Objectively, most of these builds looks really heat heavy. If you run a brawler within 1.3-1.4 HE, you can fire all day (rotation not alpha, but alpha when nessecary).
I understand people all have different mech building philosophies, but why cram in tons of weapons for a high alpha and then get stuck only using 1 weapon to manage your heat once you reach that heat threshold in game?
Consistent damage and longevity should be the priority.
Edited by Black Alexidor, 15 December 2012 - 07:03 AM.