#21
Posted 28 November 2012 - 12:46 AM
#22
Posted 28 November 2012 - 02:57 AM
#23
Posted 28 November 2012 - 05:56 AM
EDIT: 0/2 drops today
EDIT2: 3/3
Edited by Rubberman, 28 November 2012 - 02:19 PM.
#24
Posted 28 November 2012 - 06:16 AM
#25
Posted 28 November 2012 - 06:20 AM
This was occuring to me after the previous patch as well; but I didn't play much that week (traveling), so I don't know if the occurance rate is better, worse, or same.
#26
Posted 28 November 2012 - 10:21 AM
#27
Posted 29 November 2012 - 11:32 AM
============================ PrepareLevel rivercity ============================ Initializing default materials... [Error] Runaway thread OmicronOnline: Received OnPushNotification: a_Result=EResult_Success [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds] OmicronOnline: Performing COmicronOnlineAgent::SendNotification OmicronOnline: Received OnPushNotification: a_Result=EResult_Success OmicronOnline: Performing COmicronOnlineAgent::SendNotification WER: Running CryEngine Exception Handler WER: Creating Crash Dump WER: Attempting to load DBGHELP.DLL WER: DBGHELP.DLL Located WER: Creating Crash Dump File WER: Crash Dump File Created writing dump data Saved dump file to 'user\crashdump.dmp'
#28
Posted 29 November 2012 - 11:52 AM
I examined a lot of logs and noticed that the last error reported before crashing is always:
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
This is consistent among all logs I examined. Could somebody else experiencing CTDs on map load verify this? logs are located under C:\Games\Piranha Games\MechWarrior Online\LogBackups, look at the end of the log, there should be an exception notification like this if you crashed:
WER: Running CryEngine Exception Handler WER: Creating Crash Dump WER: Attempting to load DBGHELP.DLL WER: DBGHELP.DLL Located WER: Creating Crash Dump File WER: Crash Dump File Created writing dump data Saved dump file to 'user\crashdump.dmp'
I am not using PPCs so could it be that the crash happens when somebody is mounting PPCs under some specific conditions?
Edited by EvilCow, 29 November 2012 - 11:54 AM.
#29
Posted 29 November 2012 - 11:57 AM
Quote
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data
Saved dump file to 'user\crashdump.dmp'
Forest Colony loads w/ Commando
Quote
Initializing default materials...
[Error] Runaway thread
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] <Flash> Import error: GFxResource 'WeaponIcon' is not exported from movie 'CommonAssets.swf' [Libs/UI/HUD\Common\HUDMain.gfx]
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== forestcolony is loaded in 17.2 sec ========
CHAT ALL- 1ShotPaddy to :
any1 had a ctd as the game starts before?
CHAT ALL- 1ShotPaddy to :
just lost my cent to one
Frozen City, no problems, full game played. Commando.
Quote
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] <Flash> Import error: GFxResource 'WeaponIcon' is not exported from movie 'CommonAssets.swf' [Libs/UI/HUD\Common\HUDMain.gfx]
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== frozencity is loaded in 20.6 sec ========
River City worked, played whole game. Trial Hunchback.
Quote
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_cloud_fulldome.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_cloud_fulldome.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/rivercity_planet_dif.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/rivercity_planet_dif.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] <Flash> Import error: GFxResource 'WeaponIcon' is not exported from movie 'CommonAssets.swf' [Libs/UI/HUD\Common\HUDMain.gfx]
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== rivercity is loaded in 19.6 sec ========
Next game, Caustic Valley ctd at load up. My Centurion again.
Quote
Initializing default materials...
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds]
[Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds]
#30
Posted 29 November 2012 - 12:00 PM
Your logs seem to confirm this.
#31
Posted 29 November 2012 - 02:30 PM
EvilCow, on 29 November 2012 - 12:00 PM, said:
Your logs seem to confirm this.
Your thread doesn't exist or was moved.
also this is what i got so far tonight.
1st match ctd, second played, third ctd.
Edited by Rubberman, 29 November 2012 - 02:32 PM.
#32
Posted 29 November 2012 - 02:43 PM
#33
Posted 29 November 2012 - 02:53 PM
EDIT: No difference in windowed. Was worth a shot
Edited by Rubberman, 29 November 2012 - 03:01 PM.
#34
Posted 29 November 2012 - 03:55 PM
Map, mech,gfx settings, window mode, drivers and reinstalls do not change anything.
Unfortunately this happens so frequently that I simply have to wait for the next patch, CTD'ing 3 out of 4 tries is too much for me.
Never had any real probs before the "Cataphract-patch".
The times it actually does load the map, everything run beautifully, even on highest settings with avg. 45fps during heavy combat.
Really looking forward to the devs fixing this... damn i miss my MWO =P
#35
Posted 29 November 2012 - 04:44 PM
PrepareLevel causticvalley ============================
Initializing default materials...
[Error] Runaway thread
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data
Saved dump file to 'user\crashdump.dmp'
#36
Posted 29 November 2012 - 05:05 PM
#37
Posted 29 November 2012 - 05:47 PM
UnLoadLevel End: 0.5 sec Game rules class: Assault ============================ PrepareLevel forestcolony ============================ Initializing default materials... [Error] Runaway thread WER: Running CryEngine Exception Handler WER: Creating Crash Dump WER: Attempting to load DBGHELP.DLL WER: DBGHELP.DLL Located WER: Creating Crash Dump File WER: Crash Dump File Created writing dump data Saved dump file to 'user\crashdump.dmp'
Most intrigueing.
#38
Posted 29 November 2012 - 07:25 PM
EvilCow, on 29 November 2012 - 12:00 PM, said:
Your logs seem to confirm this.
The last CTD I reported, Caustic Valley, ended after laser texture "laser_beam_1x4_lop1.dds", but yes, immediately after numerous PPC texure load errors. The previous CTD I reported, however, ended at the "ppc_beam_b.dds" stage.
Who knows. I'd bet it's got nothing to do with texture load ins.
Anyway, system specs here;
Quote
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: AMD AMD Athlon II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 14.3 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 1:
CPU: AMD AMD Athlon II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 14.3 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 2:
CPU: AMD AMD Athlon II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 14.3 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 3:
CPU: AMD AMD Athlon II X4 640 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 14.3 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_sunshafts' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 18:56:56 11/29/12, system running for 167 minutes
4096MB physical memory installed, 3126MB available, 4095MB virtual memory installed, 23 percent of memory in use
PageFile usage: 27MB, Working Set: 18MB, Peak PageFile usage: 27MB,
Current display mode is 1366x768x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
-------------------------------------------------------------------------
#39
Posted 29 November 2012 - 07:38 PM
#40
Posted 29 November 2012 - 07:40 PM
When I actually can connect, my game runs perfectly fine.
Specs from the Omicron.log:
Edited by Kraben Dubitzer, 29 November 2012 - 07:45 PM.
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