Missiles in the trailers
#21
Posted 07 May 2012 - 08:29 PM
What I'd like to see is how they behave within minimum range (<180m).
#22
Posted 07 May 2012 - 08:30 PM
Naduk, on 07 May 2012 - 07:16 PM, said:
instead of launching in a block, the missiles would launch separately
like this
http://youtu.be/bonai7PXfUM?t=2m55s
A block seams more imposing to me.
#23
Posted 07 May 2012 - 08:52 PM
#24
Posted 07 May 2012 - 08:59 PM
the moving in syncronised pairs sort of throws me. looks a bit odd. not game ruining but in the spectacular display that was the new gameplay video it stood out as not as polished as the rest.
EDIT: looks like they traveled in pairs because it was dual LRM 15's. a single LRM 20 dose not do that.
Edited by DooMachine, 07 May 2012 - 09:32 PM.
#25
Posted 07 May 2012 - 09:02 PM
So your only defense is one page in a book you created in 2006? In that book you. altered 20 years of other peoples books so you can run tournaments.
Steps for combat: per your book.
- Combat
- Attack Declaration
- Line of Sight!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Weapon Attacks
- Physical Attacks
- Attack Declaration
So on pg 111 Were its says All missles can fire over mountains and hills. Because step 2 of combat were you check Line of sight doesn't apply?
I love when they create a rule in a master book then say well you can break that rule if you do this.
#26
Posted 07 May 2012 - 09:13 PM
#27
Posted 07 May 2012 - 09:21 PM
As for damage to that Jenner... I think they had God mode on for those videos, as the Cat with PPCs hammered up that Atlas and he didn't show any damage to any locations.
Could the Centurion, Commando, and Awesome get some love please?
#28
Posted 07 May 2012 - 09:23 PM
#29
Posted 07 May 2012 - 09:24 PM
1. I dont like the spread,MW2,MW3,MW4 send them in this tight and direct way
2. the launch,all at once I dont like it.... it looked cool in the trailer,its cinematic and dramatic,I would like it on SRM but LRM,I much more liked the old launch style,this epic stream of concentrated death
3. they dont seem very effective,coupled with fact that I didnt saw any reload stations I can feel balance problems
Edited by neodym, 07 May 2012 - 09:27 PM.
#30
Posted 07 May 2012 - 09:33 PM
#31
Posted 07 May 2012 - 09:35 PM
Corbon Zackery, on 07 May 2012 - 09:02 PM, said:
So your only defense is one page in a book you created in 2006? In that book you. altered 20 years of other peoples books so you can run tournaments.
Steps for combat: per your book.
- Combat
- Attack Declaration
- Line of Sight!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Weapon Attacks
- Physical Attacks
- Attack Declaration
I love when they create a rule in a master book then say well you can break that rule if you do this.
The line of sight is established by the unit spotting for you. There is no disagreement in rules. The question would be how effective is indirect fire in MWO. Tabletop balances it by making it harder for your missiles to hit, unless you paid the tonnage for TAG or C3.
#32
Posted 07 May 2012 - 09:37 PM
Corbon Zackery, on 07 May 2012 - 09:02 PM, said:
So your only defense is one page in a book you created in 2006? In that book you. altered 20 years of other peoples books so you can run tournaments.
Steps for combat: per your book.
- Combat
- Attack Declaration
- Line of Sight!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Weapon Attacks
- Physical Attacks
- Attack Declaration
I love when they create a rule in a master book then say well you can break that rule if you do this.
I gave you the most recent book with the rules in it, would you prefer to go back to the Battletech Compendium from 1994 that has the same rules for LRM Indirect Fire? And it does require LOS-- from a spotter (Just like the scout mech in the video!). Your arrogance in your ignorance is astounding.
From Sarna (http://www.sarna.net/wiki/LRM)(Relevent parts in italics):
First introduced in 2400 by the Terran Hegemony, Long Range Missiles are designed to engage the enemy at great distances at the expense of damage dealt. Adapted towards the profusion of electronic jamming on the battlefield and the effectiveness of current armor designs, these missiles are capable of indirect fire and disperse over a smaller area than Short Range Missiles. Inner Sphere LRM launchers achieve this range by firing at a ballistic launch angle, making them less accurate at close range. Clan LRM launchers do not suffer from this effect, in addition to being smaller and more compact, thanks to their technological advantage.
