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Ct Armor Nerf?


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#1 Grym

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Posted 30 November 2012 - 07:07 AM

Over the past couple of days, ever since the last patch, ive noticed that CT on just about every mech is much easier to destroy armor and get to internals.

This includes myself and any targets. I didnt really think about it until i saw everyone do what i do know.

I first shoot a target aiming for main weaponry usually RT/LT...i then remember that CT's are easy to core and start shooting for CT.

I watch others with this same habbit and cant help but feel that something has changed drastically and little is being said.

#2 Snib

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Posted 30 November 2012 - 07:14 AM

View PostGrym, on 30 November 2012 - 07:07 AM, said:

I watch others with this same habbit and cant help but feel that something has changed drastically and little is being said.

Sounds like players are slowly learning to focus fire. Nothing more, nothing less. Good.

#3 Grym

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Posted 30 November 2012 - 07:17 AM

View PostSnib, on 30 November 2012 - 07:14 AM, said:

Sounds like players are slowly learning to focus fire. Nothing more, nothing less. Good.


Your not getting the point. At the moment CT's are just as easy to take out as RT/LT so no one is attempting to take out arms/LT/RT. They are going straight for CT because its a quicker kill.

#4 Snib

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Posted 30 November 2012 - 07:24 AM

View PostGrym, on 30 November 2012 - 07:17 AM, said:

Your not getting the point. At the moment CT's are just as easy to take out as RT/LT so no one is attempting to take out arms/LT/RT. They are going straight for CT because its a quicker kill.

You're not getting the point. Of course focus fire on CT is the best way to take someone out. Cockpit (or on some mechs both legs) would be even faster but are more difficult to hit due to the bad netcode. Shooting arms/RT/LT just prolongs the time your target and his buddies are shooting you. So no reason to go for them unless 1v1. No nerfing involved, it's just common sense.

Edited by Snib, 30 November 2012 - 07:25 AM.


#5 Grym

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Posted 30 November 2012 - 07:28 AM

View PostSnib, on 30 November 2012 - 07:24 AM, said:

You're not getting the point. Of course focus fire on CT is the best way to take someone out. Cockpit (or on some mechs both legs) would be even faster but are more difficult to hit due to the bad netcode. Shooting arms/RT/LT just prolongs the time your target and his buddies are shooting you. So no reason to go for them unless 1v1. No nerfing involved, it's just common sense.


No your dense and not understanding what im saying.

Its taking less damage to core a mech.

Thats it.

Its not a sudden improvement of the player bases shooting ability.

Mechs CTs are taking far less damage than previously to get to internals/kill.

#6 Xendojo

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Posted 30 November 2012 - 07:30 AM

Snib got it right

It's not that CT got nerfed, it's that the open beta crowd is getting better. It's not that it takes less damage, it's that more damage is getting put on target, and that target is CT more often than not.

Edited by Xendojo, 30 November 2012 - 07:32 AM.


#7 Snib

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Posted 30 November 2012 - 07:33 AM

View PostGrym, on 30 November 2012 - 07:28 AM, said:

No your dense and not understanding what im saying.

Yep, it's hard to make any sense of what you're saying among all that bad grammar and the insults. Come back once someone beat an education and some manners into you.

Edited by Snib, 30 November 2012 - 06:35 PM.


#8 Grym

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Posted 30 November 2012 - 07:39 AM

View PostSnib, on 30 November 2012 - 07:33 AM, said:

Yep, it's hard to make any sense of what you're say among all that bad grammar and the insults. Come back once someone beat and education and some manners into you.


You want to ignore the change fine.

You need to grow some thicker skin if being called dense is bad manners and an "insult". Far worse things have been said on the internet and its childish that your dismissing my entire post.

This isnt just in group situations. In the few 1v1 fights ive run into since the patch i see the same thing. I can strip armor off the CT of my target faster than previous to the patch, same mechs, same configurations.

Maybe...just maybe, they changed hitboxes/hit detection/netcode. A sudden increase in player skill is unlikely since ive been seeing this since directly after the patch.

There are other posts on this very subject.

#9 Gbanger

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Posted 30 November 2012 - 07:42 AM

I actually find it harder to core a mech. That's prorobly because I lag a lot so my shots get spread over all three torsos. Now if you'd just stay still for me 4 out of 10 shots might hit your CT. :) that's just because I suck with an AC/20.

