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Betty Feedback



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Poll: About Betty's voice speed and warnings. (351 member(s) have cast votes)

¿Do you think Betty's voice should be played a little faster to be more effective, to sound less dozed and get a faster game rhythm?

  1. Yes. (237 votes [67.52%])

    Percentage of vote: 67.52%

  2. No. (114 votes [32.48%])

    Percentage of vote: 32.48%

¿Do you think we should be allowed to configure what kind or warnings do we get from Betty?

  1. Yes. (321 votes [91.45%])

    Percentage of vote: 91.45%

  2. No. (30 votes [8.55%])

    Percentage of vote: 8.55%

¿Do you think Betty's voice should be tweaked to sound more electronic, a little like GLaDOS or Crysis Nano Suit?

  1. Yes. (134 votes [41.88%])

    Percentage of vote: 41.88%

  2. No. (186 votes [58.13%])

    Percentage of vote: 58.13%

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#181 Asatruer

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Posted 28 November 2012 - 10:16 AM

Seems to quiet, even with Dialog at 100% and Effects at ~75%.
Continues to say, "Enemy Base is being captured." Even after the Enemy Base has been captured and the round is over.

#182 Force Majeure

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Posted 28 November 2012 - 10:17 AM

View PostKarenai, on 28 November 2012 - 07:06 AM, said:

Betty does not want ot speak to me. She breaks up all the time. ALL THE TIME!
Betty what have I done to upset you?


Same here! I made a video above.

#183 TruePoindexter

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Posted 28 November 2012 - 10:19 AM

Trying it out last night I really like Betty. I can't wait for more of her lines to be added. Two small notes:

She does sometimes cutoff mid-line. My guess is a limited number of audio channels and her's getting cut in favor an explosion/gun shot.
She likes to babble about bases being captured a lot. My own base I'm fine with her nagging but the enemy base she says a bit much.

Very happy she's in game finally though!

#184 Icaruss

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Posted 28 November 2012 - 10:23 AM

View Postpesco, on 28 November 2012 - 03:16 AM, said:

Well, first of all, I think she sounds very good so far. What I think is at least different from MechWarrior 2 is that, I couldn't put my finger on it for a while, this iteration is just plain higher quality. Ironically, the "rougher" production back then made it sound more robotic and at the same time kind of adorable.

AFAIR, MW2's voicework had to be done quickly and the technology was different. Carole, IIRC, came in for just one day to read all the lines. There was not much space for huge sound files. As a result, I assume the messages in the game are stitched together from multiple parts, like this: Enemy - Mech - destroyed; because there is also Enemy - vehicle - destroyed, and others. You can hear the gaps and the intonation doesn't always match up perfectly. Some words in the middle of sentences, like "destroyed", or "reached" have a high-pitch onset which makes them sound cheerful. Etc...

Listen here:


Just my theory. :)


I think you have a good point. Breaking up the words makes it sound more mechanical, or at least that's how it sounded from MW2. I'd love a client side mod though, I want to add Samuel L. Jackson. You got incoming mother F******er

#185 Longbow One

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Posted 28 November 2012 - 10:35 AM

Just want to shut her off...

#186 Sybreed

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Posted 28 November 2012 - 10:35 AM

View PostLa Guillotine, on 28 November 2012 - 10:14 AM, said:

Does anybody else's Betty have a speech disorder?
Mine keeps chocking in middle of sentences, like her microphone has a loose wire...
Is it a problem with my hardware? It happens both with my on-board sound card and my USB Headset...
This video will show you what I mean:
http://www.wlproduct...1_58_39_819.mp4

The sound you hear is not the result of a bad recording. This is what it sounds like in game, all the time, for me.

Does anybody else have the same problem?

A lot of people has the exact same problem (me included). Nice play/build btw. I'd recommend linking to a youtube video, as you using quicktime made firefox crash before it would work :angry:

edit: you should make sure a dev sees your video. Send a PM to a mod (I always send my PMs to Helmer for this kind of stuff) and he'll forward it to the devs.

Edited by Sybreed, 28 November 2012 - 10:36 AM.


#187 Force Majeure

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Posted 28 November 2012 - 10:48 AM

View PostDieselpunk, on 28 November 2012 - 06:31 AM, said:

I'm content with this version of Betty. It's familiar and it should sound a little polished and clear to reflect the modernness of this game. :angry: So, I like it...when it works.


There seems to be a lot of discussion about Betty's voice. If it should be more natural or more synthetic. Arguments based on realism, others on aesthetics or nostalgia...
How about taking a cue from real world airplanes: http://youtu.be/CMwoWZuJ1Rw?t=45s

Or a real life Betty who claims to have done voices for airlines:

I notice three things:
1- The voice is monotonous, kinda robotic, even when done by a live person.
2- The speech is fast but clearly audible.
3- The speakers in the cockpit are low fidelity.

