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So Lets Talk About The New Opness Of Ac

v1.0.150

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#1 Rocket2Uranus

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Posted 24 November 2012 - 01:09 PM

So....
you guys balanced out the Missiles.

But you guys buffed the **** out of AC.
You can tell because everyone is using AC now.

How bout you make Lasers OP by increasing the HIT TARGET'S HEAT RIDICULOUSLY?

If you guys do this game would be balanced.

Here are some suggestions.

Make ALL AC weapons have a chance of jamming.

or

Make AC weapons generate more heat.

Or

Give lasers some OP powers by making the hit targets hit heat up ridiculous so they can't do anything but blow up.

Or give AC weapons have a ridiculous recoil,
so if you spam AC for more than 2 seconds, your chances of hitting drops to zero.

Edited by Niko Snow, 16 April 2013 - 05:15 PM.


#2 Kardos

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Posted 24 November 2012 - 01:14 PM

Im sure they will be balanced out, Right now ACs are powerful (which an AC20 should be) but with everyone running them it will change. Also we are still in beta!

#3 Rocket2Uranus

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Posted 24 November 2012 - 01:16 PM

AC20s are FINE.

I'm talking about the people who are just spamming AC2/AC5 and just steam rolling people because they can shoot faster than they can spam AC20s.

Damage per second wise, they can get more out of using lower ACs and spamming the **** out of it.

#4 Donnie Silveray

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Posted 24 November 2012 - 01:32 PM

Firstly the good about ACs now:
Projectiles are much faster. I can actually hit targets without leading insanely far ahead (and due to bad netcode having to maintain the lead much longer than anyone should have a right to).

Personally I've not tried the higher level ACs yet but I've tried some of the medium/lower types. I worry about the insane rate of fire the UAC5 has (though I love the auto-unjam). To be perfectly honest, ACs have been needing a buff for a long time since everyone for a loooong time have preferred boating LRMs (now SSRMs), and gauss rifles. The fact people are now using ACs is a step in the right direction. They just need refinement so they aren't insanely powerful so it becomes a game of preference over broken statistics.

I've always liked the AC for the low heat generation and decent punch, it's about time they're now 'viable'. I can't agree or disagree right now on their OPness since I haven't experimented enough, but I do share a worry from my experience with some of them. But again, this is a right step now that people are actually USING them.

#5 Falconlord

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Posted 24 November 2012 - 01:41 PM

The addition of the Cataphract has brought out the UltraAC-5 change. I run a 4x and have 2 ultras and 2 AC2's and the change hasnt bothered me that much. Learn toggle your shots is all. It was kinda ridiculous shooting key down till the ammo ran out anyway.

#6 Rocket2Uranus

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Posted 24 November 2012 - 01:45 PM

still waiting for an OP update on lasers.

I think it should overheat the sons of ******* and make them suicide.

;)

#7 Star Witch Esperanza

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Posted 24 November 2012 - 02:30 PM

ACs arent really the problem, it's that you can carry 4 of them. They should really just refund us in MC for the 4x and rework it rather than nerfing acs.

remember nobody used them before they were like this, and they still weren't too popular til you could carry 4 of them.


Edited by Nephera, 24 November 2012 - 02:34 PM.


#8 Stingz

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Posted 24 November 2012 - 02:44 PM

The only current energy weapons that should raise heat are PPCs. ACs are ok, but man they shake your screen hard when hitting.

#9 War Boar

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Posted 24 November 2012 - 02:51 PM

I think that something should be done about AC's. There are some good suggestions here on how to regulate them.

I pilot an Awesome 8T and I am getting owned by everything out there in about 10 second on a 1 vs 1 match. Mind you, I use 2 SRM6's, 2 Large Lasers and 2 Medium lasers, and a lot of armor. Overheating? Whats that? But against the AC boats , I hear and feel a powpowpowpowpowpowpowpowpowpowpowpow until I die in 10-15 seconds give or take. Once AC's are dealt with, my Awesome 8T will have it's revenge.

#10 Varaxus

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Posted 24 November 2012 - 03:05 PM

AC's are where they should be damage wise and even DPS wise. Yes 4 slots is a bit OP but mechs were designed to be that way. The Jaeger mech has 4 AC's as well. It will be worse as it will have 1 more slot in each arm if they do it right. You guys complain and in that video it doesnt prove anything other than some people playing this game dont know how to pilot a mech. If your firing AC's like that you cant Torso twist to spread damage. You cant avoid taking head shots. Most of the time they seem bad because you are getting sniped from range. Well dont sit still and fire back for god sake. Many times in my mechs I have taken out these so called OP mechs because you can. Torso twist, use cover, and above all else dont sit there and then complain when someone head shots you. Wait til convergence gets worked out then the double gauss 4X will be worse.

