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A question to end one type of continuous speculation


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#1 Felicitatem Parco

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Posted 02 May 2012 - 06:21 PM

I would like to know if BattleMechs equipped with Inner Sphere XL engines will be suceptible to complete shutdown from the total destruction of a side torso compartment.

If this is something you are going to address in the coming month or two, then I would greatly appreciate a little post saying something to the effect of "This is something we will be addressing soon." If this is something you hadn't planned on specifically discussing because you don't think it's worth blogging about, then could you please just pop in real quick and answer it?

Thank you very much for understanding my position. I don't 100% expect an official reply, but one would be very nice. ;)

#2 Helmer

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Posted 02 May 2012 - 06:26 PM

Such an excellent question I revised my first post trolling you .

Honestly , I'm super curious now too.


Cheers.

#3 Paul Inouye

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Posted 02 May 2012 - 07:49 PM

Maybe

#4 Paul Inouye

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Posted 02 May 2012 - 07:58 PM

Okay.. I posted the above and locked the thread to make Prosperity lose his.... stuff.

As to whether or not a side torso loss will result in the entire Mech shutting down is still on the drawing board as we test things out. So sit on your hands and sit quietly. Will get back to you on this forthwith™.

#5 Felicitatem Parco

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Posted 02 May 2012 - 08:30 PM

I am only now begining to unpucker.

#6 Helmer

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Posted 03 May 2012 - 03:22 AM

View PostPaul Inouye, on 02 May 2012 - 07:58 PM, said:

......l get back to you on this forthwith™.




Posted Image



Cheers.

#7 Havoc2

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Posted 03 May 2012 - 07:39 AM

I think best compromise for this would be MW2:Mercs style where if the engine takes damage, it still works but at a severely reduced capacity (like a V8 only running on 4 cylinders).

So the 'Mech can still move and fire, but it's top speed is reduced by 50% and it can't stop and/or reverse as quickly. Would be nice to also see it take longer to start moving in any direction once it's stopped.

#8 MaddMaxx

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Posted 03 May 2012 - 08:07 AM

It ultimately comes down to HOW, or IF, they do Critical's.

If Critical hits end up in, then what does BT say about XL engines (they are larger and use up more Torso critical space) and as such how many critical hits would/should it take to stop a Mech completely?

I really hope they do Critical Hits (in any form) as it will make wounding a Mech so much more fun then always having to Core or Strip the thing every time.

Here's to hoping... :D

#9 MaddMaxx

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Posted 03 May 2012 - 08:11 AM

View Post}{avoc, on 03 May 2012 - 07:39 AM, said:

I think best compromise for this would be MW2:Mercs style where if the engine takes damage, it still works but at a severely reduced capacity (like a V8 only running on 4 cylinders).

So the 'Mech can still move and fire, but it's top speed is reduced by 50% and it can't stop and/or reverse as quickly. Would be nice to also see it take longer to start moving in any direction once it's stopped.


And this is not directed at you personally }{avoc but I think this time out, we should not have to "Compromise". Let's do it up right. The biggest draw back of the XL Engine type is its need for more Critical Space slots. If I can determine a fast Scout is running an XL, start tearing up torso space and as he slows, then finish him/her. LOL :D

#10 Kudzu

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Posted 03 May 2012 - 08:36 AM

XL engines bring a lot to the table-- they free up a huge chunk of tonnage allowing for more speed, armor, weapons, etc. The drawbacks should be huge as well, otherwise there will be no reason to not throw in an XL instead of a standard engine. TT did it right, 6 extra critical slots taken and mech destruction if the side torso was destroyed. (3 engine critical hits knocks a mech out and with an XL engine each side torso now contains 3 engine critical hit slots.)

#11 RedHairDave

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Posted 03 May 2012 - 08:48 AM

its hard to compair to the tt for this, its much eaiser to focus damage in previous mw titles than it is the the tt, in tt for the most part taking out a torso is mostly luck, at least taking it out before the rrest of the mech is mostly destroyed. not to mention its eaiser to hide areas from damage in tt, just angel away. in mw titles its just to easy to hit where you want.

#12 MaddMaxx

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Posted 03 May 2012 - 09:01 AM

View PostRedHairDave, on 03 May 2012 - 08:48 AM, said:

its hard to compair to the tt for this, its much eaiser to focus damage in previous mw titles than it is the the tt, in tt for the most part taking out a torso is mostly luck, at least taking it out before the rrest of the mech is mostly destroyed. not to mention its eaiser to hide areas from damage in tt, just angel away. in mw titles its just to easy to hit where you want.


