Edited by Grugore, 27 November 2012 - 01:48 AM.


Should C-Bill Farmers Be Banned?
#1
Posted 27 November 2012 - 01:46 AM
#2
Posted 27 November 2012 - 01:49 AM
#3
Posted 27 November 2012 - 01:49 AM
#4
Posted 27 November 2012 - 01:49 AM
And if the same user creates another acocunt then a IP ban is in order.
#6
Posted 27 November 2012 - 01:51 AM
#7
Posted 27 November 2012 - 01:52 AM
#8
Posted 27 November 2012 - 01:52 AM
Rifter, on 27 November 2012 - 01:49 AM, said:
And if the same user creates another acocunt then a IP ban is in order.
Unfortunately, IP banning doesn't work since some providers use dynamic IP addresses.
#9
Posted 27 November 2012 - 01:53 AM
Sweeping the problem under the rug with a ban wave, will at best be a publicity stunt. It won't make the game much better for free players and pubs. With that in mind, I am against it and in favor of measurably effective treatment methods.
#12
Posted 27 November 2012 - 01:56 AM
but you can hope they drive forward fast tho phase 3 of matchmaking
#13
Posted 27 November 2012 - 01:58 AM
Kernfeuer, on 27 November 2012 - 01:56 AM, said:
but you can hope they drive forward fast tho phase 3 of matchmaking
From your lips to the holy ears of Blake.
#14
Posted 27 November 2012 - 01:58 AM
#16
Posted 27 November 2012 - 02:01 AM
Kernfeuer, on 27 November 2012 - 01:56 AM, said:
but you can hope they drive forward fast tho phase 3 of matchmaking
This is what I am impatiently waiting for, with a full 8 man team there will be no suicide farming if both sides are premade groups.
#17
Posted 27 November 2012 - 02:01 AM
Duppie1974, on 27 November 2012 - 01:58 AM, said:
They might still do it... but it would be very illogical and counter productive to do so before actually fixing the economy itself first. As I've said many times, they need to remove AFK rewards and reduce or remove payment from quick deaths in which you do little to no damage in a match. They shouldn't allow you to queue up with no weapons at all then still pay you for it.
1) Queuing up then not playing should result in nothing for the match.
2) Queuing up with 0 weapons and/or 0 armor should also result in nothing for the match.
^ Those 2 changes right there would literally cause probably 99% of AFKs/suiciders to quit doing it.
Edited by Bluten, 27 November 2012 - 02:03 AM.
#18
Posted 27 November 2012 - 02:01 AM
#20
Posted 27 November 2012 - 02:05 AM
Quote
Trial Mech Locking
- Trial Mechs will now work the same as any BattleMech, they are locked until the match ends. This ends the ability for a macro player to "churn" matches to maximize CB.
- You will only receive rewards up to the point of disconnection.
- NOTE: If you are dead, you will receive earned rewards, plus match rewards.
- Players that fail to provide any input will be kicked from a match Although it does not prevent a macro player from simply putting in inputs, it forces them to LOOK like a bot.
Nothing more to say.
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