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How Do You Think Streaks Should Be Nerfed?


155 replies to this topic

Poll: Streaks are going to be nerfed, so... (249 member(s) have cast votes)

How do you think Streaks should be nerfed?

  1. Revert their accuracy so they do not always hit. (41 votes [16.47%])

    Percentage of vote: 16.47%

  2. Lower their damage. (37 votes [14.86%])

    Percentage of vote: 14.86%

  3. Lower their rate of fire. (40 votes [16.06%])

    Percentage of vote: 16.06%

  4. Voidsinger's Option: Extend lock on timer according to how many Launchers are equipped. (53 votes [21.29%])

    Percentage of vote: 21.29%

  5. Leave them alone. (78 votes [31.33%])

    Percentage of vote: 31.33%

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#101 Codejack

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Posted 25 November 2012 - 07:28 PM

View PostJlad, on 25 November 2012 - 07:25 PM, said:


Added to poll. Please revote if desired. Also added "Leave them alone" option.


Thank you.

#102 Franchi

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Posted 25 November 2012 - 07:30 PM

View PostJlad, on 25 November 2012 - 07:25 PM, said:


Added to poll. Please revote if desired. Also added "Leave them alone" option.

64 votes later he adds a "they are fine" option.

Yeah cause its not already biased to high heaven.

Edited by Franchi, 25 November 2012 - 07:32 PM.


#103 Lefty Lucy

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Posted 25 November 2012 - 07:38 PM

View PostFranchi, on 25 November 2012 - 07:30 PM, said:

64 votes later he adds a "they are fine" option.

Yeah cause its not already biased to high heaven.


Not really. The devs have already said that they're *going* to nerf SSRM. A "they're fine" option is pretty pointless at this time.

#104 Franchi

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Posted 25 November 2012 - 07:42 PM

View PostLefty Lucy, on 25 November 2012 - 07:38 PM, said:


Not really. The devs have already said that they're *going* to nerf SSRM. A "they're fine" option is pretty pointless at this time.

Every poll that starts out with a "they are fine" option gets roughly 70% of the votes for they are fine.

So yes his poll is intentionally and blatantly biased and adding the option after 64 votes were cast doesn't change the fact its a biased poll.

The only valid nerf for streaks is to nerf the shake and smoke everything else about them is fine.

Edited by Franchi, 25 November 2012 - 07:42 PM.


#105 Corvus Antaka

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Posted 25 November 2012 - 07:57 PM

lower their damage. these are ssrm 2's, not ssrm 6's. in every other way i am pretty happy with the current ssrm implementation.

Edited by Colonel Pada Vinson, 25 November 2012 - 07:57 PM.


#106 Redmond Spiderhammer

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Posted 25 November 2012 - 07:59 PM

View PostFranchi, on 25 November 2012 - 07:19 PM, said:

I'm done arguing with these people what I hear at this point is

YOUR BUTTER KNIFE CUTS MY BUTTER WHAAHAHHAHAH NERF BUTTER KNIFFE!

thats ok.. All we hear from you is "noooo dont take away my easy mode!!"

#107 Franchi

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Posted 25 November 2012 - 08:01 PM

View PostRedmond Spiderhammer, on 25 November 2012 - 07:59 PM, said:

thats ok.. All we hear from you is "noooo dont take away my easy mode!!"


Fix ER PPC's and you wont have to take away my easy mode ill be playing something i find infinitely more fun.

#108 Cel

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Posted 25 November 2012 - 08:21 PM

I don't understand why they should nerf the weapon and not the source of the problem. The damn cat.

#109 WhiteCatInsurgency

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Posted 25 November 2012 - 08:23 PM

All poll answers wrong.

Just remove free ammo and adjust costs till they are not over used.

#110 Cel

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Posted 25 November 2012 - 08:23 PM

View PostWhiteCatInsurgency, on 25 November 2012 - 08:23 PM, said:

All poll answers wrong.

Just remove free ammo and adjust costs till they are not over used.

That's still wrong. Like, full ****** wrong.

#111 Cipher Alpha

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Posted 25 November 2012 - 08:31 PM

As a streakcat player among many other mechs, the biggest issue with the ssrm is the impact shake. Basically one on one I can lockdown another player with chainfiring. While playing my gausscat it ends up very differently if I'm one one one with a chainfiring streakcat or alpha volley. I kill the alpha dead while the chainfire smokescreen gets me 90% of the time. So my vote goes to simply reducing the shake which should clear up the problem with equally skilled players.

#112 Redmond Spiderhammer

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Posted 25 November 2012 - 08:32 PM

View PostFranchi, on 25 November 2012 - 08:01 PM, said:


Fix ER PPC's and you wont have to take away my easy mode ill be playing something i find infinitely more fun.


