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The Heat Suicide -Exploit Must Be Issued Asap!


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#1 Artifex 28

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Posted 27 November 2012 - 03:56 AM

This is getting more and more common. Around 50% of the games today/yesterday had people heat exploding themselves to farm C-Bills.

Edited by Artifex 28, 27 November 2012 - 04:36 AM.


#2 sycocys

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Posted 27 November 2012 - 04:18 AM

No Name and Shames - forum rules.

Please also post a suggestion to open up discussion on how to tweak/handle this otherwise this really doesn't belong in suggestions area.

#3 Artifex 28

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Posted 27 November 2012 - 04:36 AM

View Postsycocys, on 27 November 2012 - 04:18 AM, said:

No Name and Shames - forum rules.

Please also post a suggestion to open up discussion on how to tweak/handle this otherwise this really doesn't belong in suggestions area.


I find addressing and fixing this as a GREAT SUGGESTION. :P

#4 Fiachdubh

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Posted 27 November 2012 - 05:58 AM

Death by overheating is part of BT, happens regularly enough but unless they do it at home base as soon as drop begins do not think it is intentional.

#5 Critical Fumble

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Posted 27 November 2012 - 06:07 AM

Problem: People are exploiting game mechanics and griefing.

Solution: Report them to support.

#6 Artifex 28

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Posted 27 November 2012 - 06:08 AM

View PostCritical Fumble, on 27 November 2012 - 06:07 AM, said:

Problem: People are exploiting game mechanics and griefing.

Solution: Report them to support.


And which would be the most smooth way to do that?

#7 Volkite

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Posted 27 November 2012 - 06:13 AM

So we can't recite the name of another member of this forum? Why not?
Are out delicate egos so fragile now that the slightest bit of negative feedback in regards to our actions and words cause massive internal haemorrhaging and ulcers or something?

We all know at least one name of those who are chronic heat Suiciders. We should be allowed to make a sort of **** list, to preserve our own enjoyment; little as can be found these days.

#8 Critical Fumble

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Posted 27 November 2012 - 06:13 AM

View PostArtifex 28, on 27 November 2012 - 06:08 AM, said:


And which would be the most smooth way to do that?

Put on your party clothes, slide up next to them and say, "Hey, good looking, come here often?"

Or scroll to the top of the page and click "support", which is left of "download now". The email address is right there.

#9 sycocys

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Posted 27 November 2012 - 06:21 AM

View PostMerovigian, on 27 November 2012 - 06:13 AM, said:

So we can't recite the name of another member of this forum? Why not?
Are out delicate egos so fragile now that the slightest bit of negative feedback in regards to our actions and words cause massive internal haemorrhaging and ulcers or something?

We all know at least one name of those who are chronic heat Suiciders. We should be allowed to make a sort of **** list, to preserve our own enjoyment; little as can be found these days.

The rule for no Name and Shame's is PGI's and should be followed regardless of your opinion of it. If your dead set on making a list go do it on your clan site, it's not acceptable here.

#10 Artifex 28

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Posted 27 November 2012 - 07:20 AM

View Postsycocys, on 27 November 2012 - 06:21 AM, said:

The rule for no Name and Shame's is PGI's and should be followed regardless of your opinion of it. If your dead set on making a list go do it on your clan site, it's not acceptable here.


But if you linked that list here, that would be removed. :(

Anyways. Names or not - the only reason is to address the case so it would be fixed ASAP.
The more people get active on the case, the faster that happens. It is such a super small fix for it.
Cause monetary penalty and zero XP from suicide. IF you dealt damage first etc - you still might get on positive.

#11 sycocys

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Posted 27 November 2012 - 07:35 AM

Having discussion on what could be done to alleviate the problem is what the board needs.

And I agree that a penalty for suicide would be the most efficient, the trick is how to determine effectively when it's suicide or a mistake in the heat of battle. I know during the course of trying out ridiculous alpha shot builds I've missed completely and accidentally fired of a second shot while trying to escape to cool down. A specific condition - yes, should it be penalized? I don't know about that. Hard to determine across the board what's a legitimate suicide from a coding perspective.

You could add time in there - get an all around average of time between the two teams converging into skirmish fights, subtract a little bit and it at least forces them to be in the match for x amount of time before suicide - but then that changes your teams tactics a fair bit as well. Your about to engage and then - boom suicide.

Have to acquire a target? Might work against lights that cap rush and get snuck up on though. Or a guy in battle that overheats with an alpha shot before getting a target and is being rushed on.

#12 Jacob Penn

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Posted 27 November 2012 - 08:54 AM

I agree with the idea that a suicide death should receive less reward at the end of the battle.
Also, friendly fire deaths should be considered to penalize such players causing those as well.
Either method might be exploited without them.

#13 sycocys

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Posted 27 November 2012 - 09:09 AM

Friendly fire/tks are a whole different discussion and just as tricky of a situation to deal with.

