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Evolution Of Streakcat As Evidence Of Evolving Metagame


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#1 Fajther

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Posted 25 November 2012 - 06:01 PM

People adapt to changing conditions. That is part of what makes games good. Once people started playing more anti streak cat, streak cat pilots had to evolve. The answer is this, people are better at staying away. Shooting from a distance. To be honest I am getting tired of having things shot off at 500m+. So people are better at killing my favorite build. I tried to make my streak cat evolve. The problem is that pulling 2 ssrm2s of off my mech just makes me less effective where the streak cat is supposed to be good. The streak cat changed because people changed. 6x ssrm2 isn't as good anymore, because people are better at playing against it. Now I need to do something I thought that I wouldn't. Go back to my cat c1. And be creative there until the time comes when people are no longer good at playing against a streakcat or until the time where I need the cat a1 chassis for some other meta game tactic. Have fun lobbying to nerf something that is dying already. I am on to something else to stay ahead of the metagame curve.

P.s. If you really want balance and not just because you hate streaks just ask for them to nerf the screen shake. That would really hurt streaks, or at least give you a better chance at shooting my big head.

Edited by Fajther, 25 November 2012 - 06:03 PM.


#2 Team Leader

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Posted 25 November 2012 - 06:08 PM

Catapults head isnt even that big anymore, which is supposed to be its weakness. The awful netcode makes it about as difficult as juggling 6 flaming knives on a unicycle in a hurricane blindfolded while winning the lottery, and thats when youre both standing still.

#3 Lefty Lucy

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Posted 25 November 2012 - 06:11 PM

View PostFajther, on 25 November 2012 - 06:01 PM, said:

People adapt to changing conditions. That is part of what makes games good. Once people started playing more anti streak cat, streak cat pilots had to evolve. The answer is this, people are better at staying away. Shooting from a distance. To be honest I am getting tired of having things shot off at 500m+. So people are better at killing my favorite build. I tried to make my streak cat evolve. The problem is that pulling 2 ssrm2s of off my mech just makes me less effective where the streak cat is supposed to be good. The streak cat changed because people changed. 6x ssrm2 isn't as good anymore, because people are better at playing against it. Now I need to do something I thought that I wouldn't. Go back to my cat c1. And be creative there until the time comes when people are no longer good at playing against a streakcat or until the time where I need the cat a1 chassis for some other meta game tactic. Have fun lobbying to nerf something that is dying already. I am on to something else to stay ahead of the metagame curve.

P.s. If you really want balance and not just because you hate streaks just ask for them to nerf the screen shake. That would really hurt streaks, or at least give you a better chance at shooting my big head.


Almost every map allows you to avoid LoS until within range. Sounds like you have a problem with utilizing cover effectively.

#4 Roughneck45

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Posted 25 November 2012 - 06:13 PM

View PostFajther, on 25 November 2012 - 06:01 PM, said:

P.s. If you really want balance and not just because you hate streaks just ask for them to nerf the screen shake. That would really hurt streaks, or at least give you a better chance at shooting my big head.

Totally agree. LRMs lost theirs, so should streaks.

Either reduce the shake and disorienting effects, or reduce the damage. IT shouldn't have both of those AND the lock on ez mode.

#5 Hakkukakt

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Posted 25 November 2012 - 06:36 PM

hum you daydream ?

i have no problem to go under cover to my target ... need just take little time ... but the zen attitude is a great power for a warrior ;)

#6 Fajther

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Posted 26 November 2012 - 01:51 PM

I am trying to figure out if hakkukakt has complimented me or not. Thank you... I think. Or at least thank you for being the first person to say something positive.

#7 Kaldor

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Posted 26 November 2012 - 01:55 PM

The truth is that currently there is no paper rock scissors mechanic for a StreakCat.

#8 Kunae

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Posted 26 November 2012 - 01:57 PM

View PostKaldor, on 26 November 2012 - 01:55 PM, said:

The truth is that currently there is no paper rock scissors mechanic for a StreakCat.

Or, as I like to say, in the "Rock, paper scissors" mechanic, streak cats are the nuclear bomb.