#188 Force Majeure

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Posted 28 November 2012 - 10:53 AM

View PostSybreed, on 28 November 2012 - 10:35 AM, said:

using quicktime made firefox crash before it would work :angry:


It's not Quicktime. It's a MP4 video file. Your browser probably interprets it has a M4V (which is Apple's MP4), maybe because you have the Quicktime plug-in and it's trying to take over the task of reading the file. My Firefox just offers to download to disk. Chrome can play the stream directly in the browser.

#189 Force Majeure

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Posted 28 November 2012 - 10:56 AM

View PostSybreed, on 28 November 2012 - 10:35 AM, said:

I'd recommend linking to a youtube video...


I've tried posting to YouTube, but they compress the video way to much and they make it look like crap... I've tried increasing the quality on my end, but it doesn't work. Maybe if I try Vimeo...

#190 madpeople

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Posted 28 November 2012 - 11:10 AM

View PostLa Guillotine, on 28 November 2012 - 10:14 AM, said:

Does anybody else's Betty have a speech disorder?
Mine keeps chocking in middle of sentences, like her microphone has a loose wire...
Is it a problem with my hardware? It happens both with my on-board sound card and my USB Headset...
This video will show you what I mean:
http://www.wlproduct...1_58_39_819.mp4

The sound you hear is not the result of a bad recording. This is what it sounds like in game, all the time, for me.

Does anybody else have the same problem?

Are you using on board sound?
I've got an Asus Xonar ST sound card and I don't have that problem (maybe once last night, not sure).
From my time playing MW:LL which runs in cryengine 2 I know there is a number of sound channels variable you can change in cry engine, most on board audio only do 32, separate cards like mine can do 128. I don't know if cryengine 3 auto detects the correct number for your system, or if you have to change it manually like in MW:LL. Perhaps It's auto because I don't seem to have that problem.

#191 ArmageddonKnight

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Posted 28 November 2012 - 11:25 AM

I dont like the voice tbh.

I mean its a nice voice ..its just doesnt fit. Its to clean ..to settled.

its a BATTLE mech, the voice ether needs to be realistic, clear, AND urgent. There is no urgancy in the voice atm.
or
mechanical/computer generated, clear, and made to sound unrelistic.

Currently it feels realistic laidback and monotone ..not a good combination imo.

And tbh, i wouldnt mind a japanese Voice actor speaking in japanese ofcourse.
Japanese voice actors are the best there is ..now if you dont like listening to the japanese language then i understand ..i mean i dont speak japanese nor can i fully understand it ..BUT what i do understand sounds sooo much better than in english :angry:

Also a male voice wouldnt be bad ether, i dont mind ether way but a male voice would probably be easier to get a good resposne from. Think old C&C red alert. "battle control terminated". It was low quality due to the period but it had a obviose tweek in the sound to make it sound electronic..moving on the series then went into Tiberian Sun which then had the voice of cabal for nod and the female voice for GDI's computer ..they both sounded great and matched well.

Anyway my point is ..i wont be using the current voice ..it just doesnt sound right.

#192 Henchman 24

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Posted 28 November 2012 - 11:29 AM

nothing a little compression and a thin reverb tuned to the total cockpit cubic measurements couldn't fix.

#193 Randodan

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Posted 28 November 2012 - 11:30 AM

The only thing I don't like is the constant reminder about the base being captured. I personally would like to only hear warnings regarding my own 'Mech current state. Maybe some future customization options will find their way into the BB settings.

#194 Henchman 24

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Posted 28 November 2012 - 11:31 AM

View PostArmageddonKnight, on 28 November 2012 - 11:25 AM, said:

I dont like the voice tbh.

I mean its a nice voice ..its just doesnt fit. Its to clean ..to settled.

its a BATTLE mech, the voice ether needs to be realistic, clear, AND urgent. There is no urgancy in the voice atm.
or
mechanical/computer generated, clear, and made to sound unrelistic.

Currently it feels realistic laidback and monotone ..not a good combination imo.

And tbh, i wouldnt mind a japanese Voice actor speaking in japanese ofcourse.
Japanese voice actors are the best there is ..now if you dont like listening to the japanese language then i understand ..i mean i dont speak japanese nor can i fully understand it ..BUT what i do understand sounds sooo much better than in english :angry:

Also a male voice wouldnt be bad ether, i dont mind ether way but a male voice would probably be easier to get a good resposne from. Think old C&C red alert. "battle control terminated". It was low quality due to the period but it had a obviose tweek in the sound to make it sound electronic..moving on the series then went into Tiberian Sun which then had the voice of cabal for nod and the female voice for GDI's computer ..they both sounded great and matched well.

Anyway my point is ..i wont be using the current voice ..it just doesnt sound right.


