Jump to content

Radar And Enemy Lock Are Broken.

New Issue

8 replies to this topic

#1 Brixx

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 431 posts
  • LocationGermany/Bavaria

Posted 27 November 2012 - 12:23 PM

I encountered this bug some moments ago. I cannot exactly point my finger on the reason and I cannot reproduce it. But it exsits.

The Radar constantly switches between north and south pole, i.e. the map turns 180° and back multiple times a second. Going along with this - I guess... could also be seperate - is that you can´t get a lock on enemies.

I will upload a short video to show what I refer to and to clarify.

Edit: Here is the link.

At the moment I make this edit its still being processed but it should work in a few minutes.

Also I might need to clarify the "Lock Enemy Bug". As you can see in the right corner I can in fact lock on enemies. I just don´t see it on the hud... you know... the red square around enemies or the blue dots signaling a friendly mech.

Edited by Niko Snow, 27 November 2012 - 03:06 PM.


#2 Crimson Fenris

    Member

  • PipPipPipPipPipPip
  • 235 posts

Posted 27 November 2012 - 02:27 PM

Just got similar glitch, in forest snow either :

Right at the start, the radar stay locked with the minimap in the same position, no matter how you move. Only the arrow of your mech moves accordingly.
Then, short after that, with no apparent reason (apart from being sho at with various weapons), HUD completely disappear, then switch to "overheating", then no HUD again, etc.

Even powering off/on will not resolve the problem (minimap still stuck, HUD came back again, but shortly after become crazy), making the whole game unplayable.

Other controls arent affected, only switching HUD happens.

#3 Roadbuster

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,437 posts
  • LocationAustria

Posted 27 November 2012 - 03:10 PM

Experienced the same bug for the first time after patch.
Was on Caustic Valley.
I was able to target without problems but the map and angle display of the HUD were useless.

#4 Bigbadaboof

    Rookie

  • 7 posts
  • LocationCharleston, SC

Posted 27 November 2012 - 11:13 PM

The past week I would randomly get a minimap error in which my mech icon on the mini map sometimes does not face the same direction as the mech is headed and indicates the mech's front in the wrong direction as well.

#5 Bigbadaboof

    Rookie

  • 7 posts
  • LocationCharleston, SC

Posted 27 November 2012 - 11:14 PM

The past week I would randomly get a minimap error in which my mech icon on the mini map sometimes does not face the same direction as the mech is headed and indicates the mech's front in the wrong direction as well.

#6 Twilight Hall

    Rookie

  • 4 posts

Posted 28 November 2012 - 05:07 AM

i encountered a new bug with the minimap. if i turn my mesh the minimap didnt turn with me. it stacked with global coordinated and started to blinking while the turn movement.

#7 Crimson Fenris

    Member

  • PipPipPipPipPipPip
  • 235 posts

Posted 28 November 2012 - 05:19 AM

Got this issue too, in snow colony last night.

Minimap stuck in the same position, only the mech arrow moved.
In addition, HUD getting mad by disappearing, then displaying hoverheating statut. Powering off and on again didnt solve the issue, the game was unplayable...

#8 Vasces Diablo

    Member

  • PipPipPipPipPipPipPip
  • 875 posts
  • LocationOmaha,NE

Posted 28 November 2012 - 08:32 AM

After patching, played a match in night frozen city.

2 issues occurred.
1) I had no HUD and my screen kept flickering back and forth between heat shutdown and normal running. Tried powering up and down a couple times, didn't fix the problem.

2) I had no radar and couldn't call up the map with "B". After I got killed, in the mechs I was viewing, they had no radar displayed (that I could see).

Only encountered this bug once out of about 12 matches last night.

#9 Dr Nefario

    Rookie

  • 5 posts
  • LocationAlberta

Posted 28 November 2012 - 05:10 PM

Had the spinny map. Showed up for the first time last patch. The bearing indicator twirls at the same rate.

The one time I did see it, I dropped in game with a torso twist, that straightened itself out as soon as the count down was complete. But then my map danced like that.

Cheers, Dr N





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users