Redshift2k5, on 24 November 2012 - 05:03 AM, said:
It was mentioned that paint was 'pay per spray', so it sounds like we will not retain paid paint as an item in the inventory.
ollo, on 24 November 2012 - 05:12 AM, said:
As i understand it, you'll have to pay for everything changed, pattern and each of the three colors separately. But yeah, old ones are gone after that - the perfect business model.

Chemie, on 24 November 2012 - 06:19 AM, said:
I think they are going at this wrong. It is bad enough to have to re-buy for every mech, but to change a mech (even back and forth between two) and have to pay everytime is dumb. Why? Because people will be too invested once they paint once. At 125MC per color and 250MC for pattern, you are looking at $4 for one mech per change. I have 15 mechs so they want me to shell out $60 to paint them once? And as they introduce new patterns and colors they think I want to pay again? After someone shells out $4 do they really think (most) players will continue to pay over and over to keep changing it?
Most games allow you to buy peacock items but allow you to inventory them (at least per chasis if not per character). This allows players to keep buying and customizing and have fun doing it.
This is just another example of trial mech approach of making things very painful - all stick and no carrot.
Besides, you do not even see the colors in the battlefield (maybe this is real reason for 3rd person!).
PS The camo is neat and all but the woodlands will be fine for Forest but stick out on Frozen. Are you supposed to re-paint for every big game where yuo know the map?
I actually prefer drab colors to blend in... which the current default is nice for. I would love if everyone else dons a nice orange hunting vest for me to snipe.
I agree with everything said here. The premium paints, you should be allowed to remove them, does PGI understand how many mechs people will want to paint? Charging for garage slots is one thing, but then charging to apply paint and then not be able to remove it and put it on another mech? That's just a little too far.
The "pay for convenience" model should be about the user not having to jump through the hoops of reassigning the paints and patterns to other mechs, once you have the patterns and paints you should be able to keep them.
Y'see... this sort of thing is why MWO is bleeding players. Everything is taken to that point where it's just not fun, and then pushed barely into the territory of not fun... and after playing the game for a while, they just don't want to put up with it anymore. The game needs to be fun before anything else.
That's not to say the game doesn't need depth or that the game needs to be dumbed down, that has nothing to do with it being fun.
Kushko, on 24 November 2012 - 06:48 AM, said:
At least its realistic. I mean, if you paint your mech and than paint over it again later, you dont just save up the previous paintjob in a superspecial magical box of wonders...that tech wont be introduced till the clan invasion.

Dude, if we wanted to count that far into realism you might as well argue that we should be having to pay for having the mech in the garage and pay for whatever distance we're having to transport the mech between matches. Pay MC to transport your mech between matches or risk it getting thrown around in the cargo bay and partially injured before you even enter the match with it!