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To be a Mercenary.


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#21 Kasiagora

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Posted 06 May 2012 - 10:46 AM

View PostOrzorn, on 06 May 2012 - 10:42 AM, said:

Its unfortunate, but I believe the developers confirmed that players can not trade money. This is because trading money allows "gold farming" of sorts.

Yes, I know, I don't like it either, but I understand the reason.


NOOOOOOOOOOO!!!!! Working for a pile of large lasers just won't have the same effect! lol

#22 Atlai

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Posted 06 May 2012 - 10:51 AM

View PostChristopher Dayson, on 06 May 2012 - 10:45 AM, said:

Not sure if I'm keen on the idea that merc groups have to queue up as puggies from day 1. I'd much prefer there to be battles that are more FFA perhaps, or less important (Maybe defense of a planet or something like Garrison duty) to build up faction enough to be considered /for/ that House, and thus useful for offensive missions, trusted enough to not switch sides and take planets for the House you're working for.

Just my 2 cents.

Im a honorable merc man. i wont betray you......as long as you pay me in the end ^_^

View PostKasiagora, on 06 May 2012 - 10:46 AM, said:

NOOOOOOOOOOO!!!!! Working for a pile of large lasers just won't have the same effect! lol

What about a full mech?......or lunch?

#23 Orzorn

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Posted 06 May 2012 - 10:52 AM

View PostChristopher Dayson, on 06 May 2012 - 10:45 AM, said:

Not sure if I'm keen on the idea that merc groups have to queue up as puggies from day 1. I'd much prefer there to be battles that are more FFA perhaps, or less important (Maybe defense of a planet or something like Garrison duty) to build up faction enough to be considered /for/ that House, and thus useful for offensive missions, trusted enough to not switch sides and take planets for the House you're working for.

Just my 2 cents.

Never mind that point. Trolling through Dev Q & A 2 I found this:

Quote

In the Dev Blog 1 it was mentioned "The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction." How will they gather that minimum amount of LP before being able to fight for that faction, if they are not allowed to fight for them? –Amechwarrior

[PAUL] Every Merc Corp will start with a small amount of LP in each House. This would be considered the “neutral” amount of LP required for small contracts issued by the Houses. From that point on, any actions taken by the Merc Corp will result in LP gains with one House and LP losses with another. LP is exactly what it sounds like… loyalty to a House.


So you start with enough LP in each house to start doing contracts for anyone of one them. Doing this contracts, I assume, raises loyalty points.

So mercs could likely raise loyalty just by doing contracts, although I still think that merc corps can queue to fight along side a faction, which might give more loyalty, and I think would be a good way to balance things out.

#24 Sassori

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Posted 06 May 2012 - 10:58 AM

Ahh much better. That's more of what I envisioned. I imagine that working for the enemy might also affect your loyalty points, kind of interesting to see how that plays out.

#25 Atlai

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Posted 06 May 2012 - 11:01 AM

View PostChristopher Dayson, on 06 May 2012 - 10:58 AM, said:

Ahh much better. That's more of what I envisioned. I imagine that working for the enemy might also affect your loyalty points, kind of interesting to see how that plays out.

I wonder if we can get blacklisted? or more importantly whos going to blacklist me first..^_^

#26 Aelos03

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Posted 06 May 2012 - 11:06 AM

i never liked idea of mercs and loyalty points, it should be like this you start merc unit and you are able to work with all factions, at start we will do jobs for all and build reputation ( i think reputation will fit more then loyalty points ) some factions will hate you and others will like you and thats ok,

Edited by Aelos03, 06 May 2012 - 11:17 AM.


#27 Atlai

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Posted 06 May 2012 - 11:24 AM

View PostAelos03, on 06 May 2012 - 11:06 AM, said:

i never liked idea of mercs and loyalty points, it should be like this you start merc unit and you are able to work with all factions, at start we will do jobs for all and build reputation ( i think reputation will fit more then loyalty points ) some factions will hate you and others will like you and thats ok,

I think LP=reputation?

