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Cheaters Abnormal Hitpoints

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#21 dF0X

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Posted 26 November 2012 - 09:15 PM

This is almost definitely not a hack. It happens way too often to be hacks.

This is what you would call the worst netcode in a decade.

#22 Glory in the Highest

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Posted 26 November 2012 - 09:19 PM

If your reticle isn't turning red, you're not hitting.

Lead your shots.

#23 BumbleBee

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Posted 27 November 2012 - 03:01 AM

I did go up against a Cataphract today that I couldn't damage, he was already missing his right arm and torso with yellow CT internals. I was within 50m and chainfired my 3 Large Lasers in a raking continuous stream from where the mech was on my screen to roughly 6 widths in the direction he was travelling once I realised I wasn't doing any damage to no avail. My reticle never turned red and the paperdoll didn't budge.

Im not accusing him of cheating as it may well be a lag issue, but it just seemed odd that I couldn't damage someone in a mech that size, moving at that speed even a little in brawling range in the 15-20sec we were dancing.

#24 White Bear 84

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Posted 27 November 2012 - 03:10 AM

I got a two shot guass kill on my torso today.. ..thats 30 damage, my armor is 48. Absolutely did not get hit by anything else. If only i had recorded information from the game. :P

#25 TANTE EMMA

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Posted 27 November 2012 - 03:24 AM

View PostWhite Bear 84, on 27 November 2012 - 03:10 AM, said:

I got a two shot guass kill on my torso today.. ..thats 30 damage, my armor is 48. Absolutely did not get hit by anything else. If only i had recorded information from the game. :P


how do you want to know that you got not simultaneously hit by 2 Gaussapults? ...as long as there is no combatlog, you are just assuming that you got hit by 1 gaussapult a 30dmg but 2 gaussapults will generate 60, which will take you out for certain...my unit tends to pull that stunt all the time...it is called focus-fire and fire-discipline.

Edited by Noakei Siegel, 27 November 2012 - 03:26 AM.


#26 White Bear 84

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Posted 27 November 2012 - 03:44 AM

View PostNoakei Siegel, on 27 November 2012 - 03:24 AM, said:


how do you want to know that you got not simultaneously hit by 2 Gaussapults? ...as long as there is no combatlog, you are just assuming that you got hit by 1 gaussapult a 30dmg but 2 gaussapults will generate 60, which will take you out for certain...my unit tends to pull that stunt all the time...it is called focus-fire and fire-discipline.


Hmm, yes, that is true... :P

#27 TANTE EMMA

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Posted 27 November 2012 - 03:55 AM

Anyways, there is some serious issues within the game, reason why my unit is playing another game right now, until issues will be adressed and fixed.

just a head-up to all those crying out "haxxxor" , "cheator" and the like, when we used to drop 8man we got called that, when we dropped 4man we got called that, why? because you got your asswhipped within a second? well, that is what teamwork, fire-discipline and focus-fire is all about. just because the killmessage does not include who else was involved in the kill, does not mean no one else was. we steal each others kills all the time and giggle about the fact, that our shot connected a splitsecond later to be the killshot.
good units will have average dmgs in the end of a game, why? because no target lives long enough to generate more damage on it.

#28 Exinferis

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Posted 27 November 2012 - 05:04 AM

It is nearly standart in most MMOs that the client allows to perform an action before the server responded to the client who asked for the check, just to keep the game in a flow and keep the client seem more responsative.
If you have to wait for every server-response the game would be very laggy.
So the client receives the answer while the action is already performed. But if the server says "no" to the action you might be set back or the shot does not deal any damage even if you have the impression you hit the enemy.

#29 Swiss Beats

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Posted 27 November 2012 - 05:10 AM

I bought a Romulan Cloaking Device from some Asian website a couple of weeks back and it works great.. I gave them my password and they went into my mechlab and upgraded all my mechs for me at the same time.

#30 Fiachdubh

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Posted 27 November 2012 - 05:16 AM

View PostReptilizer, on 25 November 2012 - 06:39 AM, said:

While name&shame is forum policy, i second the statement itself. Something is very broken with some peoples hitpoints.
Damage is registered on the HUD correctly, but the amount is not right. Full hits with AC20 in the face of a Cat turn armor to yellow -> NOT right. Please fix.



I find this with all Cats, I avoid engaging them (and lights) if another target available.

#31 Brad73

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Posted 27 November 2012 - 06:42 AM

With so many bugs in the game, it is hard to tell. But let me tell this story:

I played a lot with the Commando mech in closed beta. I know what kind of damage it can take.
The other day, my team was up against an enemy Commando mech. There happened to be 5 of us in this one area on the map and the enemy Commando had ran over to us. We all started firing on this Commando (focus firing) but he just wasn't taking much damage. He wasn't running around that much either. We did enough damage that should have killed him 3x over. 2 other enemy mechs eventually came over.
We focus fired on the other 2 enemy mechs and killed both of them, one after another - hits were as expected, nothing funny happened with them.
Back to focus firing on the Commando. Still not taking much damage and he had killed 3 of our team by now. By the end of the match, the Commando did die. But it took all 8 of our team and enough damage that should have killed him 9-10x over.

With no other mechs taking strange damage in the game. And the game seem to play as normal for everyone else. How can you explain this 1 Commando and his gameplay. The ONLY thing that makes sense is hacking.
I don't care who is going to jump on here an argue client side / server side, blah, blah, blah. I have seen over the years how many idiots frequent video game forums. Including hackers themselves that seem to get a kick out of arguing with non-cheating players.

There may not be many. But certainly there is something fishy going on with a few players.

#32 Aresye

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Posted 27 November 2012 - 07:06 AM

It's net code.

