Glory, on 26 November 2012 - 01:31 PM, said:
I have to admit that I find the common obsession with the "flanking maneuver" as the pinnacle of tactical warfare to be pretty ridiculous.
The truth is, when I see people talking about tactics and use terms like "flank them" I tend to tune them out...
Ah Glory what you have to remember, is that most don't realize what will give them actual victories flashy maneuvers and flanking is fun and great but it won't win you tough games.
Positioning, Efficiency, Adaptability are what alot of teams miss. The team that dictates the play will be the team that wins out, not the team that has cut themselves in half.
But alas there really is no point even trying to argue with backseat "experts", because its interesting that most pug games show better tactical ability but don't seem to be able to hold their own against premade teams, i guess flanking more will solve that problem.
/sarcasm
Flanking maneuvers are one of those things, done at the right time they work well, the problem in coordinated play is that most teams, and we saw it a few times in the stuff we did before Matchmaking was ***** is that most units out there are not that great at doing them.
They think that sending flankers out right from the game start works, and it doesn't all that happens is the 8 opfor crush your 2/3/4 man flankers before rounding on whats left.
Im amazed that nobody so far actually picked up on what SJR did in that second video, they engaged us head on with all their mechs, at some stage during the fight they then dispatch flankers around the outside to our cap zone, to turn back for the flankers now on our cap would result in us getting done from behind via the altases etc they had left behind.
It was a well timed flank done right.
From our point of view, that was probably our worst match of MWO thus far, we were far too passive and static which allowed them to do it, but that's the beauty of team play.
Edited by DV McKenna, 27 November 2012 - 05:34 AM.