Monday? No IGN Info day!
#41
Posted 07 May 2012 - 07:09 PM
I think I need to pack my bags and run though, the ForumUserKiller scares me.
#42
Posted 07 May 2012 - 07:41 PM
#43
Posted 07 May 2012 - 08:03 PM
Just FYI Mr. Bullock.
#44
Posted 07 May 2012 - 08:08 PM
Morr, on 07 May 2012 - 07:41 PM, said:
IGN are, for the most part, Console focused, so they are more used to FPS games and such. I personally don't mind, so long as they don't say anything negative about MWO just because it's different* from most AAA games these days.
*Different = Better
#45
Posted 07 May 2012 - 08:28 PM
#46
Posted 08 May 2012 - 01:25 AM
Garth Erlam, on 07 May 2012 - 01:36 PM, said:
First, I hate you Garth for sending me into a wikipedia time warp.
Second... *puts on his tin foil hat* This is code for open beta coming even earlier than June 30th. See, the Tunguska event knocked over an estimated 80 million trees. Garth's code here is that they expect that by June 30th, MWO players will already have shot down/run over at least 80 million trees.
All we need to do is calculate the average number of trees that will be shot down per day in MWO, and then backtrack from June 30th and we'll have our launch date. Let's make it happen, people.
Edited by LackofCertainty, 08 May 2012 - 01:25 AM.
#47
Posted 08 May 2012 - 04:32 AM
LackofCertainty, on 08 May 2012 - 01:25 AM, said:
First, I hate you Garth for sending me into a wikipedia time warp.
Second... *puts on his tin foil hat* This is code for open beta coming even earlier than June 30th. See, the Tunguska event knocked over an estimated 80 million trees. Garth's code here is that they expect that by June 30th, MWO players will already have shot down/run over at least 80 million trees.
All we need to do is calculate the average number of trees that will be shot down per day in MWO, and then backtrack from June 30th and we'll have our launch date. Let's make it happen, people.
See thats the catch.. if you noticed in the videos.. the trees didn't fall down.. (Or at least I didn't see any fall down or go boom)
#48
Posted 08 May 2012 - 04:34 AM
Chuckie, on 08 May 2012 - 04:32 AM, said:
See thats the catch.. if you noticed in the videos.. the trees didn't fall down.. (Or at least I didn't see any fall down or go boom)
Not all the coding is in place yet. Lots of people have mentioned this, and the devs have replied. I hope to see flamers catching the trees on fire SOON !
#49
Posted 08 May 2012 - 05:35 AM
#50
Posted 08 May 2012 - 06:05 AM
where in the vid is ppc fire? just looked again and didnt see?
#52
Posted 08 May 2012 - 06:09 AM
#54
Posted 08 May 2012 - 06:11 AM
Sarah Dalrymple, on 08 May 2012 - 04:34 AM, said:
Not all the coding is in place yet. Lots of people have mentioned this, and the devs have replied. I hope to see flamers catching the trees on fire SOON ™!
True but for LackOfCertaintys' wild speculation to be true will have to be able to destroy trees..
CoffiNail, on 08 May 2012 - 06:10 AM, said:
@ 1:30 mark.. Two big blue streaks that hit the Atlas.
@ 2:14 Cat fired into someone to the front left of the atlas so you could seem them through the trees..
Edited by Chuckie, 08 May 2012 - 06:14 AM.
#55
Posted 08 May 2012 - 06:11 AM
#56
Posted 08 May 2012 - 06:32 AM
Garth Erlam, on 07 May 2012 - 01:36 PM, said:
Well, it kinda is considering Crytek's Crysis 2 states that Tunguska was the result of the Ceph and such. I mean, that's where Hargreave stole Ceph tech and such. Given both games run CryENGINE 3 they're somewhat related.
Edited by Vulpesveritas, 08 May 2012 - 06:36 AM.
#57
Posted 08 May 2012 - 10:00 AM
#58
Posted 08 May 2012 - 10:04 AM
Ragnrok, on 08 May 2012 - 10:00 AM, said:
Well, no Vulture in the game, video, pics, or signatures, so it surely is just a misunderstandment.
Can you describe its look, or the part of video you saw it on?
#60
Posted 09 May 2012 - 07:08 AM
Adridos, on 08 May 2012 - 10:04 AM, said:
Can you describe its look, or the part of video you saw it on?
its in the first post of the topic here. the pic after the red mech (think thats an atlas, but dont remember) its the brownish colored mech
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