

#21
Posted 26 November 2012 - 09:15 PM
This is what you would call the worst netcode in a decade.
#22
Posted 26 November 2012 - 09:19 PM
Lead your shots.
#23
Posted 27 November 2012 - 03:01 AM
Im not accusing him of cheating as it may well be a lag issue, but it just seemed odd that I couldn't damage someone in a mech that size, moving at that speed even a little in brawling range in the 15-20sec we were dancing.
#24
Posted 27 November 2012 - 03:10 AM

#25
Posted 27 November 2012 - 03:24 AM
White Bear 84, on 27 November 2012 - 03:10 AM, said:

how do you want to know that you got not simultaneously hit by 2 Gaussapults? ...as long as there is no combatlog, you are just assuming that you got hit by 1 gaussapult a 30dmg but 2 gaussapults will generate 60, which will take you out for certain...my unit tends to pull that stunt all the time...it is called focus-fire and fire-discipline.
Edited by Noakei Siegel, 27 November 2012 - 03:26 AM.
#26
Posted 27 November 2012 - 03:44 AM
Noakei Siegel, on 27 November 2012 - 03:24 AM, said:
how do you want to know that you got not simultaneously hit by 2 Gaussapults? ...as long as there is no combatlog, you are just assuming that you got hit by 1 gaussapult a 30dmg but 2 gaussapults will generate 60, which will take you out for certain...my unit tends to pull that stunt all the time...it is called focus-fire and fire-discipline.
Hmm, yes, that is true...

