The appeal for me, personally is that Battletech can be a very tactical game.
Unless you want to be foolish and care little for your mech.
You want your mech to stay up as long as possible so you have to do all of the following:
Move!
Manage heat
Plan ahead 3 moves (Tactics)
Manage your ammo (if ballistic)
Not let your opponent out manuever you (Tactics)
Keep your mech alive (longer you fight, more effective and ideally better chance to win/complete mission)
Bragging rights for lucky shots (have to boast the ego) "I kid"
You want to use your movement, you want to close range or get out of LOS.
You want to make yourself harder to hit and easier to hit your opponent.
So you have to use your advantages and disadvantages cautiously.
Being Range over Speed or Agility over Armor.
Unlike many of the FPS games out there.
You want to stay alive you want to play smart. "Life is cheap Mechs are expensive"
Those I feel as essential to being a mech pilot.
As long as PGI can give me that, as it is in the table top. Then all is good in my book.
Either at 90m or at 640m
At closer ranges though you can see me smile as I bury my mechs foot into your mechs chest and my cockpit is underlined by:
"Have a nice day"
MUHAHAHA!
What ever the range limitations for weapons. Learn them, use them wisely.
That will set you apart from the rest of the whelps pining for a quick kill.
Edited by 8100d 5p4tt3r, 10 May 2012 - 03:39 PM.