

Jenner Immunity Returns On Dec 4
#181
Posted 28 November 2012 - 09:09 AM
I want to sample that stuff for myself.
#182
Posted 28 November 2012 - 09:26 AM
What was Garth's favorite mech again?
Hmmmm
Edited by Diablobo, 28 November 2012 - 09:27 AM.
#183
Posted 28 November 2012 - 09:47 AM
And I do not believe that PGI will let it remain that way; I have faith in them that they will strive for improving balance over time. What confuses me is why waste time with it at all.
#184
Posted 28 November 2012 - 10:23 AM
30plusRAbbi, on 28 November 2012 - 08:53 AM, said:
One improvement I'd like to see is the ability to disrupt cap accelerators within that 180m range as well. And mutual ECM disruption would be interesting...
How do you stop them though? If you know a surefire way to prevent Jenners from getting close, especially without SSRMs, we'd all be very happy to hear.
#185
Posted 28 November 2012 - 10:56 AM
Orzorn, on 28 November 2012 - 08:49 AM, said:
Also, please tell me how I can lock missiles on a mech I can not target? The answer is that you can not. There is no mechanic that has appeared in this game that allows the user to do such a thing. You either get a lock with R and holding the reticule over them, or you dumb fire the missiles at a spot on the ground. With SSRMs, you can only do the former.
Thus, not showing up on HUD and minimap = No lock outside of 200 meters/inside 180 meters.
I did not read where the TAG identifier will be removed if a Mech with ECM gets TAG'd? So if the TAG identifier stills shows up by/on a RED triangle, you never think to press the "R" key on that Mech? You may not get the TAG bonus but I believe it will allow you a lock from range on a TAG'd enemy Mech...
Quote
That does not seem to indicate that only happens in the 20m lock band...
It would appear that good Spotters, with TAG onboard, will become worth their weight in XP.... LOL
#186
Posted 28 November 2012 - 10:58 AM
I hope PGI is thinking the same...
#187
Posted 28 November 2012 - 11:18 AM
....
Maybe the Jenner D is not the best choice for ECM capability. But until there comes a point where they say: That's it, no other existing mechs get ECM, I certainly won't fall into the Sky is falling! chorus.
Let's see how it plays out. There are many more systems and technologies that will be coming. Will some of you cry wolf every time?
#188
Posted 28 November 2012 - 11:29 AM
General Pace, on 27 November 2012 - 03:17 PM, said:
So stay near a mech that has ECM in Counter mode...or put a TAG laser on your mech...1 ton, 1 laser slot...
#189
Posted 28 November 2012 - 11:33 AM
BigJim, on 28 November 2012 - 08:57 AM, said:
What should I bring to the party? My own Jenner with ECM?
Should I use my tournament build Jenner, or my other ones?
Perhaps my Jenner-eating Cicada?
I'm only annoyed that they're using the Jenn-D, my personal favourite has always been the Jenner-F, imho that's the real connoisseur's Jenner.

/highfive!
#190
Posted 28 November 2012 - 11:34 AM
Shismar, on 28 November 2012 - 11:18 AM, said:
Mental excercise:
Let's assume Jenner D does get ECM, although I shudder to think what that'd mean about the balancing team.
Now, if you please, could you tell me: assuming the 140 kph hardcap is here to stay for a while, what would a future light mech need to have for you to consider picking it instead of a Jenner D.
(no mech names, just what capability would make it more attractive).
...
...see the problem yet?
Garth Erlam, on 28 November 2012 - 11:33 AM, said:
...
...any more feedback on why you intend on further buffing the strongest light mech in the game?
One would think Jenners of all sorts are already a popular enough choice. Why would anyone want to pilot anything else at this point, besides the nebulous "variety (and a clear handicap)"?
Edited by Alex Wolfe, 28 November 2012 - 11:40 AM.
#191
Posted 28 November 2012 - 11:43 AM
FrostCollar, on 28 November 2012 - 10:23 AM, said:
Jenner-on-Jenner violence is going to have to go up. Yup. I just advocated Jennercide. And wouldn't it be nice if the Cicada suddenly became relevant again!?
Seriously, there are a number of different takes on ideal lance composition. Almost no one will argue against having at least one fairly fast light mech in the lance. Lights have multiple roles, not the least of which is keeping other lights off the tails of their larger, less nimble lancemates.
Also, life without streaks is better living. God knows, someone might have to remember how to __<GASP>__ aim...
#192
Posted 28 November 2012 - 11:44 AM
#193
Posted 28 November 2012 - 11:57 AM
Aegis Kleais, on 27 November 2012 - 02:50 PM, said:
Why? Why do we have to spend a month or so where people have a choice: play one of the 5 ecm mechs or have a really bad day? The only hard counter to ecm is more ecm. The main soft counter is brawl blind ... with a bunch of lights. This is not even remotely obscure, just take off your ams and ammo (if you were even bothering with it), replace it with ecm and you're basically immune to missiles.
This is looking like another in the long list of failings on the part of the internal testing team and I'm really getting sick of cleaning up after paid employees for free.
#194
Posted 28 November 2012 - 12:40 PM
Ricama, on 28 November 2012 - 11:57 AM, said:
Why? Why do we have to spend a month or so where people have a choice: play one of the 5 ecm mechs or have a really bad day? The only hard counter to ecm is more ecm. The main soft counter is brawl blind ... with a bunch of lights. This is not even remotely obscure, just take off your ams and ammo (if you were even bothering with it), replace it with ecm and you're basically immune to missiles.
This is looking like another in the long list of failings on the part of the internal testing team and I'm really getting sick of cleaning up after paid employees for free.
What's blowing up going to do for your frustration though? The only thing I can think of is that it might be therapeutic. And ECM seems powerful on radar, yeah, but with a 180m range, the same tried and true "Use Teamwork" tactic should be able to overcome it easily enough. ECM won't disrupt Teamspeak/Third Party Voice, so when a player is harassed by ECM, their friends won't be far away, and ECM won't help against the undivided attention of 4 Mechs.
I feel bad for their internal team. When they take their time to ensure something works as expected (already a near impossible thing to do) they are yelled at for being slow. When they miss something because they let it come out quick, they are yelled at for missing it. It's a damned if you do and damned if you don't no-win situation for them.
Personally, I'd like to see ECM live before I pass a final judgement on it. I think with good teamwork it may not be as bad as many people feel it may be.
#195
Posted 28 November 2012 - 12:55 PM
Also, quit it with the ridiculous conspiracy theories about the devs only buffing their favourite mechs, will you? Garth's favourite is the JR7-F, which isn't getting ECM, so that makes absolutely no sense. (His build can be found on mechspecs.com if you're curious)
#196
Posted 28 November 2012 - 01:07 PM
Everything else however sounds close to what a I would expect of 31st century EW equipment.
#197
Posted 28 November 2012 - 01:10 PM
#198
#199
Posted 28 November 2012 - 01:18 PM
Zeno Scarborough, on 28 November 2012 - 01:10 PM, said:
See folks, they listen.
Also, I apologize to the poster I was arguing with earlier about TAG. The way they presented it, to me, looked like TAG did not help. According to this new post, it DOES help. I apologize for being incorrect and concede my defeat.
Edited by Orzorn, 28 November 2012 - 01:18 PM.
#200
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users