Do You Enjoy The Current Pace Of The Game?
#1
Posted 23 November 2012 - 03:32 AM
By "pace of the game" I mean individual matches, not character advancement or the speed oyu earn C-Bills.
With pace I mean
1) How long does it typically take to engage enemies
2) How long does it take to take out an enemy (or be taken out)
The pace is typically a result of the general speed of mechs, as well as the damage they can put out over time, and how much damage they can take before they are defeated.
The first question is just - do you think the current pace is fine?
And in case you think it isn't, you can describe how you want to change it.
I can't possible put up all the possible answers, so I give some general ideas:
1) You may want it faster. Maybe you only want it happen under certain constrains (for example, when yo uget access to better techs, or you have learned more mech efficiencies and pilot skills.)
2) You want it to be slower. (Maybe you only want it to be slower while we don't have more advanced techs, or haven't access to mech efficiencies and pilot skills.
3) You like it generally, but there is some need for a tweak. For example, you may find the general pace of combat fine if people stick to center torso kills, but once head shots become viable against a mech (think of the Cataphract situation), you think the game becomes too fast and it would be better to protect against that. Or maybe you think that the pace is right at shor tranges, but long range combat is too slow and ineffective, and you think direct fire weapons with a long range need to be more effective.
The pace of the game can be affected by balance concerns and will affect balance concerns. For example, if you want the game pace to be at a fixed level, you may not be interested in having new tech to become stronger than old tech, at least not without the old tech also offering a defensive boost that negates the boost to offense. But that's a topic for another poll.
You may find this poll a bit familiar - I did have posts on pace of the game and tech level concerns u pbefore - but they may have been trying too much at once, and I got critique for the replies to be too loaded or specific. I hope I am more neutral this time.
#2
Posted 23 November 2012 - 05:43 AM
Edited by MustrumRidcully, 23 November 2012 - 05:43 AM.
#3
Posted 23 November 2012 - 05:44 AM
MustrumRidcully, on 23 November 2012 - 05:43 AM, said:
Yes, at least I can reply to this topic.
#5
Posted 23 November 2012 - 09:47 AM
With large, coordinated premades, effective focus fire may make combat go significantly faster though.
#6
Posted 24 November 2012 - 07:24 AM
Edited by MustrumRidcully, 24 November 2012 - 07:29 AM.
#7
Posted 24 November 2012 - 07:41 AM
#8
Posted 26 November 2012 - 05:08 AM
Lusankya, on 24 November 2012 - 07:41 AM, said:
Yeah, it can differ from match to match, of course one has to consider the averages. Or maybe you can also look at the extremes and say if they are okay or rare enough that it doesn't matter?
#9
Posted 26 November 2012 - 05:21 AM
#10
Posted 26 November 2012 - 07:31 AM
Oy of MidWorld, on 26 November 2012 - 05:21 AM, said:
We'll see how big maps will get.. But I must say - currently a large part of a match just seems to be "find the enemy and duke it out". So maybe larger maps won't change all that much.
Though it may be interesting to see what people will do in Assault when they realize that even their lights won't get back fast enough to stop a capper.
#11
Posted 28 November 2012 - 03:04 AM
#12
Posted 28 November 2012 - 03:05 AM
#13
Posted 28 November 2012 - 03:07 AM
#14
Posted 28 November 2012 - 03:36 AM
#15
Posted 28 November 2012 - 03:50 AM
My main complaint is the whole "lets wait on either side of a ridge with no incentive to attack the other side" game mode. I'd like to see some more variety, and perhaps the current game mode replaced with (or at least supplemented by) an attack/defend mode.
#16
Posted 28 November 2012 - 03:53 AM
Im surprised the pacing has turned out as well as it did but they had to double armor values to bring the feel more in line. If I tweaked anything it would be an additional small boost to all armor on all the different chassis'. Maybe 2.5x armor instead of 2.0x (maybe a bit less). I want to extend melee battle time by just a little bit.
Then again maybe they need to nerf certain builds (like streak cats) that just put out too much damage in too small an area too quickly.
#17
Posted 28 November 2012 - 03:58 AM
ciller, on 28 November 2012 - 03:53 AM, said:
They've been telling us for months that streaks were never supposed to all hit the CT. They've just never fixed it.
#18
Posted 28 November 2012 - 04:10 AM
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