Tired of seeing trolls and whiners come on here and talk about how weapons are OP. What we need to be talking about is why the coding on this game is so shi-tastic and you have any mech over 100 kph has a lag shield? Why do weapon hits just not register sometimes on mechs? Why do we still have crash and black Screen bugs? Why does the PPC still suck *** (despite me trying to prove otherwise)? You are complaining about a weapon that works as intended. The only thing needing to be changed is how mch you are rocked by the 2 and not enough by the 20.

#11 Master Cerberus

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Posted 24 November 2012 - 03:19 PM

View PostVaraxus, on 24 November 2012 - 03:05 PM, said:

AC's are where they should be damage wise and even DPS wise. Yes 4 slots is a bit OP but mechs were designed to be that way. The Jaeger mech has 4 AC's as well. It will be worse as it will have 1 more slot in each arm if they do it right. You guys complain and in that video it doesnt prove anything other than some people playing this game dont know how to pilot a mech. If your firing AC's like that you cant Torso twist to spread damage. You cant avoid taking head shots. Most of the time they seem bad because you are getting sniped from range. Well dont sit still and fire back for god sake. Many times in my mechs I have taken out these so called OP mechs because you can. Torso twist, use cover, and above all else dont sit there and then complain when someone head shots you. Wait til convergence gets worked out then the double gauss 4X will be worse.

Tired of seeing trolls and whiners come on here and talk about how weapons are OP. What we need to be talking about is why the coding on this game is so shi-tastic and you have any mech over 100 kph has a lag shield? Why do weapon hits just not register sometimes on mechs? Why do we still have crash and black Screen bugs? Why does the PPC still suck *** (despite me trying to prove otherwise)? You are complaining about a weapon that works as intended. The only thing needing to be changed is how mch you are rocked by the 2 and not enough by the 20.


Its OP but lets leave it anyways, oh no, its an A1, let nerf that instead. Honestly, I keep finding this kind of BS mentality on these forums, in every thread like there is a herd of people moving from one to another promoting ballistics mechs. You should not have the ability to walk into someone and melt them on the spot without them having any means of escape which what ballistics boats can do right now. Its OP, but just deal with it.

#12 War Boar

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Posted 24 November 2012 - 03:34 PM

View PostVaraxus, on 24 November 2012 - 03:05 PM, said:

Many times in my mechs I have taken out these so called OP mechs because you can. Torso twist, use cover, and above all else dont sit there and then complain when someone head shots you.

Thats fine on paper, but impossible when you are moving 48 mph in an atlas or awesome. An 4xAC user will chase you easily, and the whole time they're firing while your slowly trying to dodge or weave. Unless they are already heavily damaged, you can return fire as much as you want, but they'll win in the DPS department and tear your armor apart.


Quote

Tired of seeing trolls and whiners come on here and talk about how weapons are OP. What we need to be talking about is why the coding on this game is so shi-tastic and you have any mech over 100 kph has a lag shield? Why do weapon hits just not register sometimes on mechs? Why do we still have crash and black Screen bugs? Why does the PPC still suck *** (despite me trying to prove otherwise)? You are complaining about a weapon that works as intended. The only thing needing to be changed is how mch you are rocked by the 2 and not enough by the 20.


True. These things should have been address ages ago. Instead we get swaying trees, footprints in the snow, eye candy galore, faeries and coconut monkeys, and other nonsense when compared to the problems in the game. Before someone chants in: I know it's a beta, but c'mon.

Edited by War Boar, 24 November 2012 - 03:35 PM.


#13 Vasces Diablo

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Posted 24 November 2012 - 03:51 PM

As long as the "rock" is reduced a for the 5 (and should be almost non existant for the 2) I'd be pretty happy with AC's right now.

They are my fav weapon since I started playing TT.

#14 Firestorm43

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Posted 24 November 2012 - 03:56 PM

I have to disagree that AC's are OP now. They've been needing a little boost for a good while now.

The thing about these "OP" quad AC boats is... they're pretty much horrid in a close-in brawl, and hardly effective at ranges beyond about 650m (AC/2 boats, aside. But they're fairly low damage in comparison). Unlike a gauss boat, which only needs to have its crosshairs on you for a split second periodically, you have to keep those guns focused on an enemy for a while to take them down. This is exceedingly-difficult to do within, say, 200m, when trying to fight anything moving faster than your standard Assault 'Mech. Perhaps Assault 'Mechs -do- get melted by an AC-boating -4x. Honestly, I see no problem with this when just about anything smaller can get in close and really mess up the AC boat. Work with your team and keep your slow-moving Assaults in cover, and let smaller, faster units go in and destroy the AC boats.

I also think this false impression of overpoweredness stems from the fact that it's a new build, which is very effective in some situations, and you're seeing it a lot right now, typically with more than one on a team. Once the novelty begins to fade, people learn how to counter them, and you see less of these, they won't seem so bad. I have one myself (quad AC/5), and I assure you that it's really only effective in certain situations. Without support, I can get absolutely wrecked by most other 'Mechs. However it's a fun build, and very satisfying when you're able to pin someone down in just the right spot and blow 'em apart.

