

#161
Posted 28 November 2012 - 07:06 AM
Betty what have I done to upset you?
(PS. Sound is breaking up and cracking infight.)
#162
Posted 28 November 2012 - 07:12 AM
#163
Posted 28 November 2012 - 07:34 AM
Tho sometimes I feel it could speak a tinybit faster, or shorten pause between words. I got an unfortunate hit in my atlas, and lost half the torso, and she started to tell her long long monologue about how badly i suck...
#164
Posted 28 November 2012 - 07:35 AM
Also, I could be wrong here, but it sounds like she is saying "missile incoming", shouldn't it be "missiles incoming" (plural)?
#165
Posted 28 November 2012 - 07:51 AM
Too clear voice
#166
Posted 28 November 2012 - 08:00 AM
I'm also in favour of being able to choose what things we are notified of. For a scout, you change targets and awful lot. Being told the first two times is nice, but if we are playing for hours and hours in this grind-fest of a game, it's going to get real annoying, real fast. I like the idea of having a button that shuts up betty in-game, not because I don't like betty, but because I think that would create an awesome atmosphere and give the voice a bit of characterisation. "Critical hit: Gyro! Critical hit: Right Arm! Criti --" *Slams silence button* "Damnit Betty I know, I know!" Sounds like a real combat scenario to me. Which reminds me, although I haven't been able to play much what with this patch breaking the game for me (everything is invisible, on all graphics settings, after clean reinstall) but incase it's not in, I want a voice telling me of the important damage values, like they didn't really use the voice to maximum effect in MW4. Hearing the critical damage to things like Gyro and actuators is actually pretty interesting to hear, it makes you consider more than just ******, lost right torso, it's ******, lost right torso. Now gyro is half screwed, and cooling is way down!
Looking forward to what you guys will end up doing with the betty voice.
#167
Posted 28 November 2012 - 08:05 AM
I also agree we should be able to have selections for which ones we want her to issue.
AND
the sound in game is breaking up now. I notice the silence when the sound stops.
Also I would like to be able to turn her up a bit more. Even with all the sounds in game pushed up she is too quiet.
#168
Posted 28 November 2012 - 08:23 AM
Elddric, on 28 November 2012 - 08:05 AM, said:
I also agree we should be able to have selections for which ones we want her to issue.
AND
the sound in game is breaking up now. I notice the silence when the sound stops.
Also I would like to be able to turn her up a bit more. Even with all the sounds in game pushed up she is too quiet.
Turn the other sounds down while leaving the "dialog volume" alone.
I think the sound breaking up is a known issue.
#169
Posted 28 November 2012 - 08:27 AM
Again, thank you for listening to part of the community for this and being mindful to what your customers want. However, for the more aggressive and serious Lances out there, something like this is exactly what we don't want or need.
#170
Posted 28 November 2012 - 08:43 AM
Betty is a WARNING system and shall be reserved for the most crittical messages. Thinking this way, I hate the TARGET-Messages as they are as important as dog **** under your shoes. If I switch a target I know this by myself.
If there is to much voice, you will start to ignore it and then you miss the important stuff.
Maybe we need 2 voices / volume settings:
A loud, hard and clear voice (a sound as sweet as a punch into your face ;-) ) for the really important or dangerous stuff
and a gentle (or maybe sexy), not so loud one for the rest like target sellection, startup/shutdown etc.
It might also be a good idea to combine the voice warning (esp. HEAT) with a horn or bell sound as common in airplane systems.
At best make the Talk-a-lot-Betty and the WARNING-Betty two different switches so we can mute all the useless voice stuff and still have voice for the important things :-D
Edited by Norman Knight, 28 November 2012 - 08:59 AM.
#171
Posted 28 November 2012 - 08:47 AM

#172
Posted 28 November 2012 - 08:54 AM
#173
Posted 28 November 2012 - 08:59 AM
#174
Posted 28 November 2012 - 09:12 AM
It's awesome.
#175
Posted 28 November 2012 - 09:22 AM
#176
Posted 28 November 2012 - 09:38 AM
#177
Posted 28 November 2012 - 09:46 AM
Would you still think it sounds to "clean" if you had never heard her Mechwarrior 2?
Marcus Wulf, on 28 November 2012 - 09:38 AM, said:
If you turn down your dialog sound in options it can turn Betty off. However a list where you can adjust the frequency of the sounds or even turn specific sound events on/off would be nice.
#178
Posted 28 November 2012 - 10:10 AM
#180
Posted 28 November 2012 - 10:14 AM
Mine keeps chocking in middle of sentences, like her microphone has a loose wire...
Is it a problem with my hardware? It happens both with my on-board sound card and my USB Headset...
This video will show you what I mean:
http://www.wlproduct...1_58_39_819.mp4
The sound you hear is not the result of a bad recording. This is what it sounds like in game, all the time, for me.
Does anybody else have the same problem?
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