Circle Fighting
#1
Posted 08 December 2011 - 12:13 PM
Will there be much circle fighting in MWO?
As an aside, was circle fighting ever in TT?
#2
Posted 08 December 2011 - 12:22 PM
The circle strafing happened less with large 'Mechs moving at slower speeds, but there was still the shift and joggle to keep your opponent out of your soft rear armor. The video games actually made using ranged weapons -at range- a feasible option and opened up a larger array of tactics that typically wasn't viable in the tabletop.
#3
Posted 08 December 2011 - 12:27 PM
Yeach, on 08 December 2011 - 12:13 PM, said:
Will there be much circle fighting in MWO?
I remember the devs saying they wanted to limit circle-strafing. Personally, I have no problem with it because I can't see two mechs standing still and exchanging blows. Seems like a rather organic by-product of close-range combat IMHO. One way the devs plan to limit it is by having a significant amount of urban maps though I specifically remember Bryan Ekman saying in one post close to a month ago that not all maps are going to urban.
#4
Posted 08 December 2011 - 12:30 PM
Edited by Skwisgaar Skwigelf, 08 December 2011 - 12:31 PM.
#5
Posted 08 December 2011 - 12:33 PM
1) Keep moving so you're not an easy target
2) Keep your enemies from getting behind you
3) Turn so you can keep shooting at your enemy
In 1v1 battles, the COD is inevitable unless 1 person is standing still and just turning on the spot. In anything team related, the COD pretty much goes out the window as you have more than 1 person to both defend against and try and attack. Unless it's a very wide COD
#6
Posted 08 December 2011 - 12:34 PM
#7
Posted 08 December 2011 - 12:35 PM
#8
Posted 08 December 2011 - 12:36 PM
It is the best way for lights and mediums to destroy a assault.
#9
Posted 08 December 2011 - 12:36 PM
Raeven, on 08 December 2011 - 12:22 PM, said:
The circle strafing happened less with large 'Mechs moving at slower speeds, but there was still the shift and joggle to keep your opponent out of your soft rear armor. The video games actually made using ranged weapons -at range- a feasible option and opened up a larger array of tactics that typically wasn't viable in the tabletop.
I'm going to have to slightly disagree with you here. In the MW series circle fighting refers to mechs actually running around in a circle, basically a daisy-chain of doom. In the TT you see a lot more use of the terrain to get the best to-hit numbers while giving your opponent worse to-hit numbers.
#10
Posted 08 December 2011 - 12:40 PM
#11
Posted 08 December 2011 - 12:43 PM
That being said, nothing wrong with circle strafing if it works.
#12
Posted 08 December 2011 - 12:44 PM
Edited by John Clavell, 08 December 2011 - 12:44 PM.
#13
Posted 08 December 2011 - 12:45 PM
Kudzu, on 08 December 2011 - 12:36 PM, said:
Yes, but they haven't had a mix of different difficulty terrain in a video game so close together as they did on the board game. You didn't have trees, elevations, or rough ground to slow your movement as much as they would in the board game. In the video games, when you did have such situations, the elevations were extreme or the players simply avoided the slower terrain.
Also, in every tabletop game I have ever played, if someone won initiative and had the movement to get behind their opponent, they moved behind their opponent. Next turn, the opponent moved however he could to get that enemy out from behind him. i.e. circle strafing.
#14
Posted 08 December 2011 - 12:51 PM
Hope they can add some real tactical complexity to this game.
#15
Posted 08 December 2011 - 12:55 PM
#16
Posted 08 December 2011 - 12:59 PM
Raeven, on 08 December 2011 - 12:45 PM, said:
Yes, but they haven't had a mix of different difficulty terrain in a video game so close together as they did on the board game. You didn't have trees, elevations, or rough ground to slow your movement as much as they would in the board game. In the video games, when you did have such situations, the elevations were extreme or the players simply avoided the slower terrain.
I agree completely with that, there's been a huge difference between TT and MW as far as tactics.
Quote
That's actually not the best plan in all cases. Depending how damaged the target is, where that damage is located, and what the terrain looks like it's not always the best plan to move directly behind the target.
#17
Posted 08 December 2011 - 01:05 PM
#18
Posted 08 December 2011 - 01:07 PM
#19
Posted 08 December 2011 - 01:10 PM
#20
Posted 08 December 2011 - 01:14 PM
John Clavell, on 08 December 2011 - 01:05 PM, said:
Yes and no.
In MW4 for example, terrain could be a huge advantage depending on if it was used properly (PPC/Guass snipers, LRM boats etc). People had a hate for "poptarting", Using jumpjets to pop out from behind a hill or building and firing then dropping behind cover again.
These are all effective uses of terrain, some used better than others.
Now having said that, I never played the TT so there may be any number of alternative tactics that were possible there that weren't in the PC games (like melee).
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