#121
Posted 27 November 2012 - 10:04 PM
#122
Posted 27 November 2012 - 10:23 PM
Edited by Axen Marik, 27 November 2012 - 10:23 PM.
#123
Posted 27 November 2012 - 11:11 PM
But i really missed the voice and glad to have it back now, cant wait for the startup sequence.
Edited by Crashingmail, 27 November 2012 - 11:11 PM.
#124
Posted 27 November 2012 - 11:12 PM
For me, this was probably the single most transcendental feature added to date. Stompy mechs...check. Pew pew lasers...check. Computer voice over... HELL YES CHECK.
I can't wait for the tweaks, prioritising alerts (getting arms blown off more important than target acquired etc). But seriously, the first time I started hearing the voice I was giddy. It's damn useful. Running away from a streak cat, hearing critical damage to the rear torso... awesome. Running low on AC ammo - hell I hadn't even noticed...awesome. Incoming missiles...awesome. Once it is tweaked and fixed up I think this is going to be a game changer.
If you don't like it, turn it off. Or provide specific, succinct feedback on improvements. Many have - saying reverb added etc which is great. But naysayers should just turn off the sound and continue in oblivious innocence while the rest of us enjoy the awesome.
#125
Posted 27 November 2012 - 11:13 PM
I just wanted to say good job guys! It really feels like PGI has been listening to us and I feel appreciated as a customer. Getting the voice actress for MW2 back is great and I'm sure between "synthesizing" her voice and recording some new lines we can have an excellent final version of *******' betty!
Thanks a lot, I was really looking forward to this!
#126
Posted 27 November 2012 - 11:16 PM
New Target Aquired - off
Damage Critical - on
Jump Fuel - off
Enemy Base beeing captured (repeating) - off
and so on...
#128
Posted 27 November 2012 - 11:28 PM
#129
Posted 27 November 2012 - 11:30 PM
#130
Posted 27 November 2012 - 11:45 PM
#132
Posted 28 November 2012 - 12:17 AM
I would like to have a submenue to decide what message i want to hear and what not.
#134
Posted 28 November 2012 - 12:29 AM
was wondering if there is a way to ajust the volume of betty?
and, i heard this is a real persons voice. so, my next question is, is she hot? cause the voice is very sexy.
#135
Posted 28 November 2012 - 12:36 AM
Also... Betty talks too slowly and in such a calm, organic and quiet voice. I used to be heard only because of my female voice on TS, this is gonna make it hard to get to boys to listen to my yelling.
#136
Posted 28 November 2012 - 12:41 AM
- A bit too sterile
- Way too slow. If missiles are incoming, I need to know it fast.
- Some messages are a bit unnecessary
Otherwise its a nice addon.
#137
Posted 28 November 2012 - 01:00 AM
There are things that I feel totally unnecessary like a warning about Incoming SRM's or SSRM's.
Those things hit you before she even finished her speech so why bother with it? /shrug
Something else bothering me is the sound going awry once too many things happen at once.
It's like the computer suddenly goes: "Sound?! What are you doing? Sound? Staaahp! Ah fukit"
Speaking of custom Soundpacks...
Anyone getting a slight shiver running down their spine when thinking about HAL 9000's voice?
#138
Posted 28 November 2012 - 01:15 AM
And those who say its HI-FI 1000 years in futers and all that crap... I am piloting A Battlemech not a F*****G opera wagon or party bus or disco caravan with SONY ultra duper hi-fi speakers and 1000W amplifiers. You guys can call it as you want... coco nuts effects... brigth audio future... but a simple fact is that this future looks grey and brown with technology lost and being fought for and you are sitting in a well worn war maschine not in theatre.
Tweaks are needed but overall was very nice to hear that voice again...
Edited by Furmansky, 28 November 2012 - 01:18 AM.
#139
Posted 28 November 2012 - 02:58 AM
Also, there should be a page in the options for the volume with a slider for each type of voice warning sliders - I want to mute some of them but not the others. (I don't need to be told I just targeted something!)
She keeps talking about the bases being captured after victory / defeat. Someone should tell her the game is over. "Objective Achieved" / "Mission Failed".
Perhaps a little too sterile, though that might be ok if it was faster - would have to hear the faster version.
#140
Posted 28 November 2012 - 02:59 AM
TruePoindexter, on 27 November 2012 - 02:25 PM, said:
Some people are hard to please?
And I'm one of them. It's great that the system is in place, and I know PGI has said that not all of the dialouge is present, but I'm really hoping that some day soon my systems will be online and nominal.
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