That is being taken into consideration in MWO as well. Convergence and burn times for Energy weapons should help. For Ballistics, well the best thing is to just keep moving. LOL :D

#13 Havoc2

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Posted 03 May 2012 - 09:02 AM

Kind of why I suggested what I did.

If a light is running around causing havoc and you get a side torso destroyed, his engine is damaged and the 'Mech slows down. That makes it 10x easier to destroy the annoying little ****** but doesn't have a TT, destroy the side torso, destroy the 'Mech feel.

More like destroy the side torso, THEN destroy the 'Mech.

#14 Felicitatem Parco

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Posted 03 May 2012 - 09:05 AM

I just think that bumping your speed from 62kph to 90kph should come with DIRE consequences.

Edited by Prosperity Park, 03 May 2012 - 09:05 AM.


#15 Havoc2

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Posted 03 May 2012 - 09:14 AM

View PostProsperity Park, on 03 May 2012 - 09:05 AM, said:

I just think that bumping your speed from 62kph to 90kph should come with DIRE consequences.


Well I'm sure PGI will do something similar to what all other publishers did and make the extra speed cost extra weight/size.

But if you go from a 62 km/h standard engine to a 65 km/h XL engine you shouldn't get a HUGE penalty. Making your engine that much more vulnerable by having it vulnerable in the less armoured side torsos would suffice for me personally.

#16 AlanEsh

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Posted 03 May 2012 - 09:14 AM

Clan mechs have a huge advantage in this area, which I think should be mitigated by breaking canon *gasp!*. Change the rules to 4 Engine crits needed to kill a mech, leave the XL engines as they are in TT, and profit (with any luck).

/edit -- and of course, each engine crit slows the mech and increases heat output.

Edited by Angelicon, 03 May 2012 - 09:15 AM.


#17 MaddMaxx

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Posted 03 May 2012 - 09:14 AM

View PostProsperity Park, on 03 May 2012 - 09:05 AM, said:

I just think that bumping your speed from 62kph to 90kph should come with DIRE consequences.


I think bumping your Engine up from 62kph to 90kph should come with a 11.5 T weight increase. :D

#18 Aegis Kleais

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Posted 03 May 2012 - 09:16 AM

For me, 64K is just too slow for a Medium. I've spec'd out plenty of Hunchies and Centurions at 86K speeds that had more than enough goodies, great heat efficiency and armor.

A Heavy? 64K and higher (Timber Wolves at 86K really puts it into perspective!) and for an Assault I'd say anything at 54K or higher is considered a decent click.

If you drop the engine too much, you get tons of space, but often run out of space due to criticals getting used before tonnage.

#19 EDMW CSN

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Posted 03 May 2012 - 09:58 AM

Make a slight change.

1st engine hit: Generate 5 extra heat, 15% reduction in top speed, HUD intermittently stutters.
2nd engine hit: Generate 10 extra heat, 30% reduction in top speed, HUD messed up. Convergence slows down.
3rd engine hit: Generate 15 extra heat, 50% reduction in top speed, HUD messed up. Convergence slows down and weapons intermittently fail to fire.
4th engine hit: Kaboom.

Because the way I see it, XL engines are already too good.

Edited by [EDMW]CSN, 03 May 2012 - 09:59 AM.


#20 Victor Morson

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Posted 03 May 2012 - 10:35 AM

View PostAngelicon, on 03 May 2012 - 09:14 AM, said:

Clan mechs have a huge advantage in this area, which I think should be mitigated by breaking canon *gasp!*. Change the rules to 4 Engine crits needed to kill a mech, leave the XL engines as they are in TT, and profit (with any luck).

/edit -- and of course, each engine crit slows the mech and increases heat output.


I really feel that the advantages of an XL are worth the disadvantages.

Everyone keeps talking about how unfair it is that XLs may kill a 'mech from side torso destruction but don't forget you didn't have to mount an XL in the first place. Standard engine 'mechs are far more durable and that can lead a well designed standard 'mech like the Awesome to utterly decimate a far superior gunboat with an XL, like the Devastator.

People seem to have an entitlement complex for the ability to stick as many guns on their 'mechs as possible and don't want to have any drawbacks to doing it.





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