As for Clan vs Clan matches being common? I'm not so sure. The way it's being presented is that certain planets will be fought over. For example:
Planet Alpha is on the border between the Lyran Commonwealth, Kurita, and close enough to the Free Rassalhague Republic to be of interest. So these three factions (And mercs contracted to those three factions) can fight over it.
Planet Beta is near to the Terran Core, and thus might be fought over by all five of the major houses for whatever reason.
When the Clan's come, the territory they take is Lyran, Kuritan, and FRR. Which means that matches between CapCon, FWL, and FedSun with the clans might be a fair bit rarer. It's really hard to say how things are going to play out. The Clans is really what gives CapCon and FWL a fighting chance to regain some ground and a serious breather to build up their forces.
Certainly there was some Clan vs Clan action but given that the game is planet based, we'll have to see what happens when the clans invade.


Regarding roleplayers vs casual players
Started by Riin Suul, May 05 2012 07:12 AM
41 replies to this topic
#41
Posted 05 May 2012 - 12:10 PM
#42
Posted 05 May 2012 - 02:06 PM
Lightfoot, on 05 May 2012 - 10:50 AM, said:
Nah. In online gaming when you give one side overwhelming, powererful items, a Clan tech 'Mech in this case. That's the side everyone joins.
It doesn't matter that the IS get one more junky 'mech per match. Where are you going to get the pilots who like junky 'mechs?
Nope, been there, done that. MechWarrior league units with long time members, it made no difference. Everyone joins the side with the mostess until the junky faction is vacant of players. If there is no way for an IS 'mech to go toe to toe with a Clan 'mech of the same weight, there will be no IS faction for the Clan to play against. The speed that this transition occurs with will take everyone by complete suprise. Even faster in an MMO where players have less patience due to the need to grind XP/items.
I say, 'look into my eye' because I have seen the above scenario play out in multiple online games. MMO's, MechWarrior 4 Leagues, it made no difference. The faction with the obviously elite items is where everyone will go.
I am not going to derail the thread further. Say it isn't so. Say it won't happen again, not here. But it always happens. Everytime. They will have to figure some way for IS tech to equal Clan tech other than added numbers of junky 'mechs on the field of play. That's not TT, but TT is not an MMO that needs to keep every player it can, happily grinding.
GL&GH
I've stayed Inner Sphere through every iteration of the game I've played, be it online or tabletop, and I'm staying Inner Sphere if I'm the last and only pilot remaining and all I'm allowed to use is 3025 tech! Clantech can bite my PXH-1 Phoenix Hawk's shiny metal posterior.
And quite frankly I'd be very surprised if I was the only one to think so. There are more of us suicidally stubborn old farts out there than you might think.
Edited by Steinar Bergstol, 05 May 2012 - 02:08 PM.
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