Christopher Dayson, on 07 May 2012 - 09:33 PM, said:
That seems to be the price for firing indirectly-- more spread on the missiles meaning more misses. Seems rather balanced. Evidently NARC, Artemis, TAG, etc will narrow the spread down generating more damage done.
Edited by Kudzu, 07 May 2012 - 09:47 PM.
#33
Posted 07 May 2012 - 09:49 PM
The first one being:
Playtesters/Proofers/Fact Checkers (p. 7)
Insert alphabetically: Edward “Tenaka Fury” Lafferty.”
Reprint Notice (p. 7)
Insert before the legal text (space before and after this line):
“Corrected Third Printing. Second Printing by Catalyst Game Labs.”
House Liao (Capellan Confederation) (p. 17)
Change “Hinduism” to “Hindi.”
Change “Hindu” to “Hinduism.”
These are just the funny ones?
Sorry
Missle need line of sight unless you TAG or run C3 with C3 Master even the Errata on that is funky:
C3 Computer (Master/Slave) (p. 131)
First sentence, second paragraph, remove:
“with line of sight”
After the “TAG” paragraph in the second column, add the following #5 header
paragraph:
“LOS: While units must have LOS to a target to make an attack using a C3
system, the C3 system itself need not have LOS. For example, in the C3
Diagram on p. 132, if there were a Level 2 hill in hex 0409 (blocking LOS
between the unit in Hex B and the target in Hex A), the units in Hexes C and D
would still be able to target the ’Mech in Hex A as though they were at a Range
of 2 (see Water, below, for the exception).”
I wasn't trying to make a big deal out of it we can just use classic rules the big boy book is well to advanced.
#34
Posted 07 May 2012 - 09:51 PM
Indirect Fire with LRM's and TAG and the like have been around for like... oh, almost 20 years now?
#35
Posted 07 May 2012 - 10:06 PM
With a few second reload time it really comes down to just being a very stationary target on top of a hill and constantly firing.
The problem with that is what is the role of AC2 then? I thought that was supposed to be the ammunition long range sustained damage output weapon...
#36
Posted 07 May 2012 - 10:10 PM
#37
Posted 07 May 2012 - 10:58 PM
Considering Damage Output : I think that was ok as well if you consider the TT rules. First of the indirect fire would reduce your chance to hit at all, secondly he was shooting at a jenner, a very fast Mech, which is notorious for being hard to hit, and last but not least those are unmodified LRMs which only hit with about 50% of the missiles fired anyway. (For those who know the rules : Basic Pilot (4) + probably at medium range (2) + fast moving jenner (3) + indirect fire (1) means he will only hit with 10s on 2D6 .... it's not impossible but not likely (about 17%) add to that the fact that probability dictates only 50% missilies hit per salvo and you would be lucky to get 7-8 points of damage out of those 2 LRM15s)
But we have to see for ourselves how they will perform ingame against the other weapons. One thing is sure though .... it looks fantastik and I can't wait to play.
@Corbon Zackary : I'm sorry but I've been playing TT for close to 2 decades now, there was always the possiblity of indirect fire with LRMs. I played in one of our Leagues untill a fews years back and there we always used the BT Master Rules (Fasa 1707 from 1998). Maybe you never heard of it, maybe you never played by those rules, maybe you don't like them, but that would be your Opinion and neither rule nor fact.
To shoot LRMs you would need a direct Line of Sight to your Target, or one of your Teammates has a direct Line of Sight to the Target but you don't, So you can shoot directly or indirectly via spotter, you can't however fire directly via spotter. TAG; C3 and all that Stuff doesn't come into it, they just make it easier to hit indirectly.
Edited by Nighthound, 07 May 2012 - 11:04 PM.
#38
Posted 07 May 2012 - 11:37 PM
I would prefer a slightly staggered volley rather one big block or a "line" of missiles, as well as a more "shrieking" effect but MW has always taken a somewhat (in my opinion) odd approach.
But just for amusement:
#39
Posted 08 May 2012 - 12:16 AM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users