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The Pug Experience.


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Poll: The PUG experience. (Only those regularly dropping solo should answer this.) (110 member(s) have cast votes)

Are you PUG-players enjoying the experience of doing so?

  1. Yes, I do. (87 votes [79.09%])

    Percentage of vote: 79.09%

  2. No, I don't. (23 votes [20.91%])

    Percentage of vote: 20.91%

Do you mind playing versus 2-/3-/4-player groups?

  1. No I don't. (68 votes [61.82%])

    Percentage of vote: 61.82%

  2. Yes, I do. (42 votes [38.18%])

    Percentage of vote: 38.18%

Is there a special issue you see with playing as PUG?

  1. No, I think it's fine. (41 votes [37.27%])

    Percentage of vote: 37.27%

  2. Yes, there's something that bugs me. (69 votes [62.73%])

    Percentage of vote: 62.73%

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#1 Dawnthieve

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Posted 16 January 2013 - 11:31 AM

***Disclaimer: I know the poll is mainly polarizing, as it is simply Yes/No. This is intentional. I have my own experience, which I do not need to elaborate on, and I want to find out if there's anything that could give me a push off my own viewpoint. Again: This poll is made for my own purposes, it's not about starting a crusade against anyone based on it's results***

You may feel free to elaborate on your answers, but keep your flamers at home. They're useless anyway, and tend to backfire.

#2 DegeneratePervert

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Posted 16 January 2013 - 11:34 AM

I only pug, and I usually enjoy it. I don't like playing against premades, because that typically just results in me wondering why I started the .exe.

#3 Scandinavian Jawbreaker

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Posted 16 January 2013 - 11:36 AM

Ranting about premades start in 5... 4... Nah, just kidding :)

I am enjoying the PUGs solo and in a group! Text chat is quite impossible (at least for me) to use during a battle so that's what bugs me.

#4 Josef Nader

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Posted 16 January 2013 - 11:37 AM

The matchmaker seems designed to put all the skill on one team. Not sure what's up with that, but we'll end up with a long string of <100 damage done on one side and 400+ damage on the other. Aside from matches like that happening more often than I feel they should, Pugging is relatively fun. I'm just eager for proper matchmaking so I don't have to watch some poor first timer tripping over his own feet anymore.

#5 siLve00

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Posted 16 January 2013 - 11:40 AM

I do enjoy it.
I just think the grp size is just to huge for a 8vs8 .. in a 16vs16 it wouldn´t bother me at all.. but thats how PGI wants it.. and all user who are playing premade wants it .. so it is fine with me at the end.

This vote can´t be taken serious anyways.. since every1 who is part of a premade team will so damn vote "no" since this is the situation they want.

If they would like more premade vs premade, there would be threads about it or they would be playing 8vs8.

Edited by siLve00, 16 January 2013 - 11:41 AM.


#6 Frostblade

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Posted 16 January 2013 - 11:48 AM

I fire up the game occasionally for 1 or 2 matches before leaving for work. before I start I'm hopeful for a fun game with the possibility of a win. The game loads and I hope for ecm on our team; yes = cool, no = FML.

Game starts; OK lets do this I'm hopeful & determined to do well.

At the end a win feels good but attributed to a great deal of luck. A loss feels like an expected outcome and I wonder if this game is any fun. Hmm I know let's play something quick on steam that I know will be fun and try my luck with mwo some other day.

If I play on team speak its cool because the players are. The pug experience pretty much sucks.

#7 Gladewolf

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Posted 16 January 2013 - 11:49 AM

I PUG 99 percent of the time. My only problem with PUGs? People that give up at the slightest hint of a premade, leaving a team that is already at a disadvantage short manned as well. I think that moral effect is a lot of the reason why some premade players announce their presence in a match.

#8 BrotherEJ

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Posted 16 January 2013 - 11:49 AM

I have enjoyed the pugs life on MWO. Its has a learning curve but all the going to be great one day games do. As a beta tester and future player I have to say the game has a both casual and competitive feel to it that I like. I have not dropped with any groups but I will at some point after I learn to drive and shoot at the same time.

Cheers

#9 Heeden

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Posted 16 January 2013 - 12:08 PM

I really enjoy PuGging. There's something about dropping with a random group and no communication that makes a win extra special.

#10 Havyek

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Posted 16 January 2013 - 12:12 PM

I'm in a unit but tend to PUG for a few hours before anyone jumps on. Kill time between getting home from work and making dinner etc.

I usually enjoy playing regardless of dropping with my buds or PUGing, the only part of the game that really really bothers me is the "lone wolves" that ignore what's going on around them and try to either Rambo, or base cap within the first 2 minutes of the game.

#11 Lorcan Lladd

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Posted 16 January 2013 - 12:31 PM

I used to pug.

It wasn't so bad on off-hours since there were mostly just solo players and maybe a couple of Asian or European groups in the queue by then, so, most of the time, I could get a decent fight and most matches resulted in victories for my random drop team; with or without bots and disconnected players, those were still unbalanced fights, but not even remotely as bad as late night pugging.

With few soloers in the queue and a lot of late-night groups and mercenary corps playing, I remember dropping against the same teams regularly - and losing most matches.
Most solo players avoid playing past prime time; only those whom don't have a choice persist in performing solo drops at these times of the evening or night, and they fully expect to lose most matches as they're often forced to fight grouped players.

