Okay this is my take on the the Raven, For next week's probable ECM release.
Long range missile scout 2X
A nice build for long range scouting and harassment, even against lights. But don't allow enemy Jenners to get to close, they will outgun you.
Engine: 245 XL Engine
Internal Type: Endo Steel
Armor Type: Ferro Fibrous
Heat Sinks: 10 (9) Double Heat Sinks
Armor Total: 232
Equipment: LRM15 with 3t ammo, 2 ML, TAG, BAP
Close range harasser 3L
A faster build with close range weapons that are easy to land solid hits with. This is the Raven variant that is best against enemy lights while still maintaining a respectable electronic warfare capability.
Engine: 295 XL Engine
Internal Type: Endo Steel
Armor Type: Ferro Fibrous
Heat Sinks: 11 (11) Double Heat Sinks
Armor Total: 232
Equipment: 2 MPL, 2 SSRM with 1t ammo, ML or TAG, AMS with 1t ammo
(Exchange AMS + ammo for ECM)
Large laser support 4X
The build I am least satisfied with, but its still quite good. It is the only variant that can jump and the large lasers allow you to snipe from raised positions. The MG's are there because its hard to do anything good with ballistics slots on a light. I am secretly hoping that MG's will get a buff, but if you are doubtful you could drop a DHS and the MG's in exchange for a SSRM and some more armor.
Engine: 245 XL Engine
Internal Type: Endo Steel
Armor Type: Std Armor
Heat Sinks: 12 (9) Double Heat Sinks
Armor Total: 208
Equipment: 2 LL, 2 MG with 1t ammo, JJ, AMS with 1t ammo
Question:
What "end game" Ravens do you run and how do you differentiate between variants? (I am especially interested in good ballistic builds with the 4X)
Edited by Cyk0, 28 November 2012 - 04:07 AM.