#9 Godzilla Enthusiast

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Posted 26 November 2012 - 01:58 PM

I have no opinion on nerfing anything. I do strongly feel that all game effects that blacken the screen or hugely hinder vision need to be removed. Shaking I can live with not know if I will hit an ally or a for is I pull the trigger or even being able to see where my mech is going is hugely frustrating. I would rather have my mech blow up.

#10 Vapor Trail

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Posted 26 November 2012 - 02:00 PM

ComboCat is almost as annoying...

A dual LRM 15 BoatCat, combined with a qaud SSRM2 StreakCat. Dangerous at pretty much any range, and takes about as much skill to run.

#11 Ursh

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Posted 26 November 2012 - 02:02 PM

I just bought a streak cat today. It rides on lollerskates for sure.

In my first match, came in second on damage in a win. Second match, came in first on damage in a win. Came in 4th in a loss where I was stupid enough to mix it up with two heavies and an hback. Came in first by a huge margin in another win. This was all with pugs, and zero mech xp invested from the start.

The only skill required with this mech is to not run out into the open.....which is common sense for almost any mech. Other than that, you just lock on and then decide if you want to chainfire all six, or alpha them with all six. That's really the only tactical decision you have to make.

Sure, people targeted me, just like I do when I see a streakcat if I'm running my other mechs. It didn't matter enough to really stop me though. When it comes to 8vs8 games though, streakcats are going to be focused and bombed like the abominations they are. Until then, I'm going to use this opportunity to build up easy xp in a mech that I can just convert to lrm boat in the future if the build gets nerfed.

#12 LaserAngel

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Posted 26 November 2012 - 02:04 PM

I noticed today the game suddenly shifted back to LRMWarrior online with a Catapults/Awesome 8R boating nothing but LRMs. The games usually go south as the majority of their missiles hit buildings or rock walls. Then the enemy team mops them up at close range or they run out of ammo.

Is this a kneejerk reaction to Streakcats? Trying to stay at range? I'm also running out of AMS in matches now with how many LRMs are being fired around.

Edited by LaserAngel, 26 November 2012 - 02:05 PM.


#13 Fajther

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Posted 26 November 2012 - 02:07 PM

View PostKaldor, on 26 November 2012 - 01:55 PM, said:

The truth is that currently there is no paper rock scissors mechanic for a StreakCat.



We don't need a paper rock scissors mechanic for anything. We really don't want a 100% on anything so paper rock scissors is a bad analogy. What you want is a group of pilots who have the edge probably 60% of the time against streak cats, and then go out of their way to take advantage of the fact. (so what the rest of us who have problems don't have to).In a one on one situation there are several mechs that can take out a streak cat about 60% of the time. I think if you talk to a jenner pilots they would tell you that they have better then that. Most mechs under 50 tons have more then enough turning ability to stay behind a cat until it is dead. If that were not enough Streak cats on't do the brute force damage they once did. so they can't take on big things either. Atlai have more then enough armor to take out streak cats. when are cats best? In groups. They are exceptional at taking out the jenner that is attacking their friend while being killed by the one behind them. Streak cats are good in groups, They want us to play in groups.

#14 Kobura

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Posted 26 November 2012 - 02:12 PM

Yea, when I see one anywhere near in-range I'm gone, no matter what I'm driving.

#15 nuttycide

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Posted 26 November 2012 - 02:13 PM

I ran streak cats before, but I'll be honest, after awhile it gets boring. Now I run a srm cat. Sure I lost the lock, but now I fire more missiles in each volley. Plus if someone doesn't lock on too you, they might think your running streaks, till they see 12 missile pop out of the arms. I still get targeted, probably more so now, in every match.

#16 Kunae

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Posted 26 November 2012 - 02:13 PM

View PostFajther, on 26 November 2012 - 02:07 PM, said:



We don't need a paper rock scissors mechanic for anything. We really don't want a 100% on anything so paper rock scissors is a bad analogy. What you want is a group of pilots who have the edge probably 60% of the time against streak cats, and then go out of their way to take advantage of the fact. (so what the rest of us who have problems don't have to).In a one on one situation there are several mechs that can take out a streak cat about 60% of the time. I think if you talk to a jenner pilots they would tell you that they have better then that. Most mechs under 50 tons have more then enough turning ability to stay behind a cat until it is dead. If that were not enough Streak cats on't do the brute force damage they once did. so they can't take on big things either. Atlai have more then enough armor to take out streak cats. when are cats best? In groups. They are exceptional at taking out the jenner that is attacking their friend while being killed by the one behind them. Streak cats are good in groups, They want us to play in groups.

