TheMagician, on 25 November 2012 - 07:13 PM, said:
Ill try to ignore the part were you dismiss me as a PUG noob and try to talk about why the comments made are just .... bad
Cataphract
"Its a prety week mech in terms of armor... it doesn't have the longevity of the K2"
The Magician
"The side torso cant take the amount of damage that a Gaussapult can take, I don't know if it was a design error on their part... designing of this mech or not but it does not have the amount of armor it should have in the side torso being a 70 ton mech. So it does make it week."
The non anonymous WS guy... Warlock I think
This is just obvious lack of understanding of the Battletech Mech system. Now I'm 95% sure you guys know that a 70 ton mech has more armor in all parts (except the head) then any lighter mech. So if you are trying to present a semi expert view point the try to make it clear that what you are complaining about is the "hit box size".
I don't want to transcribe the other parts so I'm just going to try to get the gist of my problem with the statements
While talking about the Cataphract you commentators say that its good for long range and for brawling in the same comment. None of them seam to have enough experience fighting in or against a Cataphract to point out the advantages. Such as being able to block shots from your side with your arms when compared with the Dragon and the Catapult. Both of these mechs center torso is exposed not only from the front but from anywhere in the forward hemisphere even from a little further then that. In fact on the Dragon you can hit the head from behind and above. Next if you are talking about your "competitive play style" then I think you should provide some more description of the difference between this "competitive play style" and the rest of us...
The Animation
I am personally very happy with the animations so far in the game. They are not perfect but you can definatly see that they are working on it. So my gripe was not with PGI but with your (podcast) presentation of it. Again it seams like your commentators lacked experience with the mech to comment on this.
It seams to me that you as the host of the podcast should try to catch this type of errors or misstatements. I know its not easy to do it live but you should as part of writing the questions for the show try to anticipate the comments made and see if their are additional questions or comments you can make to make sure their technical knowledge of Battletech and their experience with the current issue are up to par. Because honestly I had a hard time listening and taking the podcast seriously past the first 10-15 min
Nikoliy