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Cheaters Abnormal Hitpoints

v1.0.150

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#41 Degalus

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Posted 27 November 2012 - 12:11 PM

Since one of the Closed Beta Patches i dont aim anymore on the point i want to hit. I get some feel how many i must miss to hit. The Desync Problem make it realy hard for someone how have a 160 ping to realy hit .... i often clearly hit a jenner and he got no dmg but then i aim a little more infront of him. Bäm Dmg on the jenner but my shot miss. I also check how have a bad ping and how have a good ping because i dont need to aim so far away for the low ping players.
So mostly if u see someone get nearly no dmg then u maybe miss him.
Dont clearly see any Cheaters or Hackers but many realy hard builds and skilled players. Also many hard lag and desync problems.
Funny that i enjoy it anyways ^^

#42 Dracol

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Posted 27 November 2012 - 12:32 PM

When people state they see a hacker, one bit of information is always lacking. What was the ping of the accused???

Oh, and dysncs can really be frustrating. Y'all remeber when PGI had to roll back net code via hotfix? Remember how horrible it was before they did?

Edited by Dracol, 27 November 2012 - 12:34 PM.


#43 Iron Jim

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Posted 11 December 2012 - 05:57 PM

I've certainly run into something wonky recently. I was on River city, standing in our base, when a Raven runs in and runs around until he manages to get his Raven halfway up one of the blast walls around the space ship. Then he stops. So I shot him with my Atlas. He turned and shot me. We were both standing still trading shots, all my shots to him to the torso and his hits randomly distributed around my mech. Seems like a glorious moment to be an assault pilot, right?

Before he finally died, my leg was red and my all my other armor was gone or damaged. I assumed he had discovered some sort of wall-glitch exploit so the wall took some or all of the damage I inflicted even though he appeared to be fully on my side of the wall. I think it took me five or six alpha strikes to kill him.

Hit point cheats would also explain this. Clearly something was amiss; all the other variables of missing shots, lag, and so forth had been removed, since we both stood still and traded shots.

#44 Dimento Graven

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Posted 12 December 2012 - 11:44 AM

Anyone know if there's a battle log request post somewhere, where I can go 'like' it?

Seriously being able to parse a battle log might help explain WTF is going on before we come here and post, or better yet, would provide us something we could send to PGI that could give them MUCH better detail when we find bugs.





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