Ease up on the anime injection ideas here, they won't go over well here. Maybe the Hawken forums.

#195 Randodan

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Posted 28 November 2012 - 11:32 AM

View PostArmageddonKnight, on 28 November 2012 - 11:25 AM, said:

I dont like the voice tbh.

I mean its a nice voice ..its just doesnt fit. Its to clean ..to settled.

its a BATTLE mech, the voice ether needs to be realistic, clear, AND urgent. There is no urgancy in the voice atm.
or
mechanical/computer generated, clear, and made to sound unrelistic.

Currently it feels realistic laidback and monotone ..not a good combination imo.

And tbh, i wouldnt mind a japanese Voice actor speaking in japanese ofcourse.
Japanese voice actors are the best there is ..now if you dont like listening to the japanese language then i understand ..i mean i dont speak japanese nor can i fully understand it ..BUT what i do understand sounds sooo much better than in english :P

Also a male voice wouldnt be bad ether, i dont mind ether way but a male voice would probably be easier to get a good resposne from. Think old C&C red alert. "battle control terminated". It was low quality due to the period but it had a obviose tweek in the sound to make it sound electronic..moving on the series then went into Tiberian Sun which then had the voice of cabal for nod and the female voice for GDI's computer ..they both sounded great and matched well.

Anyway my point is ..i wont be using the current voice ..it just doesnt sound right.


So I take it you're not a veteran of the old MW games then? Because that voice has always been there. :angry:

#196 ArmageddonKnight

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Posted 28 November 2012 - 11:36 AM

I am vet, didnt play much MW/MW2 tbh ..but MW3 + addon packs .and the MC'ers i played alot of.

i never really liked the voices tbh ..but this one just seems so much more ..worse. .Maybe becouse its so much more clear.

Anyway if i had access to Vocaloid 3 i would make a few synthesised warnings to give you my take on it .. But i honestly CBA to 'aquir' said software atm.

#197 Randodan

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Posted 28 November 2012 - 11:40 AM

View PostArmageddonKnight, on 28 November 2012 - 11:36 AM, said:

.Maybe becouse its so much more clear.


Ah I see. Yes, it's a wee bit too human sounding. If they tweaked it just like MW2 it would be a lot better and more "robotic" in the most positive sense.

#198 Aidan Malchor

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Posted 28 November 2012 - 11:41 AM

View PostArmageddonKnight, on 28 November 2012 - 11:25 AM, said:

I dont like the voice tbh.

I mean its a nice voice ..its just doesnt fit. Its to clean ..to settled.

its a BATTLE mech, the voice ether needs to be realistic, clear, AND urgent. There is no urgancy in the voice atm.
or
mechanical/computer generated, clear, and made to sound unrelistic.

Currently it feels realistic laidback and monotone ..not a good combination imo.

And tbh, i wouldnt mind a japanese Voice actor speaking in japanese ofcourse.
Japanese voice actors are the best there is ..now if you dont like listening to the japanese language then i understand ..i mean i dont speak japanese nor can i fully understand it ..BUT what i do understand sounds sooo much better than in english :angry:

Also a male voice wouldnt be bad ether, i dont mind ether way but a male voice would probably be easier to get a good resposne from. Think old C&C red alert. "battle control terminated". It was low quality due to the period but it had a obviose tweek in the sound to make it sound electronic..moving on the series then went into Tiberian Sun which then had the voice of cabal for nod and the female voice for GDI's computer ..they both sounded great and matched well.

Anyway my point is ..i wont be using the current voice ..it just doesnt sound right.


All of this..HELL NO.

#199 ArmageddonKnight

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Posted 28 November 2012 - 11:44 AM

I will also add that i am also getitng sound glitches poping in..cliping and such.

#200 ArmsLikeNoodles

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Posted 28 November 2012 - 11:59 AM

ZliDiabetichar's attempt is something that should be looked over and considered.

I also wish to suggest Reverb needs adding along with a band pass filter between 20k and 40k hz to add some voice grit.
As the canon points out along with several people in this thread already, Neurohelmets don't project sound information to the brain they read and interpret brain signals. this would indicate any sound being herd would come from speakers/ear pieces or vibrations from the mech and surrounding environment itself.

I think that locking the sound files in a compressed or secure format and offering sound packs would be a great addition to the customization options.
Along with this customization it would be very important to see people getting exactly what they want for their money in terms of which sounds they hear. a detailed section in the audio options providing boolean boxes for each alert would solve this problem perfectley.

That is once the sound issues with betty and other game sounds being truncated is resolved.

This also does make me wonder how some of the sounds are handled and are they being done efficiently such as missles, when you launch an LRM 20 are you hearing an LRM 20 fire sound or 20x missle fire sounds? this may be a source of overuse of available sound channels since 64 bit audio processing is laging behind the rest of the 64 bit world.





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