Undead Bane, on 28 November 2012 - 05:52 AM, said:
Actually, I have the same Q for the devs. Some time ago it was announced, that they have separate teams working on mech and map design. Let's assume that is still correct.
Then, why don't we have more maps now, but we have more and more mechs? I think, that there is a bottleneck somewhere. Maybe it is Game designers, who have their hands full with fixing weapon mechanics and don't have time for maps analisys? Well, it would be nice to know then.
Or, maybe, the map production for the current game mode has been stopped completely, and maps are made (and were made for quite a while) for a more advanced game mode, say, the Conquest we keep hearing about? If so, it is also understandable, but hey, PR, we could know that and be thankfull.
Or, the worst case, everyone has their hands full and map making was stopped or goes uncontrolled right now. I really hope, that this is not happening.
Of course, all these variants are valid only if the assumption of having two different teams working on mechs and maps. Otherwise the situation looks way more different.
PS
I don't have any insight into PGI, unfortunately. All I can do is speculate on how the development teams are normally structured and correct that basing on whatever info I can dig from dev's replys.
See the thing is if they were smart they'd use the built in time of day stuff for cry engine and have it spawn random maps based on random times of day..say pick 6 times early morning, morning, noon, after noon, night, late night. maybe even add in dusk. Then every map becomes a lot of maps and people get a helluva lot less bored. Or pick even more.... i mean
http://freesdk.cryde...+Up+Time+Of+Day
Engine supports it, just doesn't make sense they do things the hard way, plus that could flow nicely into community warfare. I have no idea what is stalling them, maybe get the community onto the maps, either way if they had a ton of maps people would be a lot less bored.