stVillain, on 27 November 2012 - 10:03 PM, said:
lol, we all play for free... this being a f2p game.
Just so you are aware, by your response i'm assuming you do spam Arty missiles, the whole point of Artemis is that you sacrifice a ton of weight and have more expensive ammo so that your missiles hit more accurately. that's the trade off. Artemis is supposed to be used by Mechs that aren't boating LRMs but using LRMs or SRMs as a supplement to existing weaponry.
Are you out of your mind?
You do realize Artemis is, quite simply, designed to make missile carriers better at their job. Right?
The literal poster child for LRM boats, the
Archer- the first upgrade for it in TT was very straightforward- so much so, you could do it in MWO if we had the chassis.
They added endosteel. Made the HS into DHS. Added Artemis and CASE to it's LRM 20's (oh, and the .5 tons it took to max it's armor from the near-maximum it already had).
So you're saying the original "LRM boat" in Battletech shouldn't for some weird reason have hadArtemis, despite
it being precisely what it needed to do it's upgraded job? Perhaps we should only have DHS for special occasions when we want our laser to work extra well, or maybe only install UAC/5's when we want a little extra kick over an AC/5- but not all the time, because money you know.
Making a weapon economically unviable only turns it into a P2W option, and that's why having 60k/ton Artemis LRM ammo is facepalmingly bad at this point, with only the unholy armor-repair costs of ferro-fibrous being dumber. And that only because FF is the worst upgrade available in the game and it's virtually impossible not to take armor damage and the hideous expenses to go with it.
After all, you pay a significant sum just to be able to mount Artemis- and on top of that, you pay 54-60K/ton for it's reloads, depending on whether it's SRM or LRM. People already are depending on 75% freebie reloads to function on most LRM boats, because in TT, you didn't HAVE to mount 8 tons of ammo to keep an LRM carrier functional for an entire match. 16 shots for an LRM 15 launcher- that is, two tons - was considered normal, and 3 tons generous. Maybe if you mounted an LRM 20. 4 tons per launcher? Crazy. Who fired that many shots in a battle?
Now we're in MWO, where ammo loads are double the tonnage they are in TT (and that's AFTER increasing shots per ton, to boot!)- and hence, the cost-per-engagement as well. Artemis is just salt in that economical wound, and it's a Bad Thing at he moment.