I have found the following to be true :
Even with the amount of HARDCORE battletech fans around here, the majority do not understand the logic or rules regarding the construction of battlemechs because many of them did not get into custom designs. Alot of players go ape-**** when you start mentioning the helm memory core updates, lostech and all the other "non-level-1" tech. I played in several battletech tabletop leagues and I can tell you, ER weaponry, and XL engines dont make as much of a difference as you think. In fact, XL engines in the tabletop (and I hope in MWO) make you so easy to take out, that half the time, they are not worth the weight.
I think the biggest glaring issue people SHOULD have a problem with more than ANYTHING else is Double Heat sinks. You can give a design double heat sinks and not add a single heat sink and be able to dissipate 20 heat per round, which is insane via tabletop, let alone add 1 to 3 tons of heat sinks to gain 22 to 26 heat dissipation, which mind you, if you carry a balanced payload is usually alot more than you will ever need.
Think about it this way : The Catapult CPLT-K2 utilizes 2 PPCs, 2 Medium Lasers and 2 Machine Guns. It is backed by 20 single heat sinks, which is 10 extra tons of heat sinks. By giving this design double heat sinks, you can have the same level of heat dissipation (20) and free up 10 tons to go towards engine, weapon and armor upgrades.
XL engines do allow lighter mechs to push higher speeds which can allow them to be more difficult to be hit, and with the space saved you can invest more in armor or electronics, however, to say that a AWS-9M, CN9-D, CPLT-K3 or AS7-K is "glaringly more awesome" than other designs is hogwash.
A CPLT-K2 vs a CPLT-K3 will come down to who is the better pilot
A CN9-A vs a CN9-D will come down to who is the better pilot
so on and so forth.
to get technical :
The difference in a PPC vs ER PPC = Same damage, +5 heat for 7/14/23 as opposed to 6/12/18 = each hex 30m = 150 meter difference.
Is it an advantage?
Yep!
Is it match ruining like say world of tanks where you can barely even hit a tank 2 tiers above you and they can one shot you? hardly.
okay my opponent has a 150 meter advantage on me, I need to maneuver under cover, bring myself into 540 meter range (by tabletop ranges) and then I will actually have the advantage, as my weapon builds less heat (unless of course he has double heat sinks).
AC 10 vs LB 10-X AC is even less. The LB 10-X if mounting cluster rounds can find gaps in armor really well (if they actually implement this?) but using the slug rounds is nothing more than a slightly longer range AC, which weights 1 ton less (which is the biggest difference). Again, not match breaking.
Once again I before I go, I will point to double heat sinks as the biggest advantage one gets from "LosTech / Star League" technology, followed very closely by the re-discovering of the Gauss Rifle, Beagle Active Probe (if you played double blind for table top, which is very rare and hard to do), Guardian ECM Suite (which blocks things like targeting computers, streak missiles, Artemis launchers etc) and Anti-Missile System. If you do not believe me, take any other "level 1" design and add double heat sinks. Take any other "level 1" design and add ER / Star League weaponry upgrades. You tell me which one is better.
Mind > Body > Tools of War.
LosTech isnt that big of a deal. Especially when...here is a shocker....you will get it too...eventually.
Edited by Azantia, 06 May 2012 - 10:57 PM.