IceSerpent, on 24 November 2012 - 12:00 PM, said:
They can't - admitting that mech that just killed them isn't OP would lead to an obvious conclusion that they got killed because of their own mistakes (in other words, because of them just being baddies), and that is not a thought these folks are able (or willing?) to entertain.
You going to back that up with anything, or just run your mouth shorty?
Cybercobra, on 24 November 2012 - 10:54 AM, said:
ok im gonna give my opinion here. from what ive seen in all my time in this beta. according to you guys EVERYTHING that isnt a standard loadout is OP. and i do mean EVERYTHING. it could be quad machine guns on the cataphract and you guys will still call it OP becouse it desimated you when your armor was gone. hunchies are OP. cats are OP. jenners are OP. long range is OP. short range is OP. this gun is OP. this gun is OP. this dohicky is OP. have you guys ever thought of the idea that becouse everything is OP. nothing is OP anymore?
To be honest, without a strong community interface its a little difficult to get the word of mouth going. So its no surprise to me that post release we're still finding beta level issues. And some of these issues have been surfaced thanks to adjustments with previous statistics.
The dakkaphract even on AC/5 is a non issue because that mech worries about ammo consumption and pop-offs on an alarming level. Also it has a very wide center of mass, so its weapons and storage tends to take quite the beating.
This is all just pot calling the kettle black, especially after what happened to SRMs and UAC5, some of the most widely used infighter weapons reduced by LRM boaters back in beta. When was the last time you saw Pulse lasers? ER lasers? A flamer? When was the last time you flinched to a machinegun when your armor was stripped?
With a comment like that you should be ashamed to call yourself a competent mechwarrior player.
IceSerpent, on 24 November 2012 - 03:47 PM, said:
Problem (or advantage, depends on what side of that SSRM salvo you're at) is that "aimbot" always aims for CT and that alpha strike is just 30 pts with 3.5s cooldown. Other mechs can destroy Cat's "ear" in two alphas or decapitate the Cat in one alpha - you gain some, you lose some.
Except with a mean torso twist, speed and armor, it can avoid anything.