feel good about it. I've been there myself using it on my Dragon fighting lights, but it takes a really long time to kill an healthy light with it and as soon as they get outside 100m from you that weapon is going to be really bad. If I had 2 ML and an LBX on my mech I'd gladly switch to 2LL, some DHS and drop the LBX entirely. It's such a need of facehugging range weapon it's worthless most of the time you have it equipped, and it's only going to get worse with the addition of more big maps. And even when you're in close range, it's still not great.

#109 Jonathan Paine

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Posted 14 April 2013 - 01:52 PM

From my oft neglected thread in the suggestions forum on ballistics balancing:
"LB10X: Currently does 4.0 damage per second. 0.8 heat per second. 15 rounds per ton. Suggested tweak: Tighten spread. Increase damage per pellet by 0.1. Increase shots per ton by 1 to 16. Damage per ton is now 166.
HP: Increased by 2 to 12. Shotgun! Suggest decreasing basic range to 450, slight decrease in projectile speed (AC10 balancing, and honestly why does a shotgun have better range than a solid round?)"

In case anyone has too much time on their hands, here is a link to the whole monstrosity:
http://mwomercs.com/...ost__p__1783166

#110 Vassago Rain

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Posted 14 April 2013 - 02:03 PM

View PostSephlock, on 14 April 2013 - 01:24 PM, said:

It makes me sad inside, in a manner that words cannot truly describe, to see the "yes" votes.


Such is life in the inner sphere.

#111 Noobzorz

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Posted 14 April 2013 - 02:42 PM

The LBX is a waste of tonnage in any role, primary, second, tertiary, whatever.

#112 torgian

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Posted 14 April 2013 - 02:55 PM

Basically, until they give you the option to switch between slug and shot ammo, the weapon is going to suck.

#113 Vassago Rain

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Posted 14 April 2013 - 03:31 PM

View PostNoobzorz, on 14 April 2013 - 02:42 PM, said:

The LBX is a waste of tonnage in any role, primary, second, tertiary, whatever.


But muh crit-seeking fantasies!

#114 Corvus Antaka

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Posted 14 April 2013 - 03:34 PM

Im getting pretty sick of this "secondary" weapon excuse for crap guns that are badly designed/implemented. the LBX 10 is no more a secondary weapon than the ac10 should be, or the LRM 10/15/20 should be.

It's badly designed, and it's a fool who takes one. the ONLY viability for the lbx 10 is if you mount 2 of them and get within 100 meters. Sadly, this is something the LBX 20 should be meant for, not the 10.

#115 jay35

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Posted 14 April 2013 - 03:35 PM

LBX-10: It's not very useful, but it should be.

#116 Smk

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Posted 14 April 2013 - 03:37 PM

View Posttorgian, on 14 April 2013 - 02:55 PM, said:

Basically, until they give you the option to switch between slug and shot ammo, the weapon is going to suck.

So we can always just use the slug ammo? How about we just fix the stupid thing.

#117 Vassago Rain

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Posted 14 April 2013 - 03:40 PM

View PostColonel Pada Vinson, on 14 April 2013 - 03:34 PM, said:

Im getting pretty sick of this "secondary" weapon excuse for crap guns that are badly designed/implemented. the LBX 10 is no more a secondary weapon than the ac10 should be, or the LRM 10/15/20 should be.

It's badly designed, and it's a fool who takes one. the ONLY viability for the lbx 10 is if you mount 2 of them and get within 100 meters. Sadly, this is something the LBX 20 should be meant for, not the 10.


That's what you get when games have clear tiers. Dragons with LBXs and medium pulse lasers work really well against commandos with default armor, that charge you.

#118 Leetskeet

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Posted 14 April 2013 - 05:47 PM

View PostRogue Jedi, on 14 April 2013 - 09:26 AM, said:

fitted to a cicada 3m it works fine, run behind enemys and fire, then run to next enemy repeat OR find isolated heavy/assult keep firing and evading, a solo Atlas usualy lasts about 30 seconds in this senario.

it is a viable weapon, but needs to be fired point blank (within 30 meters) for maximum effect

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#119 Bagheera

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Posted 14 April 2013 - 05:59 PM

AC10 is better than the LBx in every conceivable way right now - and the AC10 is probably just below average compared to other ballistics. That says a lot about the LBx, especially considering that the AC10 is still better in every circumstance even accounting for the 1 ton weight difference.

#120 Sybreed

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Posted 14 April 2013 - 06:02 PM

View PostVassago Rain, on 14 April 2013 - 03:31 PM, said:


But muh crit-seeking fantasies!

don't forget about light mechs-clay shooting





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