Now, they could probably do with adjusting the cockpit rock, since that does seem a tad much. But other than that, I see nothing that really needs nerfing here.

In closing: It's a boat. Boats always seem OP in certain situations. All you have to do is know how to take it out of that ideal situation, and then the boat is just about useless.

Edit: Okay, I watched the video Nephera linked. Apparently this guy is a lot better of a shot than myself and a lot of the other AC boat pilots I've seen. That video sure doesn't help my "not OP" argument.

Just don't nerf them too hard, 'k, PGI? I like my autocannons being useful. ;)

Edited by Firestorm43, 24 November 2012 - 04:19 PM.


#15 Chou Senwan

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Posted 24 November 2012 - 04:02 PM

Yeah, rocking should be equivalent to damage dealt. An AC/20 should have 10 times the screen shake of an AC/2. Even 4 of the ******** should only rock you a bit.

Also, can we cut down on the blinding explosions in our faces?

#16 Shismar

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Posted 24 November 2012 - 04:18 PM

Nothing in patch notes, were there even any changes?

#17 xXBagheeraXx

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Posted 24 November 2012 - 04:27 PM

You can "pin" people with only 2 ac2's chain them to save ammo, and pelt them with your backup lasers and srms. GG...

#18 Kobura

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Posted 24 November 2012 - 04:27 PM

View PostFirestorm43, on 24 November 2012 - 03:56 PM, said:

I have to disagree that AC's are OP now. They've been needing a little boost for a good while now.

The thing about these "OP" quad AC boats is... they're pretty much horrid in a close-in brawl, and hardly effective at ranges beyond about 650m (AC/2 boats, aside. But they're fairly low damage in comparison). Unlike a gauss boat, which only needs to have its crosshairs on you for a split second periodically, you have to keep those guns focused on an enemy for a while to take them down. This is exceedingly-difficult to do within, say, 200m, when trying to fight anything moving faster than your standard Assault 'Mech. Perhaps Assault 'Mechs -do- get melted by an AC-boating -4x. Honestly, I see no problem with this when just about anything smaller can get in close and really mess up the AC boat. Work with your team and keep your slow-moving Assaults in cover, and let smaller, faster units go in and destroy the AC boats.

I also think this false impression of overpoweredness stems from the fact that it's a new build, which is very effective in some situations, and you're seeing it a lot right now, typically with more than one on a team. Once the novelty begins to fade, people learn how to counter them, and you see less of these, they won't seem so bad. I have one myself (quad AC/5), and I assure you that it's really only effective in certain situations. Without support, I can get absolutely wrecked by most other 'Mechs. However it's a fun build, and very satisfying when you're able to pin someone down in just the right spot and blow 'em apart.

Now, they could probably do with adjusting the cockpit rock, since that does seem a tad much. But other than that, I see nothing that really needs nerfing here.

In closing: It's a boat. Boats always seem OP in certain situations. All you have to do is know how to take it out of that ideal situation, and then the boat is just about useless.

Edit: Okay, I watched the video Nephera linked. Apparently this guy is a lot better of a shot than myself and a lot of the other AC boat pilots I've seen. That video sure doesn't help my "not OP" argument.

Just don't nerf them too hard, 'k, PGI? I like my autocannons being useful. ;)


https://docs.google....5QRHd5Wnc#gid=0

Uh AC2 are one of the highest DPS objects in the game, and one of the best damage-per-weapon-tonnage that exists.

#19 0oFoxtroto0

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Posted 24 November 2012 - 04:33 PM

View PostInappropriate634, on 24 November 2012 - 01:09 PM, said:

So....
you guys balanced out the Missiles.

But you guys buffed the **** out of AC.
You can tell because everyone is using AC now.

How bout you make Lasers OP by increasing the HIT TARGET'S HEAT RIDICULOUSLY?

If you guys do this game would be balanced.

Here are some suggestions.

Make ALL AC weapons have a chance of jamming.

or

Make AC weapons generate more heat.

Or

Give lasers some OP powers by making the hit targets hit heat up ridiculous so they can't do anything but blow up.

Or give AC weapons have a ridiculous recoil,
so if you spam AC for more than 2 seconds, your chances of hitting drops to zero.



your aiming isnt knocked around unless you are moving around your mouse while being shot. in the old game your torso got twisted and then you had to manually twist your torso back to center.

you sound like you dont know canon or anything and just get on the forums to ***** about a weapon that has killed you and must be so OP to kill yyou. ac2 do 2 dmg....deal with it

#20 Lightfoot

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Posted 24 November 2012 - 05:07 PM

I think it's just all the Cataphracts. The only weapon they can use as a main attack is AC or Gauss. The MLAS still rules MWO.





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