#28 Sassori

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Posted 06 May 2012 - 11:27 AM

View PostAelos03, on 06 May 2012 - 11:06 AM, said:

i never liked idea of mercs and loyalty points, it should be like this you start merc unit and you are able to work with all factions, at start we will do jobs for all and build reputation ( i think reputation will fit more then loyalty points ) some factions will hate you and others will like you and thats ok,


Yeah I think this is just a semantic problem also. Loyalty points, as they've used them, are identical to reputation. What I want to know is if losing a battle will have negative impact on those loyalty points and by how much. Be interesting to see if truly bad mercenary companies can get to the point where they're non-viable as a mercenary company.

Would add a level of immersion for the mercs.

#29 Atlai

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Posted 06 May 2012 - 11:30 AM

View PostChristopher Dayson, on 06 May 2012 - 11:27 AM, said:


Yeah I think this is just a semantic problem also. Loyalty points, as they've used them, are identical to reputation. What I want to know is if losing a battle will have negative impact on those loyalty points and by how much. Be interesting to see if truly bad mercenary companies can get to the point where they're non-viable as a mercenary company.

Would add a level of immersion for the mercs.

You mean shooting the CO when we dont agree with him wasint what we were supposed to do?!?!

#30 Aelos03

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Posted 06 May 2012 - 11:33 AM

View PostChristopher Dayson, on 06 May 2012 - 11:27 AM, said:


Yeah I think this is just a semantic problem also. Loyalty points, as they've used them, are identical to reputation. What I want to know is if losing a battle will have negative impact on those loyalty points and by how much. Be interesting to see if truly bad mercenary companies can get to the point where they're non-viable as a mercenary company.

Would add a level of immersion for the mercs.


ye that will work it will show how much merc unit is good, also i hope devs change LP into reputation or something like that it just doesn't fit.

#31 Atlai

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Posted 06 May 2012 - 11:36 AM

View PostAelos03, on 06 May 2012 - 11:33 AM, said:


ye that will work it will show how much merc unit is good, also i hope devs change LP into reputation or something like that it just doesn't fit.

Its easier to abbreviate then reputation,
LP<Rep.

#32 Kasiagora

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Posted 06 May 2012 - 11:47 AM

I like that it says it's the Merc Corporation that gets the Loyalty Points. If someone feels like they're getting no luck doing jobs in a Corp for the Draconis Combine, they could apply for a different corporation that does work for the FRR who is the buffer zone between two warring Houses. You might have been attacking them just last week, but it's nothing personal, and now you could be doing jobs against Kurita and Steiner.

P.S. These wings are tasty!

Edited by Kasiagora, 06 May 2012 - 11:50 AM.


#33 Aelos03

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Posted 06 May 2012 - 11:47 AM

View PostMason West, on 06 May 2012 - 11:36 AM, said:

Its easier to abbreviate then reputation,
LP<Rep.


what i wanted to say merc need unique system and leave LP for faction players why, reputations fits well you can gain it and you can lose it so i bet there will be a lot of merc units and they will compete, more reputation you have better contracts you will find and if you fail to do job reputation will fall, it will show witch merc unit is doing best and bigger you reputation is more c-bills you can ask for job (so if player want to hire merc unit he can check merc net and see who is best and see who can he afford), i even see merc units hire other merc units. there are endless possibilities that can make this game better, i bet we all want this game to be more then wot (get in and just use mm to find match and thats it)

Edited by Aelos03, 06 May 2012 - 11:48 AM.