#10 Orthodontist

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Posted 30 November 2012 - 07:45 AM

Here, let me try.

Lets say you and your friends started playing basketball. Before this time, you had never played or even heard of this game.

At first you all suck, and it takes FOREVER to get that damn orange ball in the basket.


But as time goes on you notice that more and more baskets are being made by you and your friends.

Now, has the basket hoop changed position or settings?

Perhaps have you and your friends gotten better at the game?

Edited by Orthodontist, 30 November 2012 - 07:49 AM.


#11 TheRuslan

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Posted 30 November 2012 - 07:46 AM

I think, that they made aim-help on CT. It is insane to think, that over night everyone is snipers with every weapon.
I think, that CT must have so much internal struckture, that it holds together until everything else is gone( side torsos and arms) on bouth sides.

P.S. CT must be in 2 peaces uper and lower(where engine is). Look how the 1st game begun (earthseige)! Take notes and learn from it !

Sorry for a bit off-topic.

Edited by TheRuslan, 30 November 2012 - 07:48 AM.


#12 ICEFANG13

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Posted 30 November 2012 - 07:47 AM

I also find it easier, but they said something was a little wonky with lasers (I mean 3 mediums, if held the whole time, is as powerful as a Gauss shot), and they fixed it. If you use lasers, you probably have noticed that.

#13 Xendojo

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Posted 30 November 2012 - 07:48 AM

Yea i have to disagree.

I seen no real difference in the speed at which i can core a mech. 3-4 salvos of dual gauss will core any mech in the game if they all connect with CT. 3-6 AC/20 shots depending on how big my target is. And that has been pretty much the same since closed beta. Iv'e been using my founders hunchback with the same loadout since August and through all that the deciding factor has always been how well i place my shots, and it still is now.

Edited by Xendojo, 03 December 2012 - 05:39 AM.


#14 Sylow

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Posted 30 November 2012 - 07:56 AM

Also: fixes in netcode. All my weapons seem to be more accurate since the last two patches.

#15 Firewuff

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Posted 30 November 2012 - 06:05 PM

Noticed that too. constantly getting my ct cored with no damge to my arms or others. LRMS and SSRM seem to be the biggest culprit. If i get group fire by 4 mechs FROM DIFFERENT DIRECTIONS my CT is almost always first to go an minimal damage else where.

#16 keith

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Posted 30 November 2012 - 06:50 PM

even an atlas with 10-15 on rear can only have 110ish on front CT. thats 3 to red 4 to internal from dual guass alphas. add in other weps like med and other mechs u will go down even faster. add in new cata with 5 ll(45 alpha). thats realy 2 shots to ct if u are good. now go down to next mech like a heavy u only have 60ish on front ct, see where this is going? walking in straight lines with ppl who are learning how to finally shot, or they learned how to shot while u are walking at an angle. end answer math wins all:D

#17 Stingz

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Posted 30 November 2012 - 06:57 PM

Quick question, have you been fighting more Cataphracts/Catapults/Dragons recently? Since those mechs have a really hard to miss CT zone, they die really fast in direct fights.

#18 Ceesa

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Posted 01 December 2012 - 06:35 AM

I also agree with the "people are just getting better" argument. I usually play light mechs, and I haven't noticed a single thing. In fact, last night there were several times where I had both arms blown off and was down to internals on all torso zones.

Simple fact, it's harder to hit a smaller target, especially when that target is going 128 kph. I think you're just a victim of everyone else getting better about aiming at CT, and if not, then I'd chalk it up to netcode improvements. But try to play a scout mech and you'll see a big difference.

#19 Tyrolus Lucien

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Posted 01 December 2012 - 10:53 AM

I just finished a match where basically, my team was dropping to "one-shot" fire. One after another. Something is up with the dmg distribution. My armor was fully intact then I had no CT at all...rest of armor still untouched. So while folks might be getting to be better shots, I'm fairly certain something changed since the patch.

#20 Asmosis

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Posted 01 December 2012 - 06:09 PM

Havent noticed anything different in the damage im taking, and when i do take fire i get pounded hard since im in short range and ballistics dont generally miss.

CT is the single biggest target on a mech by far, anything other than an atlas this is the fastest way to kill it unless your good at headshots.





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