Kaelus, on 28 November 2012 - 05:37 AM, said:
So who works on the maps? and why do we only have 4 with two reskins? One guy working on alternate saturdays ? Static tiny maps dont make sense in a game of this caliber. It's irritating and frustrating. At least we get 1 mech a month.
Oh, finally, a proper question, thank you!
Actually, I have the same Q for the devs. Some time ago it was announced, that they have separate teams working on mech and map design. Let's assume that is still correct.
Then, why don't we have more maps now, but we have more and more mechs? I think, that there is a bottleneck somewhere. Maybe it is Game designers, who have their hands full with fixing weapon mechanics and don't have time for maps analisys? Well, it would be nice to know then.
Or, maybe, the map production for the current game mode has been stopped completely, and maps are made (and were made for quite a while) for a more advanced game mode, say, the Conquest we keep hearing about? If so, it is also understandable, but hey, PR, we could know that and be thankfull.
Or, the worst case, everyone has their hands full and map making was stopped or goes uncontrolled right now. I really hope, that this is not happening.
Of course, all these variants are valid only if the assumption of having two different teams working on mechs and maps. Otherwise the situation looks way more different.
PS
I don't have any insight into PGI, unfortunately. All I can do is speculate on how the development teams are normally structured and correct that basing on whatever info I can dig from dev's replys.
Edited by Undead Bane, 28 November 2012 - 05:59 AM.