Jump to content

If they implemented Targeting Computers, then what would the TCs do?


45 replies to this topic

Poll: What should Targeting COmputers do in MW:Online? (85 member(s) have cast votes)

Please choose which features you'd like to see if you install a Targeting Computer on your Mech. Choose as many as you'd like.

  1. Lead-Indicator for moving targets when you have a target-lock (seperate indicators for each weapon group currently selected), (includes Ballistic Drop adjustments in lead indication) (57 votes [35.85%])

    Percentage of vote: 35.85%

  2. Virtual Bodypart Painting to make a target-locked foe's bodypart-of-choice glow on your HUD to make target tracking easier (does not work through visual obstructionss) (30 votes [18.87%])

    Percentage of vote: 18.87%

  3. Ballistic-Drop Adjustment Indicator added to your reticule for *whatever* your reticule is pointing at (no target lock required) (24 votes [15.09%])

    Percentage of vote: 15.09%

  4. Automatic Lead- and Ballistic-Drop adjustments are made for you when Target-Locked onto a hostile Mech, so your aim is artificially "improved." (18 votes [11.32%])

    Percentage of vote: 11.32%

  5. Provides a minor Center Torso-biased autoaim that works with or without a target lock, such as what you find in typical First-Person Shooters. (8 votes [5.03%])

    Percentage of vote: 5.03%

  6. Other - Mentioned in a post (9 votes [5.66%])

    Percentage of vote: 5.66%

  7. New - Faster weapons convergence (depth-adjustment) (13 votes [8.18%])

    Percentage of vote: 8.18%

Vote Guests cannot vote

#1 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 May 2012 - 09:27 AM

Targeting Computers are designed (roughly) so a player can fire at a particular bodypart on their foe's vehicle, instead of just shooting at them and letting the ammo spray randomly all over their body (according to The Rules). So, if the Devs introduced Targeting Computers to MW:O... then what would they do? We can already point and shoot where we want.

Perhaps Targeting Computers can provide weapon-speficic Lead Indicators for ballistics, PPCs, and unguided missiles to help you aim when firing upon a moving target.. or you can use a Targeting Computer to virtually "paint" a target's specific bodypart so that it glows on your HUD just to make it easier for you to keep track of where you want your shots to land...

Any other ideas? I am fearful to suggest that a Targeting Computer can allow you to set a degree of Auto-Aim... but others might want that feature. I'll let someone else openly support that idea.

Edited by Prosperity Park, 08 May 2012 - 07:09 PM.


#2 CARNAGE MK2

    Member

  • PipPipPip
  • 75 posts
  • Facebook: Link
  • Location3rd Rock from Sol, just look for the rock covered with fungus and inconsiderate, supossedly "sentient" creatures.

Posted 08 May 2012 - 09:33 AM

well thought. i like the direction you took with that. i like the idea of the computer lighting up the targeted body part. maybe make it glow with an overlay like in MW2s lowlight. perhaps the computer could give you extra info about the mech or body part thats not already given via the hud, personally im not a fan of anything that aims for you, but thats just me.

#3 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 08 May 2012 - 09:35 AM

Recoil compensation seems an intricate part of the TC. That would be useful if recoil and weapons fire knocking was introduced.

#4 Ross486

    Member

  • PipPipPipPipPip
  • 172 posts
  • LocationUnited States

Posted 08 May 2012 - 09:37 AM

I'm gonna switch off the targeting computer and use the force lol :huh: .

#5 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 08 May 2012 - 09:44 AM

Probably something similar to MW3 where the HUD showed you where to aim to hit a specific part of the mech. Leading the target, compensating for weapon drop, etc.

#6 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 May 2012 - 10:27 AM

Oh, yeah, I never thought about weapon drop :huh:

I should've remembered... I made a thread about it where 91% of voters wanted to see some kind of weapon drop for ballistics.

#7 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 08 May 2012 - 10:28 AM

In Mechwarrior 3, targeting computers did just that. They provided a lead indicator so that you can shoot at mechs even when they're on the move. You could land pin point shots at even max ranges. Really awesome for AC or Gauss users.

#8 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 May 2012 - 10:40 AM

New poll added!

#9 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 May 2012 - 10:45 AM

View PostCARNAGE MK2, on 08 May 2012 - 09:33 AM, said:

well thought. i like the direction you took with that. i like the idea of the computer lighting up the targeted body part. maybe make it glow with an overlay like in MW2s lowlight. perhaps the computer could give you extra info about the mech or body part thats not already given via the hud, personally im not a fan of anything that aims for you, but thats just me.

