

The Pug Experience.
#1
Posted 16 January 2013 - 11:31 AM
You may feel free to elaborate on your answers, but keep your flamers at home. They're useless anyway, and tend to backfire.
#2
Posted 16 January 2013 - 11:34 AM
#3
Posted 16 January 2013 - 11:36 AM

I am enjoying the PUGs solo and in a group! Text chat is quite impossible (at least for me) to use during a battle so that's what bugs me.
#4
Posted 16 January 2013 - 11:37 AM
#5
Posted 16 January 2013 - 11:40 AM
I just think the grp size is just to huge for a 8vs8 .. in a 16vs16 it wouldn´t bother me at all.. but thats how PGI wants it.. and all user who are playing premade wants it .. so it is fine with me at the end.
This vote can´t be taken serious anyways.. since every1 who is part of a premade team will so damn vote "no" since this is the situation they want.
If they would like more premade vs premade, there would be threads about it or they would be playing 8vs8.
Edited by siLve00, 16 January 2013 - 11:41 AM.
#6
Posted 16 January 2013 - 11:48 AM
Game starts; OK lets do this I'm hopeful & determined to do well.
At the end a win feels good but attributed to a great deal of luck. A loss feels like an expected outcome and I wonder if this game is any fun. Hmm I know let's play something quick on steam that I know will be fun and try my luck with mwo some other day.
If I play on team speak its cool because the players are. The pug experience pretty much sucks.
#7
Posted 16 January 2013 - 11:49 AM
#8
Posted 16 January 2013 - 11:49 AM
Cheers
#9
Posted 16 January 2013 - 12:08 PM
#10
Posted 16 January 2013 - 12:12 PM
I usually enjoy playing regardless of dropping with my buds or PUGing, the only part of the game that really really bothers me is the "lone wolves" that ignore what's going on around them and try to either Rambo, or base cap within the first 2 minutes of the game.
#11
Posted 16 January 2013 - 12:31 PM
It wasn't so bad on off-hours since there were mostly just solo players and maybe a couple of Asian or European groups in the queue by then, so, most of the time, I could get a decent fight and most matches resulted in victories for my random drop team; with or without bots and disconnected players, those were still unbalanced fights, but not even remotely as bad as late night pugging.
With few soloers in the queue and a lot of late-night groups and mercenary corps playing, I remember dropping against the same teams regularly - and losing most matches.
Most solo players avoid playing past prime time; only those whom don't have a choice persist in performing solo drops at these times of the evening or night, and they fully expect to lose most matches as they're often forced to fight grouped players.
As a result, pug morale is low, which also makes it far more difficult to rally and coordinate with your team mates on a solo drop, thus aggravating the problem and leading to further imbalance.
It is a completely different experience and not exactly 'fun', though I do admit that it forced me to become a better pilot.
To improve the lot of solo players and make their gameplay experience more satisfying, I believe all groups should either be placed on a separate queue, or at least distributed equally between different teams.
This would be accomplished most successfully with the implementation of a good in-game lobby - using this feature, the pugs on TS, mercenary corps and house units alike could still coordinate drops with or against each other without making the life of solo players miserable.
This has all been discussed thoroughly in older threads, however.
If PGI is listening to us, they already know what they should do.
#12
Posted 16 January 2013 - 12:35 PM
I got TS3
Problem solved.
#13
Posted 16 January 2013 - 12:41 PM
#14
Posted 16 January 2013 - 12:49 PM
Then I took an AC20 to the knee (I felt that this was called for).
#16
Posted 18 January 2013 - 07:45 AM
It was us having no ECM nor an LRM carrier. I had a Raven-4x (gotta get them XP some day to be an even more badass 3L Warrior), and did the mistake of not sticking to our furball. DIed to one volley (of 2 enemies together) of about 80 LRMs pretty early. I recorded then what happened to my team. They never advanced any further than the "canal"/"bridge" thingy in FC, and never got to see the ECM-Atlas and his LRM friends, that killed them.

Edited by Dawnthieve, 18 January 2013 - 07:45 AM.
#17
Posted 18 January 2013 - 07:53 AM
The game needs collisions and group voice chat before they do anything else. Please stop pushing for any other changes first.
#18
Posted 18 January 2013 - 07:53 AM
Lorcan Lladd, on 16 January 2013 - 12:31 PM, said:
It wasn't so bad on off-hours since there were mostly just solo players and maybe a couple of Asian or European groups in the queue by then, so, most of the time, I could get a decent fight and most matches resulted in victories for my random drop team; with or without bots and disconnected players, those were still unbalanced fights, but not even remotely as bad as late night pugging.
With few soloers in the queue and a lot of late-night groups and mercenary corps playing, I remember dropping against the same teams regularly - and losing most matches.
Most solo players avoid playing past prime time; only those whom don't have a choice persist in performing solo drops at these times of the evening or night, and they fully expect to lose most matches as they're often forced to fight grouped players.
As a result, pug morale is low, which also makes it far more difficult to rally and coordinate with your team mates on a solo drop, thus aggravating the problem and leading to further imbalance.
It is a completely different experience and not exactly 'fun', though I do admit that it forced me to become a better pilot.
To improve the lot of solo players and make their gameplay experience more satisfying, I believe all groups should either be placed on a separate queue, or at least distributed equally between different teams.
This would be accomplished most successfully with the implementation of a good in-game lobby - using this feature, the pugs on TS, mercenary corps and house units alike could still coordinate drops with or against each other without making the life of solo players miserable.
This has all been discussed thoroughly in older threads, however.
If PGI is listening to us, they already know what they should do.
This.
When I play in off hours, it's great. The occasional unbalanced match, but generally you get much more even and fun matches.
Then prime time rolls around, the premade population goes way up and it becomes obnoxious 8-0 8-1 match after match after match. The way the 8-0 swings depends on if you got put with the premade or not. That is the crux of the problem, if they only balanced the premades across each team, the brutal rolls would be less common.
#19
Posted 18 January 2013 - 07:56 AM
#20
Posted 18 January 2013 - 09:18 AM
Codejack, on 18 January 2013 - 07:56 AM, said:
Dan
Codejack, on 18 January 2013 - 07:56 AM, said:
I thought I was the only one hearing and feeling that!
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