Gonna quote myself here: http://mwomercs.com/...ost__p__1491926

View PostKunae, on 26 November 2012 - 11:33 AM, said:

It is stupidly easy to kill ANY mech, 1v1 or even 1v3, in a streak-cat. All of this bro-slapping and e-peen swinging about shooting ears off, or engaging from range is nonsense. At ~85kph, and fully armored, there's no way you're staying beyond 270m from me. In the time it takes you to shoot off my ears I'll have killed you and your buddy... twice.

In my personal opinion, the only long-term solution is to remove Streak-SRMs from the game, entirely. With the aiming mechanic there is no real reason to have them, and "always hit" weapons will be virtually impossible to balance properly.

Make SSRMs a cute story to tell the grand-kids about.


#17 Fajther

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Posted 26 November 2012 - 02:20 PM

thank you ursh and laser angle For proving my point about metagame/ evolving builds. Things are changing less because of the reaction and more because the players are better at countering each other.

#18 Felbombling

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Posted 26 November 2012 - 02:20 PM

Screen shake should be reserved for AC/20's, Gauss Rifles and AC/10s. Although slow as [expletive deleted], the Cataphract 4X with quad AC/2s is a guilty pleasure. You know you are rocking someones world while they're trying to line up gauss shots half a world away.

#19 Aegis Kleais

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Posted 26 November 2012 - 02:24 PM

View PostFajther, on 25 November 2012 - 06:01 PM, said:

People adapt to changing conditions. That is part of what makes games good. Once people started playing more anti streak cat, streak cat pilots had to evolve. The answer is this, people are better at staying away. Shooting from a distance. To be honest I am getting tired of having things shot off at 500m+. So people are better at killing my favorite build. I tried to make my streak cat evolve. The problem is that pulling 2 ssrm2s of off my mech just makes me less effective where the streak cat is supposed to be good. The streak cat changed because people changed. 6x ssrm2 isn't as good anymore, because people are better at playing against it. Now I need to do something I thought that I wouldn't. Go back to my cat c1. And be creative there until the time comes when people are no longer good at playing against a streakcat or until the time where I need the cat a1 chassis for some other meta game tactic. Have fun lobbying to nerf something that is dying already. I am on to something else to stay ahead of the metagame curve.

P.s. If you really want balance and not just because you hate streaks just ask for them to nerf the screen shake. That would really hurt streaks, or at least give you a better chance at shooting my big head.

Not sure about all that.

I think this is just psychology 101 at effect. People want all-powerful configs because it leads to success with less effort. Few people enjoy the challenge and just want to win at any cost. You'll see this with a lot of min/maxers. Once someone finds the current max build, and it becomes common knowledge, you see a massive influx of its use.

These just lead to finding balancing issues faster; I'm not sure it really means the game is evolving. You find it with a lot of games that come out and then introduce new items that need real-world balancing.

#20 Codejack

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Posted 26 November 2012 - 02:26 PM

View PostKaldor, on 26 November 2012 - 01:55 PM, said:

The truth is that currently there is no paper rock scissors mechanic for a StreakCat.


Yea, you know, unless you have another Heavy or Assault mech to fight them with.

Guess what? A Heavy mech set up to take out scouts, which is exactly what we are talking about here, SHOULD be extremely effective in doing so. If you want to kill it, go look up one of the dozens of methods to take it out: Gausscat, Gaussphract, guncat, quad-ac2-cataphract, LRM-boat, pretty much any decently set up Atlas or Awesome, Dragons are fast enough to hold the range open, Cicadas are so fast that they can be tricky to hit if there is any cover nearby....

Or, if you are so convinced of the superiority of the streakcat, why don't you play one?





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