HackNFly, on 28 September 2012 - 07:43 AM, said:
That explains it, I had commented out the joystick button, not understanding why you were using both the keyboard emulation and the joystick emulation. Is there a keyboard command for the same thing? I.E. why not use a different key instead of Key.NoConvert
In the game options no key is assigned (by default) to fire selected (it uses mouse 1 or button0) so I did it for simplicity (well so player won't have to re-bind it in-game).
HackNFly, on 28 September 2012 - 07:43 AM, said:
One thing I would change for clarity is to change the first variable in GetButtonState to ButtonEnum. Earlier on I didn't have ButtonEnum as a valid parameter type, I've since corrected that, in the most recent version. I'll probably also change the parameter from char to int on the last one, as the end user shouldn't have to cast everything. Glad you figured it out though.
I did not enumerate everything - I will
HackNFly, on 28 September 2012 - 07:43 AM, said:
Also, whats your general opinion on the left pedal in my code vs using the switch. I can also update your code to work with the switch without spamming the x or "space" keys.
I like both, of course I am used to how I did it
I will have to play more with both profiles to say for sure
HackNFly, on 28 September 2012 - 07:43 AM, said:
I actually got to play the game last night for a while. I've been so busy with coding it, that I really haven't actually played. I have another question though. Why place the torso twist on the right stick?
Habit, that is how I had it for years in MW4. Also the left stick is 'twitchier' and in a light i use the left to constanatly zig and zag (left stick is faster to me for that) and in an assault I often set a path and go forward/backward along a straight line (hill humping) and just use the pedals to reverse throttle frequently (hill humping). The stick setup seems to lend itself to this...
HackNFly, on 28 September 2012 - 07:43 AM, said:
How do you feel about changing some of the buttons with states to state button lights. It really doesn't add anything much to the game, but aesthetically it looks nice. And I could set one of the switches to reset the lights, like I did for MW4.
That sounds great!
HackNFly, on 28 September 2012 - 07:43 AM, said:
P.S. Almost forgot, thanks for the work you've put into the configuration file. Although getting the various dependencies for this up and running can be troublesome for some, having a configuration file where you don't have to go in game and map every button to every function makes it a lot more fun to just get in there and try it out.
It is my pleasure, I am so happy you got the driver/glue working in 64 bit windows!!! I have to work all weekend so I won't be doing much until monday morning (don't think I've lost interest, I work 3x 12 hour shifts so I have no time all weekend...)
Edited by von Pilsner, 28 September 2012 - 01:25 PM.