Take out the cap race I didn't pay $120 to race to a base to win, put a neutral base in one corner and 3 starting points of 8 mechs and make them fight 2 the death over the base.
Bases
Started by HardLuck, Dec 05 2012 05:00 PM
6 replies to this topic
#1
Posted 05 December 2012 - 05:00 PM
#2
Posted 05 December 2012 - 05:04 PM
I hate base rushers too, they need to make it take 3 times longer to cap and put up some sort of base defense.
#3
Posted 05 December 2012 - 05:07 PM
Meh.... I'd rather see a mechanic that prevents base cap until 3-5 mechs on that team are destroyed.
#4
Posted 05 December 2012 - 06:07 PM
base rushing is a valid tactic my friends.
#5
Posted 05 December 2012 - 06:13 PM
yes, it's a valid tactic....for a wuss.
#6
Posted 05 December 2012 - 06:16 PM
Not really when the enemy team RTB and then there's a huge shoot out.
#7
Posted 05 December 2012 - 06:17 PM
I'd say make a neutral base in the center that unlocks after 2 minutes. the team bases unlock after 5.
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