Lefty Lucy, on 02 December 2012 - 01:04 PM, said:
I tried out the LB10X today as a non-explosive alternative to Gauss. I don't like that you don't get the sniping utility that gauss gives you, but it seemed to put out pretty respectable numbers, and increases your chance to get glancing damage against fast movers.
Three words;
Ay. Cee. Twenty.
Lefty Lucy, on 25 November 2012 - 10:25 AM, said:
The AC20 gives a mighty wallop against stationary mechs, but the projectile velocity is too low to make it even semi-reliable against fast moving mechs, and it generates a lot more heat. With the gauss instead you really have *zero* heat issues. I know it sucks that one gun is simply superior to the other, but blame PGI for that.
I sort of agree with this, though tbh even before the Gauss-Glass change I was preferring the AC20.
I know it sounds stupid, but with DHS I actually use the AC20 as my
cooldown weapon, when the heat gets too high I just spam the big cannon key..
Also, if you want to take longshots it's amazing how an AC20 round at 600m will get people to pull their heads down despite it only doing about 70%-50% of it's original 20dmg.
My 2x Build is as follows;
* AC20 w/4t ammo (28 rds)
* 2x Med-Las
* 1x SRM-6, 1x SRM-4 w/Atemis
* Std-280 engine
* DHS, Endo, etc..
55 dmg alpha, usually beats Atlases in chest-bump comps (when you meet them in a dark alleyway & you just mash the fire-buttons until someone falls down)
It's weakness is circle-strafe battles - This mech is a line-brawler, designed to have someone next to it, or to block a cave entrance so that enemies can't run around it in simple rings.
Don't get me wrong - A speed-hunchie or fast cent who thinks that circle-strafing is a valid tactic will soon find out exactly why it isn't, but the pilot must understand how to manoeuvre to negate circle-strafing enemies.
Edited by BigJim, 08 December 2012 - 05:43 AM.