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Clarification On The Paint System?


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#1 BanditRaptor

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Posted 23 November 2012 - 08:46 PM

So let me get a few things straight here.

1) Are the paint prices in the screenshots accurate?

2) Are the paints overwritten if a new pattern is selected, or do the paints stay in their primary/secondary/etc slots but rearranged to fit the pattern? Can paints be switched around on the mech free of charge, or do they need to buy Marine Blue and Earth Brown again if they're put in the wrong spots?

3) Can premium paints be removed from a mech for storage and use on another mech later? Maybe for a small C-bill cost? What about patterns?

4) What's the ETA on that "Personal Photo" cockpit ornament?

Edited by BeakieHelmet, 23 November 2012 - 08:47 PM.


#2 Redshift2k5

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Posted 24 November 2012 - 05:03 AM

It was mentioned that paint was 'pay per spray', so it sounds like we will not retain paid paint as an item in the inventory.

#3 ollo

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Posted 24 November 2012 - 05:12 AM

View PostRedshift2k5, on 24 November 2012 - 05:03 AM, said:

It was mentioned that paint was 'pay per spray', so it sounds like we will not retain paid paint as an item in the inventory.


As i understand it, you'll have to pay for everything changed, pattern and each of the three colors separately. But yeah, old ones are gone after that - the perfect business model. :mellow:

#4 Armorpiercer M82

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Posted 24 November 2012 - 05:20 AM

which screenshot ?

#5 stjobe

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Posted 24 November 2012 - 05:22 AM

View PostArmorpiercer M82, on 24 November 2012 - 05:20 AM, said:

which screenshot ?

In this thread: http://mwomercs.com/...zation-phase-1/

#6 Armorpiercer M82

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Posted 24 November 2012 - 05:32 AM

chm, i see. so mostly for MC...

#7 stjobe

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Posted 24 November 2012 - 05:38 AM

View PostArmorpiercer M82, on 24 November 2012 - 05:32 AM, said:

chm, i see. so mostly for MC...

Basic paint for CB, everything else for MC, yes.

#8 Chemie

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Posted 24 November 2012 - 06:19 AM

I think they are going at this wrong. It is bad enough to have to re-buy for every mech, but to change a mech (even back and forth between two) and have to pay everytime is dumb. Why? Because people will be too invested once they paint once. At 125MC per color and 250MC for pattern, you are looking at $4 for one mech per change. I have 15 mechs so they want me to shell out $60 to paint them once? And as they introduce new patterns and colors they think I want to pay again? After someone shells out $4 do they really think (most) players will continue to pay over and over to keep changing it?

Most games allow you to buy peacock items but allow you to inventory them (at least per chasis if not per character). This allows players to keep buying and customizing and have fun doing it.

This is just another example of trial mech approach of making things very painful - all stick and no carrot.

Besides, you do not even see the colors in the battlefield (maybe this is real reason for 3rd person!).

PS The camo is neat and all but the woodlands will be fine for Forest but stick out on Frozen. Are you supposed to re-paint for every big game where yuo know the map?
I actually prefer drab colors to blend in... which the current default is nice for. I would love if everyone else dons a nice orange hunting vest for me to snipe.

#9 Kushko

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Posted 24 November 2012 - 06:48 AM

At least its realistic. I mean, if you paint your mech and than paint over it again later, you dont just save up the previous paintjob in a superspecial magical box of wonders...that tech wont be introduced till the clan invasion. :mellow:

#10 J4ckInthebox

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Posted 24 November 2012 - 06:53 AM

I want custom slogans ! what is a mech without tagged inscriptions everywhere ?

#11 BanditRaptor

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Posted 24 November 2012 - 07:54 AM

View PostRedshift2k5, on 24 November 2012 - 05:03 AM, said:

It was mentioned that paint was 'pay per spray', so it sounds like we will not retain paid paint as an item in the inventory.

View Postollo, on 24 November 2012 - 05:12 AM, said:


As i understand it, you'll have to pay for everything changed, pattern and each of the three colors separately. But yeah, old ones are gone after that - the perfect business model. ;)

View PostChemie, on 24 November 2012 - 06:19 AM, said:

I think they are going at this wrong. It is bad enough to have to re-buy for every mech, but to change a mech (even back and forth between two) and have to pay everytime is dumb. Why? Because people will be too invested once they paint once. At 125MC per color and 250MC for pattern, you are looking at $4 for one mech per change. I have 15 mechs so they want me to shell out $60 to paint them once? And as they introduce new patterns and colors they think I want to pay again? After someone shells out $4 do they really think (most) players will continue to pay over and over to keep changing it?