#34 Atlai

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Posted 06 May 2012 - 11:51 AM

View PostAelos03, on 06 May 2012 - 11:47 AM, said:


what i wanted to say merc need unique system and leave LP for faction players why, reputations fits well you can gain it and you can lose it so i bet there will be a lot of merc units and they will compete, more reputation you have better contracts you will find and if you fail to do job reputation will fall, it will show witch merc unit is doing best and bigger you reputation is more c-bills you can ask for job (so if player want to hire merc unit he can check merc net and see who is best and see who can he afford), i even see merc units hire other merc units. there are endless possibilities that can make this game better, i bet we all want this game to be more then wot (get in and just use mm to find match and thats it)

Thats what i wanted from the start, someone to hire me.

View PostKasiagora, on 06 May 2012 - 11:47 AM, said:

P.S. These wings are tasty!

NOOOOOOOOOOOOOO!

#35 Sassori

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Posted 06 May 2012 - 12:05 PM

Given that money is apparently not going to be a transferable thing, I think it's probably not going to be other players hiring Merc units. I imagine there will be contracts put up by the devs based on where they're needed and go from there. Otherwise those with the most money would just hire all the mercs and the biggest groups would destroy the smallest even faster, which, while realistic in a sense isn't how the House's really work.

#36 Atlai

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Posted 06 May 2012 - 12:30 PM

View PostChristopher Dayson, on 06 May 2012 - 12:05 PM, said:

Given that money is apparently not going to be a transferable thing, I think it's probably not going to be other players hiring Merc units. I imagine there will be contracts put up by the devs based on where they're needed and go from there. Otherwise those with the most money would just hire all the mercs and the biggest groups would destroy the smallest even faster, which, while realistic in a sense isn't how the House's really work.

Thats how chromehounds worked. every one just joined the winning side.

#37 Sassori

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Posted 06 May 2012 - 12:40 PM

Not familiar with chromehounds so I can't say one way or the other. I think given the lore however that we can expect a fair amount of people picking a house/faction and sticking with it. Lots of 'rabid fanboyism' on many sides of the fence.

That's part of why I am hoping that the Mercenaries get contracts to help balance out the forces. Say for example that Liao is under attack by Davion (again) and judging by the forums there's a lot more fedsuns than there are capcons, the devs could have merc contracts be really juicy for capcons to help balance out the forces so that they are more evenly matched.

That's what I hope.

#38 Atlai

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Posted 06 May 2012 - 12:43 PM

View PostChristopher Dayson, on 06 May 2012 - 12:40 PM, said:

Not familiar with chromehounds so I can't say one way or the other. I think given the lore however that we can expect a fair amount of people picking a house/faction and sticking with it. Lots of 'rabid fanboyism' on many sides of the fence.

That's part of why I am hoping that the Mercenaries get contracts to help balance out the forces. Say for example that Liao is under attack by Davion (again) and judging by the forums there's a lot more fedsuns than there are capcons, the devs could have merc contracts be really juicy for capcons to help balance out the forces so that they are more evenly matched.

That's what I hope.

So we should totally join Davion then!

Jk this is actually a good idea and the most likely to be in the game.

#39 Aelos03

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Posted 06 May 2012 - 12:45 PM

View PostChristopher Dayson, on 06 May 2012 - 12:40 PM, said:

Not familiar with chromehounds so I can't say one way or the other. I think given the lore however that we can expect a fair amount of people picking a house/faction and sticking with it. Lots of 'rabid fanboyism' on many sides of the fence.

That's part of why I am hoping that the Mercenaries get contracts to help balance out the forces. Say for example that Liao is under attack by Davion (again) and judging by the forums there's a lot more fedsuns than there are capcons, the devs could have merc contracts be really juicy for capcons to help balance out the forces so that they are more evenly matched.

That's what I hope.


well but then i see competitive part of game where is i don't want this game to be planed out

#40 Atlai

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Posted 06 May 2012 - 12:57 PM

View PostAelos03, on 06 May 2012 - 12:45 PM, said:


well but then i see competitive part of game where is i don't want this game to be planed out

you may not want it planed out..trust me, i dont either but its also no fun if 90% of the gaming population is against you.





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