I have a question regarding LRMs.
are we going to be able to indirect them with out LOS, ie fire with out having a target lock and or, say I have a jump capable mech, I hit the jets, launch while airborne over a ridge/hill/ building?
Granted they would not be guided but still capable of damage?
Also to the PPC vs Med Laser discussion.
at range for either weapon to hit, would you want 3-4-5 chances at 5 pt hit locations or 1-2-3 10pt hit chances?
Beyond the min range of teh PPC, but with in the long range of the ML.
yes there is a 10pt difference in max damage but assuming not 100% hit rate 100% of the time. so say 3Med which is 15 points, but three locations, or 2 10pt hits at two locations?
my understanding is that LRMs are meant as mentioned to just thin out armor till units get with in range of direct fire weapons where the real damage is. If LRMS had 1kM range in TT. They would have to use bigger map sheets unless LOS came into play.
The idea is giant mechanical forms dueling with each other and duels are often with in a short/med range, unless of course it becomes melee.
Though the support mechs are just that, fire support for other units and meant to be at range but them you have the Arrow IV, Long Tom and off map arty.
Look at the one version of the Archer with LRM-15s, and Lrg lasers and the sister versions.
ARC-2K
2 LRM-15
2 Large Lasers
ARC-4M - Star League tech
2 LRM-20 Artemis IV
4 Medium Lasers, 2(FWD) 2(Rear)
ARC-2Rb - Star League tech
2 LRM-20s Artemis IV & CASE.
ARC-2R © - (not relevant at this time)
ARC-2S -
2 LRM-15
2 SRM-4
ARC-2W
2 SRM-4
2 LRM-20
Edited by 8100d 5p4tt3r, 09 May 2012 - 12:21 PM.