I'd be on board with that

#113 Franchi

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Posted 25 November 2012 - 08:38 PM

View PostRedmond Spiderhammer, on 25 November 2012 - 08:32 PM, said:


I'd be on board with that

Heat made it tough but I played it anyway cause i love it, netcode really killed it for me hell Ive got a K2 just begging to go back to ER PPC's and a 3x sitting in the garage with 3..

#114 superteds

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Posted 25 November 2012 - 08:44 PM

View PostWhiteCatInsurgency, on 25 November 2012 - 08:23 PM, said:

All poll answers wrong.

Just remove free ammo and adjust costs till they are not over used.


Yep balancing by cost is a really great way to balance your game.

(if you're a bunch of utter mouthbreathers)

#115 Nanolight

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Posted 25 November 2012 - 08:50 PM

There is absolutely an issue with streaks when I can get five kills in a Jenner in one round. Something needs to be done, I like the accuracy since you need to be close to use them and there is an inherit risk in fighting close. But yes something needs to be done. Lowering the fire rate is a good idea, or reduce the damage by 25-33% would also work I guess...

What is critical is we do not see an untested solution, like what we saw with the LRM fiasco.

1. Speedy Jenner XL195.
2. Load down with streaks.
3. Lag shield.
4. ???
5. Profit.

#116 multiplesanta34

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Posted 25 November 2012 - 08:52 PM

Reduce the knock, make AMS more effective against them, and look at the Cats hardpoints, and they are fine.

#117 Pharoah85

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Posted 25 November 2012 - 08:57 PM

It's worth mentioning I only read the OP so if I say something that someone else already mentioned, my bad. I'm a noob in many aspects. This game, these forums, battlemech stuff in general. But I'd say the best nerfs aren't even listed in the poll (no offense of course). I've personally thought about some options in my short time playing this game concerning streaks (which truthfully aren't a big problem until you boat them):

these are in the order of "1) = my favorite solution, higher # = possible solution"
----------------------------------------------------------------------------------
1) Increase the heat they produce which would effectively lower their rate of fire (so it's sort of on the poll). Implementing this wouldn't affect 1 or 2 streaks that much but would dampen the potential for a boat. For example each streak producing 3 extra heat = 6 extra for firing 2 of them. Not a big deal but fire 6 of them and you're hot.
2) Look at the mechs stacking them, lower the missile hardpoints available on those mechs. Let's face it.. someone boating LRMs is almost as annoying, at least to me. In my short time here I can say LRMs actually frustrate me more than SSRMs do. My next move is simple.. move 500m down the G line to cover. Oh wait.. incoming missile x 1000 from 3 boats sitting a mile away. Their life must be difficult, I wish I was that good at this game < this is what happens in my mind.
3) Leave them as-is but increase the slots required. In fact it would be reasonable to increase the slots required for all missiles except maybe plain SRMs. If someone has 6 LRM 10's (so noob I don't even know if it's possible) that is a damage output potential of 120. For comparison.. I don't see people running around with 8 Gauss Rifles to match that potential range/damage. To be fair, not all of the missiles hit and not all of them hit the same location - but still to be fair again.. gauss rifles don't track and don't allow you to faceroll the keyboard for damage output.

I'm also in favor of extending the lock-on timer based on how many are equipped. Either way we can all be certain something as simple as lowering the damage won't really do much to fix the issue. Damage is already 5, put it much lower and people who aren't boating suffer too much. I prefer regular SRMs anyway, I like the satisfaction of aiming. My 2 cents.

#118 Sikosis

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Posted 25 November 2012 - 09:04 PM

View PostNanolight, on 25 November 2012 - 08:50 PM, said:

There is absolutely an issue with streaks when I can get five kills in a Jenner in one round. Something needs to be done, I like the accuracy since you need to be close to use them and there is an inherit risk in fighting close. But yes something needs to be done. Lowering the fire rate is a good idea, or reduce the damage by 25-33% would also work I guess...

What is critical is we do not see an untested solution, like what we saw with the LRM fiasco.

1. Speedy Jenner XL195.
2. Load down with streaks.
3. Lag shield.
4. ???
5. Profit.



I kinda agree with this take on it. . . the mechs that are really abusing SSRMs right now are light mechs. . . . jenners and commandos . . . .

in order to adequately address ANY further issues of weapon inbalance other much more important things need be addressed. . . that being the NETCODE and LAGSHIELD (Which I whole heartedly believe is entirely about COLLISION) . . . if they'd put collision back in (even in a basic mode; mech v mech) then the lag shield would be greatly reduced and light pilots would stop their suicide runs that don't result in suicide but instead they walk out the other side acting like they are superman . . . when they're actually yo-yo'n tardlings run'n amuk

#119 Cid F

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Posted 25 November 2012 - 09:17 PM

Streaks shouldn´t get nerfed! The "nerf streaks vote *******" should learn to play!

#120 Asakara

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Posted 25 November 2012 - 09:20 PM

I request the poll option to modify the streak launchers like the TT rules say, which is to have them need to re-acquire lock after each volley please.





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