Since the last patch my latency has gotten a bit worse (105ms vs 125+).
Now I find that hitting a target is exponentially more difficult as latency increases.
I have a long history in the FPS scene playing a sniper so I know all about leading shots...but that doesn't really help here.
It really is stupidly impossible to land any ballistic shots. I guess this is why streaks are so powerful since they hit their target without aiming.
Perhaps this should just be called Streakwarrior Online.


Latency And Hit Registration.
Started by JoeMojoJones, Nov 27 2012 03:43 AM
1 reply to this topic
#1
Posted 27 November 2012 - 03:43 AM
#2
Posted 27 November 2012 - 03:46 AM
JoeMojoJones, on 27 November 2012 - 03:43 AM, said:
Since the last patch my latency has gotten a bit worse (105ms vs 125+).
Now I find that hitting a target is exponentially more difficult as latency increases.
I have a long history in the FPS scene playing a sniper so I know all about leading shots...but that doesn't really help here.
It really is stupidly impossible to land any ballistic shots. I guess this is why streaks are so powerful since they hit their target without aiming.
Perhaps this should just be called Streakwarrior Online.
Now I find that hitting a target is exponentially more difficult as latency increases.
I have a long history in the FPS scene playing a sniper so I know all about leading shots...but that doesn't really help here.
It really is stupidly impossible to land any ballistic shots. I guess this is why streaks are so powerful since they hit their target without aiming.
Perhaps this should just be called Streakwarrior Online.
This remember me of the meme that goes, "you must be new here".
Welcome to Lagwarrior Online.

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