#14 Mason2501

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Posted 27 November 2012 - 10:06 AM

I made a post about this too: http://mwomercs.com/...y-farming-bots/

There is a very big difference, in running a mech into battle, fighting, and running too hot and having your mech blow up.

Then at the start of the match, just auto shooting and overriding via macro, till you mech explodes. Then having a macro brag about it and disconnect from match. Clearly the bad player is exploiting the win/loss over heating death game for money. They strip off all the armor, items, just leaving a few flamers or lasers, and ammo center torso. They have minimal repairs or enter battle in a UN-re-armed UN-repaired state via macroing. They will hop from mech to mech, entering matches, and blowing themselves up. This is hurting the match game play. Something need to be done to fix this.

Best if a mech does no damage, does not cap at all, does not move, then self over heat explodes should NOT get any money or exp, and should pay the full cost of repairs. If the account is doing match after match with a macro program, the account should be wiped or banned. It's frustrating not having a way of reporting this exploiting while its happening in game.

I understand the occasional bug that causes a player to quit a match, or a player in combat who over overrides too much with then firing alpha strikes hoping for kill that oops go up. My opinion is that's ok. I wouldn't mind if as a quick fix we got no exp or money, and had repair bill if that was only way to quick stop this bot money farmers. In a longer run fix, just make it so that your mech does no damage to enemies, while just suicides, gets no exp or money, and has to pay full repair bill.

It's whole another issue about suciding Mech (piloted by real playing players) who just charge at the enemy, score a few hits, and then get smashed. I don't really see much of way to stop that. They are not bot macro based. Even if you don't agree with it, at least they show you where the enemy is, distract them for a bit, and give them damage and kills.

Perhaps in Mech lab, players should not be able to strip more then 30%-50% of the armor off the Mech. Nor launch unless they are few tons close to the mech's weight, maybe within 10% of the class.

Edited by Mason2501, 27 November 2012 - 12:09 PM.


#15 MaddMaxx

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Posted 27 November 2012 - 10:30 AM

View PostMerovigian, on 27 November 2012 - 06:13 AM, said:

Are our delicate egos so fragile now that the slightest bit of negative feedback in regards to our actions and words cause massive internal hemorrhaging and ulcers or something?


You might want to read that second sentence again. This time though insert yourself versus what a Suicider apparently causes.
Is your ego so delicate that you can't handle a game in which the odd loser blows themselves up for some imaginary digital currency?

Edited by MaddMaxx, 27 November 2012 - 10:31 AM.


#16 Cearrdorn

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Posted 27 November 2012 - 11:28 AM

View PostMaddMaxx, on 27 November 2012 - 10:30 AM, said:


You might want to read that second sentence again. This time though insert yourself versus what a Suicider apparently causes.
Is your ego so delicate that you can't handle a game in which the odd loser blows themselves up for some imaginary digital currency?


This isn't about *our* egos being unable to handle someone suiciding. It's about game balance being thrown to the wolves because they do this in a 100 ton mech and we still have to FIGHT the 100 ton mech it was paired up with. When you see this multiply in aggregate you end up with 3 fighting 5 (this happened to the opposing team on one match I was in last night, 4 of theirs Discoed, two of ours exploded and one discoed) and they only started the match with 7. It becomes ridiculously unfair to the 'survivors' of this type of stupidity. We have enough problems with client side issues without min/maxers and farmers further destroying the fragile team balances.

#17 Grokmoo

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Posted 27 November 2012 - 11:40 AM

Here is my suggestion: anyone who suicides without taking any damage from enemy fire should receive no XP and no c-bills. Sure, they will still be able to suicide rush the enemy base, but it is better than nothing.

#18 Alois Hammer

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Posted 27 November 2012 - 11:45 AM

THE HEAT SUICIDE -EXPLOIT MUST BE ISSUED ASAP!


I think the exploit has already been issued, and is being used vigorously. What it must be is repealed, repaired, fixed, stomped out, and so on.

#19 Nicholas Carlyle

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Posted 27 November 2012 - 11:50 AM

As a new player, this has immediately caused me heartache when starting. I'm already a liability in most games because the matching system doesn't account for me being new. But then throw in one person killing themselves and my team is pretty much going to lose.

It will cost you players in the long run if you don't address it.

#20 KhanCipher

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Posted 27 November 2012 - 11:51 AM

View PostMason2501, on 27 November 2012 - 10:06 AM, said:

Perhaps in Mech lab, players should not be able to strip more then 50% of the armor off the Mech. Nor launch unless they are 2-3 tons close to the mech's weight.


i might want to point out that if this idea doesn't quite work, e.g. my SL+DHS hunchback is currently waiting for a bigger engine (i went from a 200 to a 225, then i figured out that SPLs are not worth it and downgraded back to SLs), which right now it functions better than a standard lvl1 SLback, but it's 5.5 tons underweight, and engines cost alot of money you know





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