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#1 Tengo Kawana

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Posted 06 May 2012 - 08:47 AM

This is something I have always struggled with in the Mechwarrior games and have not yet really found a good consensus among my friends and fellow Battletech players. I feel that Battletech has not, at any point, reached its full potential as far as scoring goes. The universe is one of sweeping wars and strife, the Mechwarrior a futuristic, post-apocalyptic knight towering over battlefields that have seen centuries of bloodshed. The Clans are alien and terrible to behold, even mistaken for extra-terrestrial in the initial probing attacks of the Invasion. One would think that this is a setting befitting epic scores that epitomize the struggles characters live and die by. There are several movies that come to mind that have music that I think really fits the universe. Daft Punk's Tron Legacy soundtrack captures the kind of wonder and majesty of a new, unfamiliar technological world with the rumbling bass so you can feel the underlying darkness and danger one comes across in untamed science fictional landscapes. You can almost hear the earth shake, as it would while a company of Battlemechs leave deap tracks in the ground. Other scores that come to mind are the new Battlestar Galactica soundtrack, Starship Trooper's "Klendathu Drop" (which tends to remind me of what might be playing in young Davion soldier's minds as they dutifully make landfall on a world they wish to wrest from the Combine's grasp), Stark Trek's scores (especially the latest film). Games like The Elder Scrolls series and Halo have done a great job creating memorable and fitting music that immediately sets the tone for their respective experiences. I've played Battletech for near on 13 years now and I just want to hear that goosebump inducing theme that immediately has 'mechs marching through my mind.

Instead, we tend to get some late 90s, overproduced, generic rock music. It lacks the passion everything else the universe stands for. This is true even of the trailers for this game. While I know that could easily be a stand-in, but I think that it really cheapens the setting and makes it sound, more or less, like an RC Car commercial that plays on basic cable children's programming. Guitar has its place --- think the twangy tone that played as you watch Serenity fly from another world in Firefly. The generic rock music does nothing but upset the tone and cheapen the setting that is in so many other ways perfect. You have your lasers firing and the rumble of your 'mech's massive feet hitting ground, I want music to really go with that! I know I can just turn it off, and if I must I will, but I would love a score, be it electronic or symphonic, that evokes nothing but 'mech warfare and the heroes and villains who have made it so iconic. Rich and diverse is the Inner Sphere and beyond --- so its music should be as well. I was hoping this bland scoring would die with the MechAssault accident, er, franchise.

Edited by Tengo Kawana, 06 May 2012 - 08:54 AM.


#2 GaussDragon

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Posted 06 May 2012 - 11:27 AM

View PostTengo Kawana, on 06 May 2012 - 08:47 AM, said:

Daft Punk's Tron Legacy soundtrack captures the kind of wonder and majesty of a new


OMG did it ever! While watching the movie and hearing the music accompany it, I was in awe at how well the music meshed with the aesthetic. I immediately downloaded grabbed a copy of the soundtrack.

I agree with gist of your post. I think combining all elements into a well made game is greater than the sum of their individual parts, and they work in a way that compliments them. Marty O'Donnell and Jack Wall were a big part of what got me enthralled in the Halo and Mass Effect series (I've read all the novels for both). The grandiose orchestrals of Halo really lent weight to the scale of the conflict and I thought the Vangelis (Blade Runner) and Tangerine Dream inspired music in Mass Effect 1 complimented the game just perfectly. Playing Mass Effect 1 for the first time was a really jaw-dropping experience for me.

I'm not against using mainstream music in games. Both Breaking Benjamin (Blow Me Away) and Incubus (Follow) were implemented in parts of Halo 2 that suited the pace of the music, and in both cases the instrumental versions were used instead. They complimented the music of the game, they weren't the feature parts of the soundtrack. It takes a really good composer to capture and enhance the feel of the game.

I think this epic of Marty's (one of many) would be at home in a MechWarrior game:

Edited by GaussDragon, 06 May 2012 - 11:44 AM.


#3 Bullwerk

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Posted 06 May 2012 - 07:20 PM

While I understand your point in wanting sweeping epic music to accompany the epic expanse of this universe and the themes within it, I have immensely enjoyed the music that has been presented so far. To me it has felt like fighting music, music I would listen to in the drop bay preparing to enter combat or in my cockpit prior to an engagement. In fact in the teaser trailer it sounds very much like that rock instrumental is being blared over speakers, dull and in the back ground before it ramps up for the climatic drop. That kind of thing brings a feeling of life to the music, that it is part of the world not something overlaid the world for a viewer. It sucks me into the scene making me think this is the music that tech crew or pilot wants to listen to, not something a developer or composer chose. Just my opinion on it, and I;d still like some great thematic music for certain parts.

#4 Aelos03

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Posted 07 May 2012 - 03:02 AM

i love this one :)







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