What About Community Warfare?
#41
Posted 26 November 2012 - 01:31 PM
#42
Posted 26 November 2012 - 02:17 PM
#43
Posted 21 January 2013 - 04:38 AM
Just wanted to say the same thing the OP said: a heads up would be nice :-). We are getting close to the 90-days-after-open-beta-starts and we haven't heard anything about CW for quite a while.
Imho many of us just want to see CW in the feature roadmap or some place like that. It was the most important selling point to practically all the other founders I know and we do not even know if it was scrapped altogether (even though that is unlikely).
Happy hunting
Fenris
#44
Posted 21 January 2013 - 05:18 AM
#45
Posted 21 January 2013 - 05:31 AM
#46
Posted 21 January 2013 - 05:35 AM
#48
Posted 21 January 2013 - 05:38 AM
#49
Posted 21 January 2013 - 05:40 AM
#50
Posted 26 February 2013 - 07:26 AM
Edited by SelectionPressure, 26 February 2013 - 07:26 AM.
#51
Posted 26 February 2013 - 07:29 AM
Lin Shai, on 26 November 2012 - 01:27 PM, said:
Its mentioned in the road maps and in pod casts and in answer from the devs. Multiple times.
The problem isn't that its coming, its 'when?'. Not soon is the answer.
"Q: [insert question about Community Wafare]
A: Community Warfare is coming in stages over the course of 2013. The first phases will include the concepts of Factions – Player run Merc Corps, and non-player run Houses. The second phase will include the territory conquest aspects, including the ability to fight for and control border worlds within the InnerSphere. Details will be forthcoming through a variety announcements (press and forum) later in the year."
Edited by Exoth3rmic, 26 February 2013 - 07:36 AM.
#52
Posted 26 February 2013 - 07:40 AM
Taizan, on 25 November 2012 - 10:23 AM, said:
Believe it or not, they are doing this in a sensible order. You can't just slap CW on a product that itself still has so many walking problems and generates too little income fro the long haul.
Nevertheless I'd approve of more transparency / communication on currently implemented features (even the smallest hotfix / update) and also about the "big picture" that we are all longing for.
Maybe but putting non BT items (snakes)(lanterns) for MC/CASH is not my idea of fluff and I don't see many buying them? If PGI wanted to make a lot of money they would have made a BT based character creator and made clothing and weapon items for your toons along with ground battles and pve missions. MWO is a great game for what it is so far but it was really not well thought out and planned.
#53
Posted 26 February 2013 - 07:45 AM
Alvor, on 26 February 2013 - 03:54 AM, said:
.
Community Warfare
.
.
New User Interface U.I. and Mission Management.
.
.
New Mech Bay and graphics update plus net code.
.
.
and the much awaited 3rd person view play preview.
:
:
Enjoy, do not be so serious, its a game.
Have fun
as posted on
http://mwomercs.com/...wait-for-april/
Edited by Alvor, 26 February 2013 - 07:47 AM.
#54
Posted 26 February 2013 - 08:04 AM
Alvor said:
Alvor... thank you for that - esp the Grey Death legion one, never seen that.
Anyway - for what my little two cents is worth - I played Mektek's Succession Wars - the MW4 multi-player campaign -
and, had it been fully implemented and had more than? 30? or so it seemed players... (sigh ).
I hold my hopes that this realizes the dream that was - which was basically the old SW strategy board game, battles played out 'total war' style by a mech simulation engine ( mw4, MWO )
Surely, that would hold the interest of players, like the OP.
I can at least hope?
#55
Posted 26 February 2013 - 08:22 AM
BatWing, on 25 November 2012 - 09:17 AM, said:
Am I entitled or not to be concerned about the feature that I am interested the most on this game?
Does my concern make any sense? The question is: They said will be part of the game. And they said that over 8 months ago.
.. Then silence about it.
There are 2 aspects of Beta testing.
One is related to the technicality and micro-management to balance the main engine and game mechanics
They are definetely doing that on every patch. Good point
The other is related to keep you updated on What is going on. I mean, ok a "slow" relaease, a Beta that will take long time, but hey... You risk your game become Obsolete before even being released.
Google keep everything in Beta forever, but Google is Google
PGI is in the Game industry, you better start rolling your product out there in a way that make sense for your Clients or your clients will move to better products.
I am wondering if PGI thinks that the "Longevity" on this product is given by Camo Patterns and Dolls or it should be given by Game Modes and Reason to exist.
The other day I was thinking about the CW and I was saying to myself "pretty tough to have a Planetary War when you have 4 maps available, all of the Planets in the Inner Sphere are gonna look pretty much similar.."
Definetely there is A LOT of work to be done to get to the CW, but the fact they are not even talking about is almost like to say.. "Let s see if they forgot about it, no pressure..."
You have read this right?
http://mwomercs.com/...mmunity-warfare
If not it is highly recommended. As stated above. That plan is being worked on, has not been noted to have been ALTERED to any great extent and as such is STILL the PLAN.
What more do you want. Self re-assurance the PLAN is still on going? A Dev letter sent to your personnel email addy? What exactly do you want? Other than what we ALL already know?
#56
Posted 26 February 2013 - 09:04 AM
#57
Posted 26 February 2013 - 09:57 AM
MaddMaxx, on 26 February 2013 - 08:22 AM, said:
You have read this right?
http://mwomercs.com/...mmunity-warfare
If not it is highly recommended. As stated above. That plan is being worked on, has not been noted to have been ALTERED to any great extent and as such is STILL the PLAN.
What more do you want. Self re-assurance the PLAN is still on going? A Dev letter sent to your personnel email addy? What exactly do you want? Other than what we ALL already know?
Quote
There's what I want. Information rolling out as they begin development. What they promised. Or consistent and frequent updates as to why development is delayed. I'm no nay-sayer, love the game. But they really should work harder at putting out regular updates on this in particular.
Edited by Zeh, 26 February 2013 - 09:58 AM.
#58
Posted 26 February 2013 - 10:34 AM
Zeh, on 26 February 2013 - 09:57 AM, said:
There's what I want. Information rolling out as they begin development. What they promised. Or consistent and frequent updates as to why development is delayed. I'm no nay-sayer, love the game. But they really should work harder at putting out regular updates on this in particular.
You know who Peter Molyneux is right? Guy who headed the development of Fable. Peter liked to make a lot of broad statements of what to expect in Fable games (he did this over Fable and Fable 2). All of these things he promised would be in game, but in the end couldn't deliver them. PGI does not want to follow in this guys wake, if you want to kill a player base then say things that you can't deliver on. If they make a statement then later on needs to backpedal and say it's a no go then you're going to **** people off more than never saying anything at all.
Edited by KuruptU4Fun, 26 February 2013 - 10:34 AM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users