Most games allow you to buy peacock items but allow you to inventory them (at least per chasis if not per character). This allows players to keep buying and customizing and have fun doing it.

This is just another example of trial mech approach of making things very painful - all stick and no carrot.

Besides, you do not even see the colors in the battlefield (maybe this is real reason for 3rd person!).

PS The camo is neat and all but the woodlands will be fine for Forest but stick out on Frozen. Are you supposed to re-paint for every big game where yuo know the map?
I actually prefer drab colors to blend in... which the current default is nice for. I would love if everyone else dons a nice orange hunting vest for me to snipe.

I agree with everything said here. The premium paints, you should be allowed to remove them, does PGI understand how many mechs people will want to paint? Charging for garage slots is one thing, but then charging to apply paint and then not be able to remove it and put it on another mech? That's just a little too far.

The "pay for convenience" model should be about the user not having to jump through the hoops of reassigning the paints and patterns to other mechs, once you have the patterns and paints you should be able to keep them.

Y'see... this sort of thing is why MWO is bleeding players. Everything is taken to that point where it's just not fun, and then pushed barely into the territory of not fun... and after playing the game for a while, they just don't want to put up with it anymore. The game needs to be fun before anything else.

That's not to say the game doesn't need depth or that the game needs to be dumbed down, that has nothing to do with it being fun.

View PostKushko, on 24 November 2012 - 06:48 AM, said:

At least its realistic. I mean, if you paint your mech and than paint over it again later, you dont just save up the previous paintjob in a superspecial magical box of wonders...that tech wont be introduced till the clan invasion. ;)


Dude, if we wanted to count that far into realism you might as well argue that we should be having to pay for having the mech in the garage and pay for whatever distance we're having to transport the mech between matches. Pay MC to transport your mech between matches or risk it getting thrown around in the cargo bay and partially injured before you even enter the match with it!

#12 BigJim

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Posted 24 November 2012 - 08:04 AM

View PostChemie, on 24 November 2012 - 06:19 AM, said:


PS The camo is neat and all but the woodlands will be fine for Forest but stick out on Frozen. Are you supposed to re-paint for every big game where yuo know the map?
I actually prefer drab colors to blend in... which the current default is nice for. I would love if everyone else dons a nice orange hunting vest for me to snipe.


Personally, I take the Rogal Dorn approach to this - Camouflage is the colour of fear. ;)

I'd like my mechs to use as similar a scheme as possible to the unit-coloured Cat in my sig; Well, definitely my competition-level builds anyway, the ones I'm going to drop with my team in.. My pugging builds will probably just use something that I think looks cool.

Tbh, I'd rather spend 300MCs on a new mechbay and build a second mech than be forever swapping camo schemes around.

If/When the game moves to a state where we are dropping on known worlds, and it pays to bring an all-energy or all-ballistic build, then I might use snow/desert camo on some builds and keep an appropriate weapons loadout on it all the time, but again, that would only be in my pugging mechs, not in my competition builds as to me a cohesive unit-scheme is more desirable than a bit of camo.

#13 ollo

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Posted 24 November 2012 - 08:06 AM

View PostKushko, on 24 November 2012 - 06:48 AM, said:

At least its realistic. I mean, if you paint your mech and than paint over it again later, you dont just save up the previous paintjob in a superspecial magical box of wonders...that tech wont be introduced till the clan invasion. ;)


BEHOLD! I, THE MIGHTY GREY WIZARD OF DEFAULT CAMO HAVE A MAGICAL BOX WHERE I CAN STORE MY PC GAMER SKIN! IT APPEARS OR DISAPPEARS ON EVERY MECH I WANT TO AS IT OBEYS MY COMMANDS! NOW BOW DOWN TO YOUR MASTER; MERE MORTALS!!!

#14 BanditRaptor

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Posted 24 November 2012 - 09:12 AM

View Postollo, on 24 November 2012 - 08:06 AM, said:


BEHOLD! I, THE MIGHTY GREY WIZARD OF DEFAULT CAMO HAVE A MAGICAL BOX WHERE I CAN STORE MY PC GAMER SKIN! IT APPEARS OR DISAPPEARS ON EVERY MECH I WANT TO AS IT OBEYS MY COMMANDS! NOW BOW DOWN TO YOUR MASTER; MERE MORTALS!!!

