

How hard would this game be to pick up?
#1
Posted 07 May 2012 - 07:02 PM
#2
Posted 07 May 2012 - 07:04 PM

To be serious, look for Mechwarrior 4 Mercenaries, its free and available to download over Mech tech
#3
Posted 07 May 2012 - 07:04 PM
#4
Posted 07 May 2012 - 07:04 PM
#5
Posted 07 May 2012 - 07:07 PM
You can play it like a point and shoot game (with some heat mechanics tossed in), but if you really want to be a good then you'll need to learn the rest of the mechanics.
#6
Posted 07 May 2012 - 07:09 PM
#7
Posted 07 May 2012 - 07:10 PM
http://www.mektek.net/
There's also a total conversion mod for Crysis Wars called MW:LL which follows the BT tabletop game more closely. Also has combined arms gameplay:
http://www.mwlldownload.com/
As for older games like MW2/3 etc. I'm sure if you look hard enough in the bargain bin at your local video game store of your choice you can find copies on the cheap (although they may not work on your computer because of their age.)
#8
Posted 07 May 2012 - 07:13 PM
pursang, on 07 May 2012 - 07:10 PM, said:
On this note, if anyone needs help with attempting to run these games, just PM me and I can help out. I have quite a bit of experience with them (at least the DOS versions, which I recommend that you get if you wish to play them. They're by far the easiest to run thanks to Dosbox).
#9
Posted 07 May 2012 - 07:54 PM
And I don't think the controls will be all that different this time.
Edited by Kanatta Jing, 07 May 2012 - 07:55 PM.
#10
Posted 07 May 2012 - 07:57 PM
#11
Posted 07 May 2012 - 08:39 PM
The 'mechlab will be confusing just as it was for my FPS loving friends when they played a little bit of MW4:Mercs. The piloting in that game was absolute crap. You had thirty buttons that did the same thing, each a mile appart from the next.
The controls in this coming game look easy. It's WASD which is what most FPS lovers are more than used too. The 'mechlab might be extremely confusing however. All the empty space hardpoints, storing ammo in an arm for the weapon that's in the other arm. With patience that easily be overcome.
#12
Posted 07 May 2012 - 08:42 PM
to a newbie I would imagine flamethrowers would sound real great to just pile on a mech, but you'd end up without any real firepower and just overheating yourself so fast...
#13
Posted 07 May 2012 - 08:48 PM
#14
Posted 07 May 2012 - 08:53 PM
Bottom line: just stick with it long enough to learn from the people smearing you across the internet and you're golden. (BTW: I'm not trying to brag there, I'm usually the smearee in that picture)
[EDIT] Today I learned that the forum censors the word j.e.r.k, but not the word crap. Interesting
Edited by Hakiyah, 07 May 2012 - 08:56 PM.
#15
Posted 07 May 2012 - 09:50 PM
As far as gameplay goes, you'll get used to the mass of your avatar pretty quickly, and I'm expecting that there will be "recommended" mech builds that pop up for each role (think: optimal class talent builds in any old fantasy mmo), so picking a build that won't gimp you shouldn't be a huge issue.
It's easy to pick up the basics though, so I don't think it'll be a huge deal for newbies. I believe that the oft-requested training mode would certainly open the game up for more players who would otherwise be intimidated by the idea of the trial by fire.
#16
Posted 07 May 2012 - 10:30 PM
#17
Posted 07 May 2012 - 10:57 PM

#18
Posted 07 May 2012 - 11:09 PM
Kanatta Jing, on 07 May 2012 - 07:54 PM, said:
And I don't think the controls will be all that different this time.
This reminds me, hopefully I can find my MW 2 somewhere in the basement, wish me good luck cause I know I'll need it.
#20
Posted 07 May 2012 - 11:26 PM
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