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Set Additional Weapons Groups In Mechlabs Or Hide Unused Ones...


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#1 ManDaisy

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Posted 28 November 2012 - 08:17 AM

When you guys are working on being able to set weapon groups in mechlab, it would also be a good idea to expand on weapon grouping. For example if someone uses only 5 groups, allow them to "hide" the 6th group while in mechlab. It would be hidden in game when they actually launch. If someone uses 8 groups, allow them to "add" 2 more groups in mechlab and play with 8 groups in the game.





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