That's a good point. I suppose whenever you apply the PC gamer skin you lose all your paint you spent MC on.

#15 Butane9000

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Posted 24 November 2012 - 09:31 AM

I'm actually okay with the system. There's a basic spray with paints costing in C-bills. Hopefully that shouldn't be as ridiculous as modules are. As for the rest since it's purely a customization thing so I'm alright with the low price of 125 MC which is like $.50. I just hope they have a trial view system so we can see what everything will look like before we pay for it.

#16 BigJim

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Posted 24 November 2012 - 10:06 AM

View PostBeakieHelmet, on 24 November 2012 - 09:12 AM, said:

That's a good point. I suppose whenever you apply the PC gamer skin you lose all your paint you spent MC on.


I'm speculating based on a single word here, but recall in the article, it refers to the PC gamer skin as a "pattern" - For all we know, this may mean that the PC gamer skin could be recoloured, while adhering to the overall pattern of the skin..

I'm probably wrong, but that would be a real bonus as I really like the look of the skin on some mechs, and the ability to recolour it using the planned palette system would be cool as f**k.

Edited by BigJim, 24 November 2012 - 10:07 AM.


#17 BanditRaptor

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Posted 24 November 2012 - 10:35 AM

View PostBigJim, on 24 November 2012 - 10:06 AM, said:


I'm speculating based on a single word here, but recall in the article, it refers to the PC gamer skin as a "pattern" - For all we know, this may mean that the PC gamer skin could be recoloured, while adhering to the overall pattern of the skin..

I'm probably wrong, but that would be a real bonus as I really like the look of the skin on some mechs, and the ability to recolour it using the planned palette system would be cool as f**k.

Right, but it would erase the previously applied pattern whenever you used it.

#18 shintakie

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Posted 24 November 2012 - 10:39 AM

View PostButane9000, on 24 November 2012 - 09:31 AM, said:

I'm actually okay with the system. There's a basic spray with paints costing in C-bills. Hopefully that shouldn't be as ridiculous as modules are. As for the rest since it's purely a customization thing so I'm alright with the low price of 125 MC which is like $.50. I just hope they have a trial view system so we can see what everything will look like before we pay for it.


If you want a camo spec and want to change everythin, that is 4 changes. Each change costs 125 MC. All 4 changes cost 500 MC. The smallest package you can buy is 1250 MC for $6.95 which is roughly 180 MC per dollar. Roughly $2.80 for a full customized camo spec. After that you have 750 MC left over.

Once you fully break it down you can customize 2 mechs for every 7 dollars spent. These changes are not saved and if you ever want to change the paintjob its another 7 dollars. Decide you like it better the old way its another 7 dollars.

Ya know. I think MWO is the first game I've ever played that didn't let you keep any appearance stuff that you have to pay real money for.

#19 BanditRaptor

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Posted 24 November 2012 - 10:56 AM

View Postshintakie, on 24 November 2012 - 10:39 AM, said:


If you want a camo spec and want to change everythin, that is 4 changes. Each change costs 125 MC. All 4 changes cost 500 MC. The smallest package you can buy is 1250 MC for $6.95 which is roughly 180 MC per dollar. Roughly $2.80 for a full customized camo spec. After that you have 750 MC left over.

Once you fully break it down you can customize 2 mechs for every 7 dollars spent. These changes are not saved and if you ever want to change the paintjob its another 7 dollars. Decide you like it better the old way its another 7 dollars.

Ya know. I think MWO is the first game I've ever played that didn't let you keep any appearance stuff that you have to pay real money for.

Patterns are 250 MC per change, if the screens are accurate.

#20 Mr T

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Posted 24 November 2012 - 12:42 PM

Wow, paying for something so temporary is outrageously lame. I was already pissed about the whole Modules thing costing so much to undo. I understand some cost to reconfigure the mech or whatever, (though still silly to me in a game) but the idea that the price seems to suggest completely repurchasing whatever modules you had previously.

But paying real money for something that disappears when its swapped out, and a vanity item at that? Wow....

PGI wheres the love for those who are on tight budgets, and wish to spend MC reasonably? It really feels like they just want to cater to the wealthier with more disposable income, or those willing to dispose of their smaller incomes on BT due to fandom.





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