Back at home with my upgraded internet connection, I never had any issues with hits not registering.

Now that I'm away on detachment, I can still play, but on a much slower connection. I'd warrant a guess nearly 80% of my hits don't do full damage, and the other 20% of hits don't even register at all.

Which makes sense.

If you're dropping packets, you're not sendng all your information to the server, and not receiving all of it back. Therefore, you have situations like this.

Haven't ran into any actual cheaters yet. Mostly everything described here sounds like net code issues.

#33 Brad73

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Posted 27 November 2012 - 07:27 AM

If the above was a net code issue and/or internet connection issue, then explain how it unilaterally affected everyone in the game the exact same way.
Sorry, but that isn't possible.


[P.S.] I just spent awhile looking on cheat sites and found a few selling MWO hacks. Read their forums a bit about what people were using in the hacks and reading what the creaters were doing in refining them. Didn't see the specific hack used above but read about the programmers playing with private hacks they are developing.

I hope IGP does something about this (can do something about this). Hacks ruin every game!

#34 Angelos Sanguinum

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Posted 27 November 2012 - 07:44 AM

How about commando without armor taking out Cataphract and Hunchback, all this time he was fired on constantrly with lasers. srm and ballistics. Also before these two he solo killed 2 mechs. He lived with structure intact. 100% cheat. Nick - [REDACTED].
Cheaters must be banned.

Edited by Stickjock, 27 November 2012 - 08:58 AM.
removed name


#35 Fooooo

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Posted 27 November 2012 - 07:51 AM

There was some centurian not taking dmg on my HUD the other night, he was 50m infront of me, walking backwards so I did not miss any shots.

However I put it down to lag / netcode as not long after him reversing, he turned and then chased someone else, then dmg started to get shown properly.


I think some even showed up without anyone hitting him, which also leant me more towards lag / netcode etc......

#36 flackee

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Posted 27 November 2012 - 08:32 AM

View PostBrad73, on 27 November 2012 - 07:27 AM, said:

If the above was a net code issue and/or internet connection issue, then explain how it unilaterally affected everyone in the game the exact same way.


Everyone shoots at where commando is (or will be) on their screen, server thinks commando is somewhere else... everyone misses equally. Meanwhile, the commando sees all this fire missing him to the left. I've been on both sides of that before, it happens way too often. I've seen 4 people completely miss me in a light when I was walking in a straight line at 50kph -- its pretty obvious they thought I was somewhere else when they are all focus firing on the same empty patch of ground. It's not a cheat, just bad netcode/prediction.

It is a bit silly these days for that to even be possible, but its just ludicrous for people to think that when you send a weapon fired message to the server, that it sends that message to the enemy client, then lets them calculate damage on themselves, and takes the value they send back.

Edited by flackee, 27 November 2012 - 08:38 AM.


#37 River Walker

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Posted 27 November 2012 - 08:36 AM

Just a thought guys, do you think it mite be the dev testing out thing to work out the Net code bugs.
I would think thy would have to test think out on the pub sever to see if the bugs is squished.

#38 fxrsniper

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Posted 27 November 2012 - 11:41 AM

View PostNoRoo, on 25 November 2012 - 11:31 AM, said:

Almost certainly not a hack or cheat. Hits and mech stats are calculated by the server which at that point doesn't care at all what your target's client is doing.

View PostDesrtfox, on 26 November 2012 - 09:15 PM, said:

This is almost definitely not a hack. It happens way too often to be hacks.

This is what you would call the worst netcode in a decade.

Sorry to inform but it is possible we had a Hunchback yesterday would not go below 70% we had 4 guys firing at him he took out 7 mechs. You say net code and severside but in reality with 8 mechs ranging from all over what are the odds that it happened to all of us 0 this doesn't happen a lot this was the first time Ive seen this so I agree it was a hach of some sort , and as soon as people realize its possible you negative people not believing that is possible is the problem. Also this post is not against the rules he named no one and put the info in to how to report it son you people need to read the rules first before posting thanks

Edited by fxrsniper, 27 November 2012 - 11:43 AM.


#39 Ghogiel

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Posted 27 November 2012 - 11:48 AM

View Postbumblebee, on 27 November 2012 - 03:01 AM, said:

I did go up against a Cataphract today that I couldn't damage, he was already missing his right arm and torso with yellow CT internals. I was within 50m and chainfired my 3 Large Lasers in a raking continuous stream from where the mech was on my screen to roughly 6 widths in the direction he was travelling once I realised I wasn't doing any damage to no avail. My reticle never turned red and the paperdoll didn't budge.

Im not accusing him of cheating as it may well be a lag issue, but it just seemed odd that I couldn't damage someone in a mech that size, moving at that speed even a little in brawling range in the 15-20sec we were dancing.

It's PGI's magic shield. It's not a downloadable hack or anything. that type of hack doesn't yet exist afaik. If it does exist it's still being tested internally and not 'out there' up for grabs/pay.

I came across an invincible phract as well last night. I put 4 gauss rounds clean into his face while it had exposed red internals. It did nothing.

Edited by Ghogiel, 27 November 2012 - 11:50 AM.


#40 Atayu

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Posted 27 November 2012 - 11:52 AM

I do not know what causes this but I have seen it. I had a catapult standing still shooting me so I layed into his CT every shot looked like it went CT and all the damage showed on his thing as going CT. Until his core was out of armor and the core was red. he was still standing still and I continued to hit the same spot. I dumped 10 times the damage I should have had to into him. Yet his core did not blow up. He ended up dieing standing still by his legs blowing of by me shooting him in the core, there was no parts left on his mech except core and head. The funny part all parts were max armor when core was bare yet core never blew it was invincible.





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