As a result, pug morale is low, which also makes it far more difficult to rally and coordinate with your team mates on a solo drop, thus aggravating the problem and leading to further imbalance.
It is a completely different experience and not exactly 'fun', though I do admit that it forced me to become a better pilot.

To improve the lot of solo players and make their gameplay experience more satisfying, I believe all groups should either be placed on a separate queue, or at least distributed equally between different teams.
This would be accomplished most successfully with the implementation of a good in-game lobby - using this feature, the pugs on TS, mercenary corps and house units alike could still coordinate drops with or against each other without making the life of solo players miserable.

This has all been discussed thoroughly in older threads, however.

If PGI is listening to us, they already know what they should do.

#12 Phalanx100bc

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Posted 16 January 2013 - 12:35 PM

I used to PUG.. it was very frustrating.

I got TS3

Problem solved.

#13 Wolf of Fenrir

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Posted 16 January 2013 - 12:41 PM

What this game really needs ASAP to solve the PUG problem is a high quality in game VOIP. IT's the main reason pugs get rolled. I'm actually floored by the fact that they didn't include one given the tactical nature of the game and the importance of working together. It would seriously solve about 75% of the common complains on the forum.

#14 Havyek

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Posted 16 January 2013 - 12:49 PM

I used to PUG.


Then I took an AC20 to the knee (I felt that this was called for).

#15 Dawnthieve

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Posted 16 January 2013 - 12:59 PM

View PostPhalanx100bc, on 16 January 2013 - 12:35 PM, said:

I used to PUG.. it was very frustrating.

I got TS3

Problem solved.


this is no solution to the PUG experience, because youre then just not PUGing anymore.

#16 Dawnthieve

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Posted 18 January 2013 - 07:45 AM

This basically sums up MY PUG experience when I'm not wielding ECM and generally play bad:

It was us having no ECM nor an LRM carrier. I had a Raven-4x (gotta get them XP some day to be an even more badass 3L Warrior), and did the mistake of not sticking to our furball. DIed to one volley (of 2 enemies together) of about 80 LRMs pretty early. I recorded then what happened to my team. They never advanced any further than the "canal"/"bridge" thingy in FC, and never got to see the ECM-Atlas and his LRM friends, that killed them.

Posted Image

Edited by Dawnthieve, 18 January 2013 - 07:45 AM.


#17 Kylere

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Posted 18 January 2013 - 07:53 AM

I do not enjoy just pressing the win button so I avoid playing in premades. I much prefer to stomp them and listen to them whine than to join them.

The game needs collisions and group voice chat before they do anything else. Please stop pushing for any other changes first.

#18 Serapth

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Posted 18 January 2013 - 07:53 AM

View PostLorcan Lladd, on 16 January 2013 - 12:31 PM, said:

I used to pug.

It wasn't so bad on off-hours since there were mostly just solo players and maybe a couple of Asian or European groups in the queue by then, so, most of the time, I could get a decent fight and most matches resulted in victories for my random drop team; with or without bots and disconnected players, those were still unbalanced fights, but not even remotely as bad as late night pugging.

With few soloers in the queue and a lot of late-night groups and mercenary corps playing, I remember dropping against the same teams regularly - and losing most matches.
Most solo players avoid playing past prime time; only those whom don't have a choice persist in performing solo drops at these times of the evening or night, and they fully expect to lose most matches as they're often forced to fight grouped players.

As a result, pug morale is low, which also makes it far more difficult to rally and coordinate with your team mates on a solo drop, thus aggravating the problem and leading to further imbalance.
It is a completely different experience and not exactly 'fun', though I do admit that it forced me to become a better pilot.

To improve the lot of solo players and make their gameplay experience more satisfying, I believe all groups should either be placed on a separate queue, or at least distributed equally between different teams.
This would be accomplished most successfully with the implementation of a good in-game lobby - using this feature, the pugs on TS, mercenary corps and house units alike could still coordinate drops with or against each other without making the life of solo players miserable.

This has all been discussed thoroughly in older threads, however.

If PGI is listening to us, they already know what they should do.



This.

When I play in off hours, it's great. The occasional unbalanced match, but generally you get much more even and fun matches.

Then prime time rolls around, the premade population goes way up and it becomes obnoxious 8-0 8-1 match after match after match. The way the 8-0 swings depends on if you got put with the premade or not. That is the crux of the problem, if they only balanced the premades across each team, the brutal rolls would be less common.

#19 Codejack

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Posted 18 January 2013 - 07:56 AM

I PUG exclusively, but not exactly out of choice; I have a group of friends that I like to game with, all hardcore gaming junkies and veterans of previous Mechwarrior titles, but none of them have managed to play this game for more than 2 days. "An OK demo for a real game" was the kindest thing any of them would say about it.

#20 Kylere

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Posted 18 January 2013 - 09:18 AM

View PostCodejack, on 18 January 2013 - 07:56 AM, said:

I PUG exclusively, but not exactly out of choice; I have a group of friends that I like to game with, all hardcore gaming junkies and veterans of previous Mechwarrior titles, but none of them have managed to play this game for more than 2 days. "An OK demo for a real game" was the kindest thing any of them would say about it.


Dan

View PostCodejack, on 18 January 2013 - 07:56 AM, said:

I PUG exclusively, but not exactly out of choice; I have a group of friends that I like to game with, all hardcore gaming junkies and veterans of previous Mechwarrior titles, but none of them have managed to play this game for more than 2 days. "An OK demo for a real game" was the kindest thing any of them would say about it.


I thought I was the only one hearing and feeling that!





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