Missiles in the trailers
#41
Posted 08 May 2012 - 02:03 AM
#42
Posted 08 May 2012 - 02:30 AM
#43
Posted 08 May 2012 - 07:13 AM
#44
Posted 08 May 2012 - 08:11 AM
i hate the clump fire, to me it feels stupid, i wouldn't care if others were doing it but its not my cuppa tea
also black mumba is spot on, way more smoke needed and much more oomphf and whoosh when launching
#45
Posted 08 May 2012 - 08:50 AM
ROLL THOSE 5 x D5 DICE!
Moving on. A plausible reason the Damage readout was simply the flickering (other than being a Alpha view) is that to get the actual damage on an enemy Mech requires your own LOS, unless of course they incorporate that facility via transfer of LOS data via installed Scout Modules.
It would be cool to have the spotter have LOS long enough to transmit actual damage #'s back to the shooter. Otherwise, the choice is keep Launching or get in close enough ot get LOS data for yourself. LOL
Edited by MaddMaxx, 08 May 2012 - 08:51 AM.
#46
Posted 08 May 2012 - 08:58 AM
Abrahms, on 07 May 2012 - 06:59 PM, said:
That was my problem too. This is the future and the missiles seem like something the chinese invented centuries ago. The swirl around so fast, it makes them look like they have no mass. Might as well of launched confetti at the enemy. The crazy swarm swirl flight pattern needs to be toned down a bit.
Generally speaking, they wouldn't launch all at ones either. An all at once launch increases the chances of them colliding in mid air with eachother. They would be launched very very quickly and close to eachother, but the all at once with the swarm swirl flight makes them look kinda silly.
#48
Posted 08 May 2012 - 10:07 AM
Also have they mentioned anything about Inferno rounds? for SRMs?
#49
Posted 08 May 2012 - 10:24 AM
Very cool PGI. very cool.
#50
Posted 08 May 2012 - 11:00 AM
Missile swarm makes much more sense, since point defense is a thing in Battletech.
And asthetically the cloud of missiles is much more intimidating than a trickle. Guess that's just your taste, but I don't get it. Missile streams bothered the heck out of me in Mech 2, I'm glad for the change.
#51
Posted 08 May 2012 - 11:32 AM
#52
Posted 08 May 2012 - 11:38 AM
#53
Posted 08 May 2012 - 12:45 PM
#54
Posted 08 May 2012 - 12:54 PM
It doesn't bother me enough to complain, but I would like alternatives to be made available.
And the LRM 20 fires 2 waves of 10 from the first gameplay video.
Edited by UncleKulikov, 08 May 2012 - 12:55 PM.
#55
Posted 08 May 2012 - 01:57 PM
UncleKulikov, on 08 May 2012 - 12:54 PM, said:
Good point. Also, if they stick with TT, each 10 cluster would have 2 groups with a potential damage of 1-5 each. So in affect, you do get a quasi continuous bombardment element. Given 2 LRM10 launchers with staggered fire... ouchers.
P.S. The video showed a second launch being fired before the first volley actually arrived at the target.
Edited by MaddMaxx, 08 May 2012 - 01:58 PM.
#56
Posted 08 May 2012 - 10:42 PM
neodym, on 07 May 2012 - 09:24 PM, said:
2. the launch,all at once I dont like it.... it looked cool in the trailer,its cinematic and dramatic,I would like it on SRM but LRM,I much more liked the old launch style,this epic stream of concentrated death
^This. Additionally, I think that trails could be thicker while missiles themselves should be slightly less manoeuvrable.
I must confess that my favourite LRM implementation is MWLL one. Cool sound, perfect launch pattern, thick trails -- what not to like?
#57
Posted 09 May 2012 - 02:53 AM
that style in MWO would be the penultimate
#58
Posted 09 May 2012 - 03:25 AM
Then again, these are pre-beta graphics so there's still time for changes. *fingers crossed*
Geist Null, on 07 May 2012 - 05:48 PM, said:
maybe if a caption popped up that said "12/20 missles recorded a hit" that would be a nice approach to letting players know missles do their job.
I agree on the need for more feedback. Maybe something along the lines of what MWLL does, where there's a little "thud" sound effect for every missile that hits. If you hear *thud* *thud* then you know that most of your missiles missed. If you hear *Th-th-thud-ud-thud-thud-thud-ud-th-thud!* it puts a big grin on your face, cause you know you just hit with nearly everything.
Corbon Zackery, on 07 May 2012 - 07:59 PM, said:
Holy crap! I didn't know Corbon Zackery was in the Friends and Family beta! Holy crap, is he breaking NDA?! He must be in the F&F beta, because otherwise how would he be able to know the power level of a weapon in a game he's never played before?
/sarcasm
Sorry for being a bit of a dick about it, but it always annoys me when people talk about balance of something they've never touched. We don't know if LRM's will be good or if they'll be crappy. We don't know if you can outrun/juke them as they're coming down. We don't really know anything other than they are in the game, feature lock, can be fired without line of sight, and have close to cannon TT range.
Maybe they'll end up being the equivalent of throwing wet toilet paper balls at enemy mechs. Maybe they'll be metallic rain of death. Either way, we won't know till beta.
#59
Posted 09 May 2012 - 05:16 AM
What part of that "factual info" are we missing again? Anyone...
Edited by MaddMaxx, 09 May 2012 - 05:17 AM.
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