I thought about that, but I think giving extra target information falls into the catagory of Beagle Active Probe or other modules. I'd say for this game equipment for gathering target information may be seperate from those that aim your weapons platforms. Information is exchanged, but the hardware is seperate.

Edited by Prosperity Park, 08 May 2012 - 10:45 AM.


#10 Saren21

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 231 posts
  • LocationFL

Posted 08 May 2012 - 10:58 AM

Most of the stuff in the poll looks good. My only idea for TC's is that the higher quailty ones do more for lock on times and adjusting to moveing targets i am not saying make them OP just good enought for some of the heavyer mechs to have a better chance to pick off some of the "slower" scout mechs and faster medium mechs.

#11 Reed496

    Member

  • PipPipPip
  • 72 posts
  • LocationUnited States

Posted 08 May 2012 - 11:18 AM

Targeting Computers are so mainstream...

Edited by Reed496, 08 May 2012 - 11:44 AM.


#12 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 08 May 2012 - 11:33 AM

Perhaps, with the aid of the numpad (or mousing over the body part you wish to attack and pressing Q, the target key), you could target specific body parts, which would of course alter the position of the lead indicator.

#13 ChalybsUmbra

    Member

  • PipPipPip
  • 83 posts

Posted 08 May 2012 - 11:42 AM

Just throwing this out there, Assault Tech 1: Battletech had it so TCs unified the torso and arm reticles, that is the arms and torso move at the same speed. Not sure if anyone else likes that, I'm not even sure I like it.

#14 UncleKulikov

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 752 posts

Posted 08 May 2012 - 12:10 PM

Lead target indicators for the excellence. Tabletop rules didn't allow for body part specific targeting, but in digital games players can do that. So instead of the "ability" to target specific parts, give a lead targeting reticule for ballistics and missiles, and add some auto aim for the lasers within their range to make them more accurate at longer range.

#15 Xaks

    Member

  • PipPipPipPipPipPipPip
  • 653 posts
  • LocationFlorida-ish

Posted 08 May 2012 - 12:21 PM

I voted other.

I'd like to think the TC added to what you already did. For instance, a swarm of missiles. You fire 15, roll the dice to see how many of them hit. Using a TC, you'd add two to your "how many hit' roll.

That kind of thing.

#16 Name54678

    Member

  • PipPip
  • 34 posts

Posted 08 May 2012 - 12:30 PM

How about targeting computers increase your "to hit" chance, not too much though, so you could target a particular area? The downside is you should have to sit still (2 or 3 seconds? longer?) for target lock thereby rendering yourself vulnerable. risk and reward.

#17 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 May 2012 - 12:42 PM

View PostKalyko Jak, on 08 May 2012 - 12:30 PM, said:

How about targeting computers increase your "to hit" chance, not too much though, so you could target a particular area? The downside is you should have to sit still (2 or 3 seconds? longer?) for target lock thereby rendering yourself vulnerable. risk and reward.

Adding an activation delay-function feature might make it less over-powered.

Edited by Prosperity Park, 08 May 2012 - 12:47 PM.


#18 UncleKulikov

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 752 posts

Posted 08 May 2012 - 01:03 PM

View PostKalyko Jak, on 08 May 2012 - 12:30 PM, said:

How about targeting computers increase your "to hit" chance, not too much though, so you could target a particular area? The downside is you should have to sit still (2 or 3 seconds? longer?) for target lock thereby rendering yourself vulnerable. risk and reward.

But your chance to hit is determined by your range, aim, and target movement and orientation. How would you suggest it improve your "hit chance" without doing it for you?

#19 Morashtak

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • 1,242 posts
  • LocationOntario, Canada

Posted 08 May 2012 - 01:35 PM

Why only one type of TC? As others have mentioned;

LRM TC - extra missle hits, tho' never 100% accuracy guaranteed.
SRM TC - errr... someone? anybody? Beuller? Prob same as above for "Missile TC". Keep it simple and all that.
Ballstic TC - Lead Indicator.
Energy TC - Painting locations.

#20 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 08 May 2012 - 03:15 PM

View PostMorashtak, on 08 May 2012 - 01:35 PM, said:

Why only one type of TC? As others have mentioned;

LRM TC - extra missle hits, tho' never 100% accuracy guaranteed.
SRM TC - errr... someone? anybody? Beuller? Prob same as above for "Missile TC". Keep it simple and all that.
Ballstic TC - Lead Indicator.
Energy TC - Painting locations.

Missile buffs should come from Artemis FCS, gathering target intel should be Beagle Active Probe, moving your arms to engage the target faster is accomplished (once you're warmed-up) withTriple Srength Myomer, and... the aiming of dumfire weapons should be buffed by the Targeting Computer.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users