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Regarding Ecm Modes


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#1 0rca

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Posted 27 November 2012 - 10:00 PM

As it seems from David Bradley's post - ECM will have a toggle that switch modes Disrupt <-> Counter. What I suggest is not bind it to some specific key (J), but introduce a new binding system similar to weapon groups. Lets call it "Utility Groups".

Similar to weapon groups it would have an extra column with numbers, one column - so using Right Ctrl on it will just iterate the selected group from 0 (disabled) to 7 in a repetitive manner. Again, similar to weapons, it would add 7 rebindable hot keys to iterate through modes of an according group. Furthermore, it would require an information column to display current mode information.

This way you could easily introduce something beyond ECM modes, for example:
  • toggle AMS on/off
  • switch munition type (LBX and regular ACs)
  • switch Ultra fire activation mode for UACs
  • introduce activatable/multi-mode modules
Weapons UI table could grow too much.

#2 Elder Thorn

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Posted 27 November 2012 - 10:07 PM

actually a good idea, me thinks

#3 0rca

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Posted 28 November 2012 - 07:45 PM

Forgot to note:
  • Enable/disable PPC inhibitors.






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