#41
Posted 27 November 2012 - 05:03 PM
#42
Posted 27 November 2012 - 05:42 PM
I don't know how to properly describe it, it just cracks. Doesn't finish what she wanted to say, but instead of switching to another message, just stops.
Still, a pleasure to hear it in combat. Puts so much more life onto the battlefield (apart from the shooting etc.). Best thing for ambience before we (maybe) get music.
#43
Posted 27 November 2012 - 05:58 PM
#44
Posted 27 November 2012 - 06:11 PM
#45
Posted 27 November 2012 - 10:34 PM
Is there a way to turn off B. Betty?
Thank you.
#46
Posted 27 November 2012 - 10:45 PM
Its under the options now.
#47
Posted 27 November 2012 - 10:59 PM
Edited by Anuri, 27 November 2012 - 10:59 PM.
#48
Posted 27 November 2012 - 11:51 PM
#49
Posted 28 November 2012 - 12:20 AM
#50
Posted 28 November 2012 - 12:28 AM
#51
Posted 28 November 2012 - 12:57 AM
Also have noticed jumpjet sound effect distorted, not sure if its because of BB or something else. sometimes it wont play at all or very patchy.
Edited by Asmosis, 28 November 2012 - 12:59 AM.
#52
Posted 28 November 2012 - 01:19 AM
#53
Posted 28 November 2012 - 01:32 AM
Anuri, on 27 November 2012 - 10:59 PM, said:
This, We should be able to select precisely which issues Betty ******* about. I'm actively selecting targets....why do I need telling I'm doing that?
#54
Posted 28 November 2012 - 01:36 AM
Edited by Armorpiercer M82, 28 November 2012 - 01:36 AM.
#55
Posted 28 November 2012 - 03:39 AM
Anuri, on 27 November 2012 - 10:59 PM, said:
The above.
I haven't even played after yesterdays patch. But i can already imagine a couple of messages i'd not like to hear. Like switchting targets, i do that alot at times.
I can't wait to hear my mech 'starting up' like in MW2. Reactor online, weps --> All systems nominal!
memories... memories.. Somehow so epic.
#56
Posted 28 November 2012 - 04:13 AM
After the recent patch the ugly sound crackling is back.
I had this before, but It was gone for a long while, so I assumed it was fixed, and I don't seem to be the only one experiencing it (have been asking around during games).
It its very disruptive and forces me to play with very low volume or without sound (which is no fun).
Things I tried so far (without luck):
- changing the samplerate
- changing the speaker settings (stereo, quad, 5.1 etc.)
- new clean sound driver install to make sure it's not the cause
My specs are:
I5-2500K @4ghz
16 gb ram
GTX-570
Xonar-D2 Audio
Windows 7 64bit
Any suggestions or workarounds are welcome.
#57
Posted 28 November 2012 - 04:18 AM
#58
Posted 28 November 2012 - 04:51 AM
my specs:
I5-3450
8 gb ram
GTX-660
Realtek Audio
Windows 7 64bit
#59
Posted 28 November 2012 - 05:12 AM
Happens a couple of times, in river city and maybe forest colony, dont know if its related.
Some LRM rain and gunfire, but not enough to "saturate" audio channels like what happened.
That's a pretty new bug for me, never experienced this before last patch.
#60
Posted 28 November 2012 - 05:37 AM
Earlier (in cb mostly) I only experienced crackling sounds (mostly with every footstep sound of the mech), now the sounds are sometimes also cut-off, as if there weren't enough channels to play them all simultaneously.
I hope devs are aware of it.. I love the game even with all it's current flaws, but this issue is driving me nuts :/
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users