#27
Posted 27 November 2012 - 03:55 AM
just a head-up to all those crying out "haxxxor" , "cheator" and the like, when we used to drop 8man we got called that, when we dropped 4man we got called that, why? because you got your asswhipped within a second? well, that is what teamwork, fire-discipline and focus-fire is all about. just because the killmessage does not include who else was involved in the kill, does not mean no one else was. we steal each others kills all the time and giggle about the fact, that our shot connected a splitsecond later to be the killshot.
good units will have average dmgs in the end of a game, why? because no target lives long enough to generate more damage on it.
#28
Posted 27 November 2012 - 05:04 AM
If you have to wait for every server-response the game would be very laggy.
So the client receives the answer while the action is already performed. But if the server says "no" to the action you might be set back or the shot does not deal any damage even if you have the impression you hit the enemy.
#29
Posted 27 November 2012 - 05:10 AM
#30
Posted 27 November 2012 - 05:16 AM
Reptilizer, on 25 November 2012 - 06:39 AM, said:
Damage is registered on the HUD correctly, but the amount is not right. Full hits with AC20 in the face of a Cat turn armor to yellow -> NOT right. Please fix.
I find this with all Cats, I avoid engaging them (and lights) if another target available.
#31
Posted 27 November 2012 - 06:42 AM
I played a lot with the Commando mech in closed beta. I know what kind of damage it can take.
The other day, my team was up against an enemy Commando mech. There happened to be 5 of us in this one area on the map and the enemy Commando had ran over to us. We all started firing on this Commando (focus firing) but he just wasn't taking much damage. He wasn't running around that much either. We did enough damage that should have killed him 3x over. 2 other enemy mechs eventually came over.
We focus fired on the other 2 enemy mechs and killed both of them, one after another - hits were as expected, nothing funny happened with them.
Back to focus firing on the Commando. Still not taking much damage and he had killed 3 of our team by now. By the end of the match, the Commando did die. But it took all 8 of our team and enough damage that should have killed him 9-10x over.
With no other mechs taking strange damage in the game. And the game seem to play as normal for everyone else. How can you explain this 1 Commando and his gameplay. The ONLY thing that makes sense is hacking.
I don't care who is going to jump on here an argue client side / server side, blah, blah, blah. I have seen over the years how many idiots frequent video game forums. Including hackers themselves that seem to get a kick out of arguing with non-cheating players.
There may not be many. But certainly there is something fishy going on with a few players.
#32
Posted 27 November 2012 - 07:06 AM
Back at home with my upgraded internet connection, I never had any issues with hits not registering.
Now that I'm away on detachment, I can still play, but on a much slower connection. I'd warrant a guess nearly 80% of my hits don't do full damage, and the other 20% of hits don't even register at all.
Which makes sense.
If you're dropping packets, you're not sendng all your information to the server, and not receiving all of it back. Therefore, you have situations like this.
Haven't ran into any actual cheaters yet. Mostly everything described here sounds like net code issues.
#33
Posted 27 November 2012 - 07:27 AM
Sorry, but that isn't possible.
[P.S.] I just spent awhile looking on cheat sites and found a few selling MWO hacks. Read their forums a bit about what people were using in the hacks and reading what the creaters were doing in refining them. Didn't see the specific hack used above but read about the programmers playing with private hacks they are developing.
I hope IGP does something about this (can do something about this). Hacks ruin every game!
#34
Posted 27 November 2012 - 07:44 AM
Cheaters must be banned.
Edited by Stickjock, 27 November 2012 - 08:58 AM.
removed name
#35
Posted 27 November 2012 - 07:51 AM
However I put it down to lag / netcode as not long after him reversing, he turned and then chased someone else, then dmg started to get shown properly.
I think some even showed up without anyone hitting him, which also leant me more towards lag / netcode etc......
#36
Posted 27 November 2012 - 08:32 AM
Brad73, on 27 November 2012 - 07:27 AM, said:
Everyone shoots at where commando is (or will be) on their screen, server thinks commando is somewhere else... everyone misses equally. Meanwhile, the commando sees all this fire missing him to the left. I've been on both sides of that before, it happens way too often. I've seen 4 people completely miss me in a light when I was walking in a straight line at 50kph -- its pretty obvious they thought I was somewhere else when they are all focus firing on the same empty patch of ground. It's not a cheat, just bad netcode/prediction.
It is a bit silly these days for that to even be possible, but its just ludicrous for people to think that when you send a weapon fired message to the server, that it sends that message to the enemy client, then lets them calculate damage on themselves, and takes the value they send back.
Edited by flackee, 27 November 2012 - 08:38 AM.
#37
Posted 27 November 2012 - 08:36 AM
I would think thy would have to test think out on the pub sever to see if the bugs is squished.
#38
Posted 27 November 2012 - 11:41 AM
NoRoo, on 25 November 2012 - 11:31 AM, said:
Desrtfox, on 26 November 2012 - 09:15 PM, said:
This is what you would call the worst netcode in a decade.
Sorry to inform but it is possible we had a Hunchback yesterday would not go below 70% we had 4 guys firing at him he took out 7 mechs. You say net code and severside but in reality with 8 mechs ranging from all over what are the odds that it happened to all of us 0 this doesn't happen a lot this was the first time Ive seen this so I agree it was a hach of some sort , and as soon as people realize its possible you negative people not believing that is possible is the problem. Also this post is not against the rules he named no one and put the info in to how to report it son you people need to read the rules first before posting thanks
Edited by fxrsniper, 27 November 2012 - 11:43 AM.
#39
Posted 27 November 2012 - 11:48 AM
bumblebee, on 27 November 2012 - 03:01 AM, said:
Im not accusing him of cheating as it may well be a lag issue, but it just seemed odd that I couldn't damage someone in a mech that size, moving at that speed even a little in brawling range in the 15-20sec we were dancing.
It's PGI's magic shield. It's not a downloadable hack or anything. that type of hack doesn't yet exist afaik. If it does exist it's still being tested internally and not 'out there' up for grabs/pay.
I came across an invincible phract as well last night. I put 4 gauss rounds clean into his face while it had exposed red internals. It did nothing.
Edited by Ghogiel, 27 November 2012 - 11:50 AM.
#40
Posted 27 November 2012 - 11:52 AM
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